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Search: Posts Made By: Trancejeremy
Forum: Space Empires: IV & V April 9th, 2001, 04:38 AM
Replies: 5
Views: 1,443
Posted By Trancejeremy
Re: FLASH! A-Aaaaaaaaaaa!

Very cool. Flash Gordon is one of my favorite movies, so I would have prefered the Ming & Flash from the movie, but this is still cool.
Forum: Space Empires: IV & V March 30th, 2001, 05:42 AM
Replies: 4
Views: 1,592
Posted By Trancejeremy
Re: still getting the press

Well, if you go to www.ugtz.com, (http://www.ugtz.com,) they have a top selling games list from Chips & Bits. And SEIV has been been in the top 5 or so for months. For a while, C&B even had a banner...
Forum: Space Empires: IV & V March 26th, 2001, 09:23 PM
Replies: 35
Views: 4,054
Posted By Trancejeremy
Re: Point Def. too tough against missiles-change it.

What I'd like to see, is something like you could do in Moo 2. Missiles could be armored, fast, had ECM, etc.

And what about decoy missiles? That would help
Forum: Space Empires: IV & V March 23rd, 2001, 03:46 AM
Replies: 8
Views: 1,577
Posted By Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...

Yup, when I change the damage type of the small shard cannon to 'normal' from 'skip armor' I no longer get the range error.
Forum: Space Empires: IV & V March 23rd, 2001, 03:01 AM
Replies: 8
Views: 1,577
Posted By Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...

I never use saved empires, because it's a nightmare to navigate through the old designs. So that's not it.

And it's only when fighters target a ship, not the other way around. So I'm not sure what...
Forum: Space Empires: IV & V March 23rd, 2001, 02:58 AM
Replies: 8
Views: 1,577
Posted By Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...

Upon further experimentation, it seems to happen when there is too many Shard III Cannons in a stack.

I went back to the completely original files, and made a regular large fighter (25 tons) with...
Forum: Space Empires: IV & V March 22nd, 2001, 11:44 AM
Replies: 8
Views: 1,577
Posted By Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...

Hmmm, upon further review, it seems to only happen with shard cannons. I tried fightes armed to the teeth with oragnic weapons, and no problem.

Weird.

I guess the skipping armor quality could...
Forum: Space Empires: IV & V March 22nd, 2001, 11:38 AM
Replies: 8
Views: 1,577
Posted By Trancejeremy
Making 90 ton fighters causes Range Check Error in combat...

I can't really call this a bug, since the game isn't made for 90 ton fighters, but nonetheless, I thought I'd mention it.

I don't get it - I had played 2 entire games with 90 ton fighters, then I...
Forum: Space Empires: IV & V March 21st, 2001, 03:57 AM
Replies: 8
Views: 2,089
Posted By Trancejeremy
Re: GPF error message, game crashed

I get that same error (which I have fighters and use auto-resolve). It's new with the 2 latest patches

I have a TNT2 card.

So it's just a driver problem? It's been a few months since I updated...
Forum: Space Empires: IV & V March 20th, 2001, 05:54 AM
Replies: 14
Views: 2,106
Posted By Trancejeremy
Re: Is AI/ministers worthless for pop relocation?

My trouble with was it would mix conquered aliens in with my own people. Which is a problem when they breathe different atmospheres.
Forum: Space Empires: IV & V March 5th, 2001, 02:15 AM
Replies: 2
Views: 1,338
Posted By Trancejeremy
Re: Possible Bug with Fighters?

I've had that problem too - only it only seems to happen when I play tactical combat, then turn on auto combat.
Forum: Space Empires: IV & V February 26th, 2001, 02:18 AM
Replies: 11
Views: 2,663
Posted By Trancejeremy
Re: RFC: Thoughts on New Features

What I'd like to see is pretty simple to implement:

Basically, I'd like each ship to have a different name picked from a file when it's created, not just the classname plus a 3 digit number.
...
Forum: Space Empires: IV & V January 10th, 2001, 10:33 PM
Replies: 14
Views: 2,699
Posted By Trancejeremy
Re: A Desperate Plea to MM for Better Mod Support

Ditto.

It's also not that hard to do.
Forum: Space Empires: IV & V January 5th, 2001, 12:30 AM
Replies: 8
Views: 2,586
Posted By Trancejeremy
Re: Richard and MM - Looking for a good publisher?

Activision actually started as a maker of Atari 2600 games. Hardly a 1 hit wonder, most their games for the 2600 were good and sold very well.

Of course, since then they've pretty much gone...
Forum: Space Empires: IV & V January 4th, 2001, 09:18 AM
Replies: 2
Views: 1,012
Posted By Trancejeremy
Idea - SE IV Fantasy ConVersion

I had attempted to do the opposite with Warlords 2 once (but never finished it), but given the extremely editable nature of SEIV, I think it might be very possible.

Spaceships -----> People or...
Forum: Space Empires: IV & V December 11th, 2000, 09:31 PM
Replies: 2
Views: 855
Posted By Trancejeremy
Re: Modding: Custom component Groups, vehicle sizes, and other problems

I dunno about 1 or 2, but the answer to #3 seems to be that it's caused when you add an extra blank line in the data file between items. Atleast, that was the case with me. I accidently added one,...
Forum: Space Empires: IV & V December 3rd, 2000, 12:45 AM
Replies: 21
Views: 3,136
Posted By Trancejeremy
Re: My Final Verdict (until the next patch, that is...)

Just how practical is 'live' multiplayer, though? In case you hadn't noticed, SEIV is an epic games. It takes a long, long long time to finish a game. Unless you don't have a life, how many people...
Forum: Space Empires: IV & V November 30th, 2000, 10:28 AM
Replies: 2
Views: 1,437
Posted By Trancejeremy
Re: adding home made race

While they are brilliantly done pics, the author didn't do a very good job of how to install them. (And he used a html file for the readme, which is not so nice).

Basically, you need to create the...
Showing results 1 to 18 of 18

 
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