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Showing results 1 to 23 of 23
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Posts Made By:
vic
Forum:
WinSPWW2
July 30th, 2007, 04:14 PM
Replies:
23
WINSPWW2 Sub-Tactical?
Views:
6,271
Posted By
vic
Re: WINSPWW2 Sub-Tactical?
wow...have i really been gone this long? could be a sign that i am "getting a life". http://forum.shrapnelgames.com/images/smilies/happy.gif
Nick, as regards your observation about the "# of men...
Forum:
WinSPWW2
February 4th, 2007, 05:10 AM
Replies:
13
AI deployment in generated battles
Views:
2,786
Posted By
vic
Re: AI deployment in generated battles
for a look at AI deployment examples do a battle but set the game length to ONE turn. the battle ends after that one turn examine the map and you'll get a fair idea (very good idea if the AI's...
Forum:
WinSPWW2
February 4th, 2007, 04:55 AM
Replies:
14
Strategy for taking out big AT guns
Views:
3,428
Posted By
vic
Re: Strategy for taking out big AT guns
AT guns in this game should have a life expectancy right up there with gazelles at a lion convention. smoke 'em and shell 'em. i never buy them against a human player because they are fragile,...
Forum:
WinSPWW2
February 4th, 2007, 02:01 AM
Replies:
4
Just for fun...
Views:
1,242
Posted By
vic
Just for fun...
...and so you know you're not alone.
there is an attachment. click up there ^
Forum:
WinSPWW2
December 7th, 2006, 06:01 PM
Replies:
23
WINSPWW2 Sub-Tactical?
Views:
6,271
Posted By
vic
Re: WINSPWW2 Sub-Tactical?
Chuck,
All I had was from the library and that was some time ago and my aging memory fails.
However from "Dirty Litle Secrets of WWII" (Dunnigan and Nofi, not a bad little read incidentally):
...
Forum:
WinSPWW2
December 7th, 2006, 03:54 PM
Replies:
1
JPN picklist & amphib question
Views:
1,365
Posted By
vic
JPN picklist & amphib question
hiya,
maybe appropriate for 12/7?
i'm playing a USMC vs. JPN long campaign and a BIG "hats off" to whoever did the latest version of the JPN picklist. the AI is now much tougher as it's not...
Forum:
WinSPWW2
December 5th, 2006, 10:50 PM
Replies:
5
How about ammo trucks?
Views:
1,505
Posted By
vic
Re: How about ammo trucks?
Putting ammo units in your core is a good way to give the AI a little "boost" in its purchase points. As ammo units become more experienced their "value" (base cost adjusted for experience)...
Forum:
WinSPWW2
December 5th, 2006, 10:22 PM
Replies:
2
Order of setup
Views:
1,392
Posted By
vic
Re: Order of setup
I know what you mean. Could this possibly be handled by a "save" option on the repair screen? I.e. make all your core changes, save then proceed. If one encountered a battle they didn't like (e.g....
Forum:
WinSPWW2
December 5th, 2006, 10:08 PM
Replies:
3
Aircraft Strafing
Views:
1,436
Posted By
vic
Re: Aircraft Strafing
I stand enlightened.
Thank you!
Best,
Vic
Forum:
WinSPWW2
December 5th, 2006, 10:03 PM
Replies:
23
WINSPWW2 Sub-Tactical?
Views:
6,271
Posted By
vic
Re: WINSPWW2 Sub-Tactical?
Sorry this response took so long Nick. I was referring to multiple infantry UNITS in the same hex. I realize larger squads take more casualties than small ones, all other things equal.
E.g you...
Forum:
WinSPWW2
December 5th, 2006, 08:24 PM
Replies:
3
Aircraft Strafing
Views:
1,436
Posted By
vic
Aircraft Strafing
Hiya all,
I was wondering why strafing aircraft seem to have minimal effect (causalty wise) on infantry. I checked the weapons stats in mobhack and found the aircraft class (11) .50 MG had the...
Forum:
WinSPWW2
December 5th, 2006, 07:54 PM
Replies:
3
Changing starting rank of A0 in long campaigns
Views:
1,445
Posted By
vic
Re: Changing starting rank of A0 in long campaigns
Sorry this took so long. People expect me to actually WORK instead of fooling around with SPWW2. Your hint worked like a champ with one caveat. The scenario editor evidently "doesn't know" about a...
Forum:
TO&Es
September 14th, 2006, 04:24 PM
Replies:
20
Panzergrenadiers
Views:
4,187
Posted By
vic
Re: Panzergrenadiers
Nice, Andy!
I regularly mobhack infantry company formations removing the heavy weapons (lt. mortar & MG) from the HQ platoon. i wind up with 3 rifle platoons and a heavy weapons platoon, or...
Forum:
WinSPWW2
September 14th, 2006, 02:57 PM
Replies:
5
That Motorcyclist bug: Very helpful, thank you.
Views:
1,755
Posted By
vic
Re: That Motorcyclist bug: Very helpful, thank you.
If you like bikers, try mobhacking yourself some dismountable types. Clone a truck with the MC icon and speed. These become REALLY good mobile reserves as dismounted the infantry is not as easily...
Forum:
WinSPWW2
September 14th, 2006, 02:41 PM
Replies:
4
Command & Control question
Views:
2,077
Posted By
vic
Re: Command & Control question
OK tried it and clicking on the subordinate platoons works fine, any platoon can be re-assigned. Thanks. Looks to be a "display issue" more than anything else.
Best,
Vic
Forum:
WinSPWW2
September 12th, 2006, 12:04 PM
Replies:
4
Command & Control question
Views:
2,077
Posted By
vic
Re: Command & Control question
Thanks...I knew about the "passing of command" on destruction of the "0" unit, hence my comment "no problem there". I'll try re-assigning by clicking on the attached platoons in the HQ menu rather...
Forum:
WinSPWW2
September 11th, 2006, 04:11 AM
Replies:
23
WINSPWW2 Sub-Tactical?
Views:
6,271
Posted By
vic
Re: WINSPWW2 Sub-Tactical?
I tried something like this a while back (DOS ver). I built "fire teams" of 3-4 men so that SP "platoons" really represented squads of (usually) 3 fire teams or maybe 2 FTs and a 3 man MG team. SP...
Forum:
WinSPWW2
September 11th, 2006, 02:50 AM
Replies:
3
Changing starting rank of A0 in long campaigns
Views:
1,445
Posted By
vic
Re: Changing starting rank of A0 in long campaigns
Thanks Don. I'll give it a rip and report back (after I complete the campaign) to let you know if I encountered any problems.
Best regards,
Vic
Forum:
WinSPWW2
September 11th, 2006, 02:36 AM
Replies:
4
Command & Control question
Views:
2,077
Posted By
vic
Command & Control question
Long campaign. Given a company formation such that:
B0 Unit (Company commander)
B1 Unit
C Platoon (4 units)
...
Forum:
WinSPWW2
September 6th, 2006, 03:08 PM
Replies:
3
Changing starting rank of A0 in long campaigns
Views:
1,445
Posted By
vic
Changing starting rank of A0 in long campaigns
hiya,
is there any way to change the A0 default (starting) rank in long campaigns? i play some small (company sized) LCs and would like A0 to begin as a Capt. or maybe a 1st Lt. Lt. Col. seems a...
Forum:
WinSPWW2
August 24th, 2006, 10:00 PM
Replies:
28
Infantry Casualties at 50m
Views:
5,851
Posted By
vic
Re: Infantry Casualties at 50m
superb analysis...IMHO infantry lethality, particularly at shorter ranges, has always (i.e. even the DOS version) been WAY over the top. the whole move close, get massacred, bounce without shooting...
Forum:
TO&Es
August 24th, 2006, 08:23 PM
Replies:
18
Nazi German OOB
Views:
4,573
Posted By
vic
Re: Nazi German OOB
nail struck squarely on head...it's the "slot" problem. the poor camo guys are stuck with these integrally numbered "slots" (records within a file) all over the place. frankly what they've...
Forum:
WinSPWW2
August 24th, 2006, 07:08 PM
Replies:
44
And now ? (WinSP dreams)
Views:
9,098
Posted By
vic
Re: And now ? (WinSP dreams)
a few long-time wishes...
1. smoke...
a.limit smoke "altitude"...e.g. smoke fired into a valley should not block visibility across the valley from hilltop to hilltop.
b. i agree with previous...
Showing results 1 to 23 of 23
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