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Showing results 1 to 16 of 16
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Posts Made By:
Captain_Cruft
Forum:
WinSPWW2
June 29th, 2006, 05:55 PM
Replies:
5
Arty too effective against hard targets
Views:
1,758
Posted By
Captain_Cruft
Re: Arty too effective against hard targets
Ah OK, excellent and thanks.
Guess I should come here more often ... http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
WinSPWW2
June 28th, 2006, 08:49 PM
Replies:
5
Arty too effective against hard targets
Views:
1,758
Posted By
Captain_Cruft
Arty too effective against hard targets
I know this has been mentioned before, at length ...
Anyway, my observations:
1) The hits on vehicles are usually when they are in hexes adjacent to the impact point.
2) It's not just arty,...
Forum:
WinSPMBT
March 5th, 2006, 05:01 PM
Replies:
26
Riflemen have too much ammo
Views:
2,781
Posted By
Captain_Cruft
Re: Riflemen have too much ammo
This is an OOB issue, nothing to do with the game engine.
You can make your own OOBs with realistic infantry ammo capacities.
Forum:
WinSPMBT
January 2nd, 2006, 04:16 PM
Replies:
3
Improvement proposal IV - Scenario design.
Views:
1,805
Posted By
Captain_Cruft
Re: Improvement proposal IV - Scenario design.
One thing you can do if you are making a scenario and want the VHs to count - set all units values to zero or divide by 10 or something. Won't work for generated battles though.
Forum:
WinSPMBT
January 2nd, 2006, 04:06 PM
Replies:
64
Improvement proposal I - OP fire draining
Views:
9,219
Posted By
Captain_Cruft
Re: Improvement proposal I - OP fire draining
How did that get past the PR department!? LOL http://forum.shrapnelgames.com/images/smilies/happy.gif
Respect for being honest, I wish we could see the same in other places.
Forum:
WinSPMBT
January 1st, 2006, 10:59 PM
Replies:
6
Improvement proposal III - Spinning StuGs
Views:
1,987
Posted By
Captain_Cruft
Re: Improvement proposal III - Spinning StuGs
I theoretically agree with DD. Turret turning (or whole vehicle turning as with assault guns etc.) should cost MPs not be completely removed.
The problem is, I don't the think the engine has a...
Forum:
WinSPMBT
January 1st, 2006, 10:54 PM
Replies:
5
Improvement proposal II - Movement in replay
Views:
2,265
Posted By
Captain_Cruft
Re: Improvement proposal II - Movement in replay
This has never bothered me that much but I agree it would be good. A lot of work though I suspect.
Forum:
WinSPMBT
January 1st, 2006, 10:52 PM
Replies:
64
Improvement proposal I - OP fire draining
Views:
9,219
Posted By
Captain_Cruft
Re: Improvement proposal I - OP fire draining
Totally agree in principle about "target selection". Quite possibly a lot of work though.
At least in SPWW2 you get op-fire ... http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
WinSPMBT
January 1st, 2006, 10:50 PM
Replies:
3
Improvement proposal IV - Scenario design.
Views:
1,805
Posted By
Captain_Cruft
Re: Improvement proposal IV - Scenario design.
Agree in principle. Fixed lines might be inherent in code though, don't know.
Disagree. This engine's retreat handling is superior to SPWaW IMHO.
Totally agree in principle. However,...
Forum:
Campaigns, Scenarios & Maps
December 15th, 2005, 10:07 AM
Replies:
3
Deployment: Dug-in in a Trench
Views:
1,326
Posted By
Captain_Cruft
Re: Deployment: Dug-in in a Trench
Thanks, that confirms what I thought.
Forum:
Campaigns, Scenarios & Maps
December 12th, 2005, 04:42 PM
Replies:
3
Deployment: Dug-in in a Trench
Views:
1,326
Posted By
Captain_Cruft
Deployment: Dug-in in a Trench
I have been wondering this for a while ...
If you deploy a unit in a Trench hex and then entrench it so it shows as "Dug-in" does it get a double dug-in defensive bonus?
Forum:
Campaigns, Scenarios & Maps
December 12th, 2005, 04:29 PM
Replies:
11
Question re: exporting info from SPMBT
Views:
2,511
Posted By
Captain_Cruft
Re: Question re: exporting info from SPMBT
Just to resurrect this ...
For non-password protected (i.e. non-PBEM) games you may be able to use WW2Ed (by Fred Chlanda) to dump out a save file. It has a "paste to CSV" function.
The program...
Forum:
WinSPMBT
December 3rd, 2005, 02:49 PM
Replies:
2
Scrolling the map in windowed mode
Views:
1,763
Posted By
Captain_Cruft
Re: Scrolling the map in windowed mode
Blimey now that is a quick response!
Thanks, I will play around with those parameters.
Forum:
WinSPMBT
December 3rd, 2005, 02:34 PM
Replies:
2
Scrolling the map in windowed mode
Views:
1,763
Posted By
Captain_Cruft
Scrolling the map in windowed mode
I find "auto-scrolling" in windowed mode rather difficult. The reason being that once the mouse pointer goes out of the SPMBT window movement stops. You have to actually hover the mouse near the edge...
Forum:
WinSPMBT
December 3rd, 2005, 02:23 PM
Replies:
4
Linux support
Views:
1,871
Posted By
Captain_Cruft
Re: Linux support
With respect to Wine, IIRC there are some options in the config file to do with "grabbing the mouse" and similar. I would suggest fiddling around there.
Forum:
WinSPMBT
December 3rd, 2005, 02:19 PM
Replies:
4
Linux support
Views:
1,871
Posted By
Captain_Cruft
Re: Linux support
I am a Linux user too. However, I think porting this game to Linux would be a decidedly non-trivial exercise. Perhaps if someone were to offer loads of money? Otherwise it's not going to happen ...
...
Showing results 1 to 16 of 16
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