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Showing results 1 to 25 of 88
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Posts Made By:
Tyrian
Forum:
Scenarios, Maps and Mods
June 30th, 2008, 03:02 AM
Replies:
62
Mod:
Warhammer "Chaos Undivided" race
Views:
53,342
Posted By
Tyrian
Re: Warhammer \"Chaos Undivided\" race mod
This site may be help you:
http://www.20000-names.com/villain_names.htm
Forum:
Scenarios, Maps and Mods
June 22nd, 2008, 05:34 AM
Replies:
16
brainstorm
Views:
2,034
Posted By
Tyrian
Re: brainstorm
Marignon seems to be more closely with Spain than France. Inquisition bored in Spain and the inquisitor hero has a Spain name.
Forum:
Scenarios, Maps and Mods
June 14th, 2008, 06:33 AM
Replies:
20
Recommend a Mod or Two
Views:
2,253
Posted By
Tyrian
Re: Recommend a Mod or Two
Arga Dis is one of my favorite. Great background, good units, interesting heroes and good balance. Perfect.
Forum:
Scenarios, Maps and Mods
June 9th, 2008, 03:21 PM
Replies:
11
Mod:
Season's Greetings and Ninja Robot
Views:
11,038
Posted By
Tyrian
Re: Season\'s Greetings and Ninja Robot
Death for the spirit who reprensent spring and nature for the spirit who represant automn? It seems a bit strange for me.
Forum:
Scenarios, Maps and Mods
April 30th, 2008, 05:53 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
13,442
Posted By
Tyrian
Re: Blast from the Past, Return of the Underkings
The sprites are really good.
Forum:
Scenarios, Maps and Mods
April 26th, 2008, 01:18 PM
Replies:
14
Mod:
MA-Desdares: (updated with new sprites, tweaks)
Views:
3,568
Posted By
Tyrian
Re: Mod: The Eternal Legion - middle-age (late bet
Dark Lord seems to me very overpriced. Same problem for his undead counter part(but in gems). Compare him to a wraith lord, equaly immortal, and more powerful, but more easier to conjure.
Forum:
Scenarios, Maps and Mods
March 19th, 2008, 04:57 PM
Replies:
6
Custom Spells and #onebattlespell
Views:
1,273
Posted By
Tyrian
Re: Custom Spells and #onebattlespell
Actually #onebattlespell don't work with custom spell. It is write in the new modding manual (very good work for this manual).
Forum:
Dominions 3: The Awakening
March 18th, 2008, 09:22 AM
Replies:
92
Shattered Soul for tartarians. Do tell !
Views:
10,608
Posted By
Tyrian
Re: How big and heavy is this nerf stick?
I had an idea of a nation based on a crystal entity before that!
Forum:
Scenarios, Maps and Mods
March 17th, 2008, 02:47 PM
Replies:
8
Big bin O' Mod ideas
Views:
1,449
Posted By
Tyrian
Re: Big bin O\' Mod ideas
It can be very interesting http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps and Mods
March 11th, 2008, 06:00 AM
Replies:
19
New *Unique* Nations Brain storm thread
Views:
2,631
Posted By
Tyrian
Re: New *Unique* Nations Brain storm thread
I think background must be the first thing to define for having a nation with a flavor. I can't think about unit or else without a background optic. Stats and other are secondary in my mind.
For...
Forum:
Scenarios, Maps and Mods
March 10th, 2008, 06:11 PM
Replies:
19
New *Unique* Nations Brain storm thread
Views:
2,631
Posted By
Tyrian
Re: New *Unique* Nations Brain storm thread
A crystal nation based on Earth and Astral magic (potentially blood and/or death equally). Slowly kill population, domspawn/summoned allies (with more population killing like ghouls), strong but few...
Forum:
Dominions 3: The Awakening
January 13th, 2008, 06:32 PM
Replies:
10
RPG in dominons world
Views:
2,313
Posted By
Tyrian
Re: RPG in dominons world
Dominions system is great for combat only. There isn't any skills systems. No evolution system (only 5 levels is short for a RPG). RPG isn't only combat.
So the dominions system is very inadapted...
Forum:
Dominions 3: The Awakening
January 13th, 2008, 02:45 PM
Replies:
10
RPG in dominons world
Views:
2,313
Posted By
Tyrian
Re: RPG in dominons world
I have tested PFPV system with another univers. PJ creation is very long but very versatile. No artificial system like class or level. Races can be very different (more than in Ars Magica, that are...
Forum:
Dominions 3: The Awakening
January 13th, 2008, 12:41 PM
Replies:
10
RPG in dominons world
Views:
2,313
Posted By
Tyrian
Re: RPG in dominons world
There are some differences with Ars Magica. The Forms aren't the same, and the logic behind the Arts are really differents.
The Arts in Ars Magica are Creo (creation), Perdro (destruction), Muto...
Forum:
Dominions 3: The Awakening
January 13th, 2008, 08:25 AM
Replies:
10
RPG in dominons world
Views:
2,313
Posted By
Tyrian
RPG in dominons world
The world of dominions is rich, with many different civilisations, organisation and details. So I think it is possible to create a pen and paper RPG in this world (and some characters like Bogus make...
Forum:
Scenarios, Maps and Mods
December 23rd, 2007, 06:56 AM
Replies:
89
Mod:
Worthy Heroes 1.8
Views:
35,709
Posted By
Tyrian
Re: Worthy Heroes 1.8
Good job for these heroes. The idea for the first, using him at different age with different background is very good.
Forum:
Scenarios, Maps and Mods
December 17th, 2007, 03:38 PM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,980
Posted By
Tyrian
Re: Age of Wonders Mod
Good idea to make it associate with construction school.
A default with sailing is that only troops with the commander (and in this case, the Air galley must be a commander) benefit from the...
Forum:
Dominions 3: The Awakening
December 16th, 2007, 12:11 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,267
Posted By
Tyrian
Re: Bug thread
sorry I didn't see the precedent subject on the same problem:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=570278
Forum:
Scenarios, Maps and Mods
December 16th, 2007, 09:42 AM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,980
Posted By
Tyrian
Re: Age of Wonders Mod
So you make the human of the first AOW?
The Air Galley is one of the most difficult unit to adapt, because they lost their main capacity: quick troops transport. The more close capacity is to give...
Forum:
Scenarios, Maps and Mods
December 16th, 2007, 09:32 AM
Replies:
89
Mod:
Worthy Heroes 1.8
Views:
35,709
Posted By
Tyrian
Re: Worthy Heroes 1.8
For the hanged king (IV), I think a little more powerfull magic path (or priest). Some mobile heroes are more powerfull. I think equally he must have access to head and misceallenous slot because he...
Forum:
Scenarios, Maps and Mods
December 2nd, 2007, 09:38 AM
Replies:
13
Mod:
Nation: Githzerai
Views:
2,920
Posted By
Tyrian
Re: Nation: Githzerai
You can simulate deflect arrows with an air shield. The Ghitz definitively needs something to protect them versus archer, they haven't troops can stand versus archer, they have too lost with hight...
Forum:
Scenarios, Maps and Mods
November 3rd, 2007, 11:30 AM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,980
Posted By
Tyrian
Re: Age of Wonders Mod
You can make one Nation by mod no? This limit is a for one mod only, not for an addition of mod?
Forum:
Scenarios, Maps and Mods
October 23rd, 2007, 04:42 PM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,980
Posted By
Tyrian
Re: Age of Wonders Mod
If you proceed like this, by create "hybrid" nation, I'm not sure about the "flavor" that will result. The AoW dwarves with glamour seems very strange to me :p.
Forum:
Scenarios, Maps and Mods
October 21st, 2007, 05:41 AM
Replies:
11
Utility:
Organized unit sprites for 3.10
Views:
5,216
Posted By
Tyrian
Re: Organized unit sprites for 3.10
It's a very good thing!
Forum:
Scenarios, Maps and Mods
October 21st, 2007, 05:38 AM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,980
Posted By
Tyrian
Re: Age of Wonders Mod
If you want to create a Age of Wonder mod, I think you can't preserve dominions nations easely.
For the Hoburg, they are more closer to the Hobbit.
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