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Posts Made By:
Trancejeremy
Forum:
Space Empires: IV & V
April 9th, 2001, 04:38 AM
Replies:
5
FLASH! A-Aaaaaaaaaaa!
Views:
1,443
Posted By
Trancejeremy
Re: FLASH! A-Aaaaaaaaaaa!
Very cool. Flash Gordon is one of my favorite movies, so I would have prefered the Ming & Flash from the movie, but this is still cool.
Forum:
Space Empires: IV & V
March 30th, 2001, 05:42 AM
Replies:
4
still getting the press
Views:
1,592
Posted By
Trancejeremy
Re: still getting the press
Well, if you go to www.ugtz.com, (http://www.ugtz.com,) they have a top selling games list from Chips & Bits. And SEIV has been been in the top 5 or so for months. For a while, C&B even had a banner...
Forum:
Space Empires: IV & V
March 26th, 2001, 09:23 PM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
4,054
Posted By
Trancejeremy
Re: Point Def. too tough against missiles-change it.
What I'd like to see, is something like you could do in Moo 2. Missiles could be armored, fast, had ECM, etc.
And what about decoy missiles? That would help
Forum:
Space Empires: IV & V
March 23rd, 2001, 03:46 AM
Replies:
8
Making 90 ton fighters causes Range Check Error in combat...
Views:
1,577
Posted By
Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...
Yup, when I change the damage type of the small shard cannon to 'normal' from 'skip armor' I no longer get the range error.
Forum:
Space Empires: IV & V
March 23rd, 2001, 03:01 AM
Replies:
8
Making 90 ton fighters causes Range Check Error in combat...
Views:
1,577
Posted By
Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...
I never use saved empires, because it's a nightmare to navigate through the old designs. So that's not it.
And it's only when fighters target a ship, not the other way around. So I'm not sure what...
Forum:
Space Empires: IV & V
March 23rd, 2001, 02:58 AM
Replies:
8
Making 90 ton fighters causes Range Check Error in combat...
Views:
1,577
Posted By
Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...
Upon further experimentation, it seems to happen when there is too many Shard III Cannons in a stack.
I went back to the completely original files, and made a regular large fighter (25 tons) with...
Forum:
Space Empires: IV & V
March 22nd, 2001, 11:44 AM
Replies:
8
Making 90 ton fighters causes Range Check Error in combat...
Views:
1,577
Posted By
Trancejeremy
Re: Making 90 ton fighters causes Range Check Error in combat...
Hmmm, upon further review, it seems to only happen with shard cannons. I tried fightes armed to the teeth with oragnic weapons, and no problem.
Weird.
I guess the skipping armor quality could...
Forum:
Space Empires: IV & V
March 22nd, 2001, 11:38 AM
Replies:
8
Making 90 ton fighters causes Range Check Error in combat...
Views:
1,577
Posted By
Trancejeremy
Making 90 ton fighters causes Range Check Error in combat...
I can't really call this a bug, since the game isn't made for 90 ton fighters, but nonetheless, I thought I'd mention it.
I don't get it - I had played 2 entire games with 90 ton fighters, then I...
Forum:
Space Empires: IV & V
March 21st, 2001, 03:57 AM
Replies:
8
GPF error message, game crashed
Views:
2,089
Posted By
Trancejeremy
Re: GPF error message, game crashed
I get that same error (which I have fighters and use auto-resolve). It's new with the 2 latest patches
I have a TNT2 card.
So it's just a driver problem? It's been a few months since I updated...
Forum:
Space Empires: IV & V
March 20th, 2001, 05:54 AM
Replies:
14
Is AI/ministers worthless for pop relocation?
Views:
2,106
Posted By
Trancejeremy
Re: Is AI/ministers worthless for pop relocation?
My trouble with was it would mix conquered aliens in with my own people. Which is a problem when they breathe different atmospheres.
Forum:
Space Empires: IV & V
March 5th, 2001, 02:15 AM
Replies:
2
Possible Bug with Fighters?
Views:
1,338
Posted By
Trancejeremy
Re: Possible Bug with Fighters?
I've had that problem too - only it only seems to happen when I play tactical combat, then turn on auto combat.
Forum:
Space Empires: IV & V
February 26th, 2001, 02:18 AM
Replies:
11
RFC: Thoughts on New Features
Views:
2,663
Posted By
Trancejeremy
Re: RFC: Thoughts on New Features
What I'd like to see is pretty simple to implement:
Basically, I'd like each ship to have a different name picked from a file when it's created, not just the classname plus a 3 digit number.
...
Forum:
Space Empires: IV & V
January 10th, 2001, 10:33 PM
Replies:
14
A Desperate Plea to MM for Better Mod Support
Views:
2,699
Posted By
Trancejeremy
Re: A Desperate Plea to MM for Better Mod Support
Ditto.
It's also not that hard to do.
Forum:
Space Empires: IV & V
January 5th, 2001, 12:30 AM
Replies:
8
Richard and MM - Looking for a good publisher?
Views:
2,586
Posted By
Trancejeremy
Re: Richard and MM - Looking for a good publisher?
Activision actually started as a maker of Atari 2600 games. Hardly a 1 hit wonder, most their games for the 2600 were good and sold very well.
Of course, since then they've pretty much gone...
Forum:
Space Empires: IV & V
January 4th, 2001, 09:18 AM
Replies:
2
Idea - SE IV Fantasy ConVersion
Views:
1,012
Posted By
Trancejeremy
Idea - SE IV Fantasy ConVersion
I had attempted to do the opposite with Warlords 2 once (but never finished it), but given the extremely editable nature of SEIV, I think it might be very possible.
Spaceships -----> People or...
Forum:
Space Empires: IV & V
December 11th, 2000, 09:31 PM
Replies:
2
Modding: Custom component Groups, vehicle sizes, and other problems
Views:
855
Posted By
Trancejeremy
Re: Modding: Custom component Groups, vehicle sizes, and other problems
I dunno about 1 or 2, but the answer to #3 seems to be that it's caused when you add an extra blank line in the data file between items. Atleast, that was the case with me. I accidently added one,...
Forum:
Space Empires: IV & V
December 3rd, 2000, 12:45 AM
Replies:
21
My Final Verdict (until the next patch, that is...)
Views:
3,136
Posted By
Trancejeremy
Re: My Final Verdict (until the next patch, that is...)
Just how practical is 'live' multiplayer, though? In case you hadn't noticed, SEIV is an epic games. It takes a long, long long time to finish a game. Unless you don't have a life, how many people...
Forum:
Space Empires: IV & V
November 30th, 2000, 10:28 AM
Replies:
2
adding home made race
Views:
1,437
Posted By
Trancejeremy
Re: adding home made race
While they are brilliantly done pics, the author didn't do a very good job of how to install them. (And he used a html file for the readme, which is not so nice).
Basically, you need to create the...
Showing results 1 to 18 of 18
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