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  #1  
Old October 19th, 2005, 12:35 AM
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Default Re: Demo bugs

That looks great Andrew - thanks for your response. I spend my days developing software (albeit of a much less entertaining variety), so I'm fully sympathetic to the myriad ways issues can sneak in.

I've played the demo through and through, and I'm now anxiously awaiting delivery the full game. The level of effort you are still putting into the game and the support you have provided through this forum were major deciding factors for me.

- Loops
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Old November 4th, 2005, 02:01 AM
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Default Re: Demo bugs

Following up on (2) - the crew issue - I just had it happen to me again, this time on a non-struck friendly and a struck/uncaptured friendly at the same time. However, I have now figured out a work-around: if you dump all the crew into idle and switch on Auto allocation, then the AI will assign out all the crew you should have a couple rounds later. Oh, and I'm now using the full release, so it's not just a demo issue.

I'm wondering if the problem isn't more User-allocation related, which I always have set on all my ships. I can't stand how Auto allocation prefers full gun crews over adequate sailing - changing speed or tacking when you need to is a heck of a lot more important than making sure every gun in broadside fires IMHO.

- Loops
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Old November 4th, 2005, 06:26 PM
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Default Re: Demo bugs

Loops,
Would you be interested in beta testing, now that you have the full version?
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Old November 4th, 2005, 10:17 PM
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Default Re: Demo bugs

Strider -

Sure, count me interested, although I don't really know what is involved.

- Loops
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