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Showing results 1 to 25 of 28
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Posts Made By:
Loops
Forum:
Scenarios, Maps and Mods
January 24th, 2009, 06:14 AM
Replies:
80
Mod:
Better Independents v2.1
Views:
34,031
Posted By
Loops
Re: Better Independents v2.1
I really like this mod and the idea behind it. Removing these suboptimal choices ahead of time is a great way to make the AI perform better.
Right now modded units have a couple of worrisome...
Forum:
War Plan Pacific
January 17th, 2009, 04:06 PM
Replies:
5
Rules Question - Stranded Captial Ships
Views:
4,163
Posted By
Loops
Re: Rules Question - Stranded Captial Ships
Thanks, that makes sense. It would be problematic if all your major bases got raided and then you couldn't operate your carriers anymore. :)
Forum:
War Plan Pacific
January 17th, 2009, 01:20 AM
Replies:
5
Rules Question - Stranded Captial Ships
Views:
4,163
Posted By
Loops
Rules Question - Stranded Captial Ships
What happens to capital ships that are unable to reach any major naval base? Can they patrol/raid normally from wherever they ended up, or are they stuck in port?
My last game as IJN I cut off...
Forum:
Dominions 3: The Awakening
January 5th, 2007, 06:33 PM
Replies:
28
A simple improvement
Views:
3,702
Posted By
Loops
Re: A simple improvement
lol, hi PhilD, yes this is the same Loops. Sorry, I got kinda burnt out on LoL and decided to quit while I was ahead. http://forum.shrapnelgames.com/images/smilies/happy.gif My record isn't...
Forum:
Dominions 3: The Awakening
January 3rd, 2007, 07:26 PM
Replies:
28
A simple improvement
Views:
3,702
Posted By
Loops
Re: A simple improvement
Configuring auto-marching orders for troops sounds nice, but it isn't really thematically consistent with the rest of Dominions where commanders are required to really get troops to do anything.
...
Forum:
Salvo!
November 4th, 2005, 10:56 PM
Replies:
1
Action Turns
Views:
8,685
Posted By
Loops
Action Turns
To ask a perhaps silly question, what does the "Action Turns" statistic mean? What does it affect? I've looked through the manual, but haven't run across anything helpful....
Forum:
Salvo!
November 4th, 2005, 10:17 PM
Replies:
7
Demo bug - invalid action marker
Views:
9,788
Posted By
Loops
Re: Demo bugs
Strider -
Sure, count me interested, although I don't really know what is involved.
- Loops
Forum:
Salvo!
November 4th, 2005, 02:01 AM
Replies:
7
Demo bug - invalid action marker
Views:
9,788
Posted By
Loops
Re: Demo bugs
Following up on (2) - the crew issue - I just had it happen to me again, this time on a non-struck friendly and a struck/uncaptured friendly at the same time. However, I have now figured out a...
Forum:
Salvo!
October 19th, 2005, 12:35 AM
Replies:
7
Demo bug - invalid action marker
Views:
9,788
Posted By
Loops
Re: Demo bugs
That looks great Andrew - thanks for your response. I spend my days developing software (albeit of a much less entertaining variety), so I'm fully sympathetic to the myriad ways issues can sneak in....
Forum:
Land of Legends
October 17th, 2005, 08:18 PM
Replies:
3
Arcatta - "Sick and Tired" campaign scenario
Views:
2,461
Posted By
Loops
Re: Arcatta - \"Sick and Tired\" campaign scenario
Just to follow up - you are correct; both problems are fixed (thanks 1.1!).
- Loops
Forum:
Salvo!
October 16th, 2005, 08:39 PM
Replies:
7
Demo bug - invalid action marker
Views:
9,788
Posted By
Loops
Demo bug - missing crew
Ran into a separate issue with crew added to a ship of mine between scenarios in the campaign not showing up for assignment. As the screenshot shows, the available crew in the top display exceeds...
Forum:
Salvo!
October 16th, 2005, 05:47 PM
Replies:
7
Demo bug - invalid action marker
Views:
9,788
Posted By
Loops
Re: Demo bug - invalid action marker
For what it's worth, the bug is fairly easy to reproduce - it seems to be solely dependent on the geometry of the ships. Specifically, distance 11 with the enemy ship at the extreme edge of the...
Forum:
Salvo!
October 15th, 2005, 03:17 PM
Replies:
7
Demo bug - invalid action marker
Views:
9,788
Posted By
Loops
Demo bug - invalid action marker
I've been having a lot of fun with the demo, but I just ran into a significant issue with an invalid action marker showing up, which on reflection I think I may have seen affecting computer shots...
Forum:
Land of Legends
October 13th, 2005, 11:41 PM
Replies:
8
GreenGoose vs Sammas
Views:
2,717
Posted By
Loops
Re: GreenGoose vs Sammas
I wonder if you couldn't address some of the confusion by modifying how a status effect on a friendly unit with duration 1 is displayed, since that is one of the more important (and easily misread)...
Forum:
Land of Legends
October 13th, 2005, 11:12 PM
Replies:
14
Challange Game 1
Views:
5,088
Posted By
Loops
Re: Challange Game 1
I tried it - victory for me on round 20 (conquered the cities on the middle island). I couldn't figure out a way to keep the undead hordes from briefly taking the center city, which slowed things...
Forum:
Land of Legends
October 11th, 2005, 11:43 PM
Replies:
15
Worst unit poll
Views:
4,026
Posted By
Loops
Re: Worst unit poll
I have to agree with sammas on this one - cutpurse is the worst in my mind.
I think the skeleton is a fine unit - it fills a role for the undead (cheap firepower and screening) not covered by...
Forum:
Land of Legends
October 10th, 2005, 12:21 AM
Replies:
4
XP in server room
Views:
2,101
Posted By
Loops
Re: XP in server room
In case you didn't know, if you select "Random" you have a shot at any race (it's not restricted... sort of a bug and a workaround at the same time).
Plus the first few levels do go by quickly -...
Forum:
Land of Legends
October 10th, 2005, 12:05 AM
Replies:
15
You haven't beaten me
Views:
5,533
Posted By
Loops
Re: You haven\'t beaten me
Way cool Andre - it's fun to see the records for everyone.
Man, I still feel worn out from that marathon 3+ hours game we played today. Dwarves on Lazy River are just ridiculous!
- Loops
Forum:
Land of Legends
October 9th, 2005, 01:56 AM
Replies:
15
You haven't beaten me
Views:
5,533
Posted By
Loops
Re: You haven\'t beaten me
Good good - just trying stir up a little friendly competition here.
I was connected to the server for a long while today, but never did bump into anyone....
Forum:
Land of Legends
October 8th, 2005, 05:14 PM
Replies:
3
Arcatta - "Sick and Tired" campaign scenario
Views:
2,461
Posted By
Loops
Re: Arcatta - \"Sick and Tired\" campaign scenario
Also on the subject of campaign issues, there is a text error in the goals statement for the second Afflicted scenario ("Lend a Helping Hand") in Legendary mode. Under the "You lose if..." heading...
Forum:
Land of Legends
October 8th, 2005, 02:45 PM
Replies:
15
You haven't beaten me
Views:
5,533
Posted By
Loops
You haven\'t beaten me
I'm 20 - 0, but someone out there is going to hand me my first loss. Who will it be?
Perhaps I can lure the dreaded Hiro_Antagonist out of his developer cave for a slaying... err, I mean...
Forum:
Land of Legends
October 8th, 2005, 02:19 PM
Replies:
3
Arcatta - "Sick and Tired" campaign scenario
Views:
2,461
Posted By
Loops
Arcatta - \"Sick and Tired\" campaign scenario
In v1.00 the 4th Arcatta campaign scenario ("Sick and Tired") on Legendary mode appears broken. You start with a single city and no units, and there is an enemy Hag on it! It doesn't move and two...
Forum:
Land of Legends
October 6th, 2005, 11:42 AM
Replies:
5
Loops vs Sammas
Views:
2,551
Posted By
Loops
Re: Loops vs Sammas
Ugh, good troll. 7.5/10
Forum:
Land of Legends
October 4th, 2005, 10:51 PM
Replies:
5
Loops vs Sammas
Views:
2,551
Posted By
Loops
Re: Loops vs Sammas
Sounds good SargusBane, although you better bring more than just a shiny amulet with you if you want to take me down! http://forum.shrapnelgames.com/images/smilies/happy.gif
Hope to see you around....
Forum:
Land of Legends
October 1st, 2005, 06:49 PM
Replies:
6
Richard vs Loops
Views:
2,583
Posted By
Loops
Re: Richard vs Loops
Game 2:
Richard (Human)
Loops (Human)
Map (Gold Mountain)
Richard and I rematched today. He went with a mix of monks and a prophet for expansion, and on this map it worked much better than my...
Showing results 1 to 25 of 28
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