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Posts Made By:
Andy_ONeill
Forum:
WinSPWW2
October 24th, 2007, 05:17 PM
Replies:
2
Experience
Views:
1,631
Posted By
Andy_ONeill
Re: Experience
OK, thanks.
Forum:
WinSPWW2
October 24th, 2007, 10:03 AM
Replies:
2
Experience
Views:
1,631
Posted By
Andy_ONeill
Experience
When a unit makes a kill or shoots in a game it will get more experience as it takes part.
So in a campaign, once each unit has gone past the 5 kills you want it to make a kill a game, failing that...
Forum:
WinSPWW2
February 21st, 2007, 02:51 PM
Replies:
3
Date in long campaign
Views:
1,317
Posted By
Andy_ONeill
Re: Date in long campaign
Errmm...
So my two questions:
1) Can you edit the date?
Am I correct in thinking not with the tools provided?
2) Can you overflow the experience variable?
Forum:
WinSPWW2
February 20th, 2007, 03:26 PM
Replies:
3
Date in long campaign
Views:
1,317
Posted By
Andy_ONeill
Date in long campaign
I've been playing a long campaign for a while now.
I set it up for 200 games.
Still in july 1941 at the moment.
I'd quite like to move it along a few months.
The editor appears to let you...
Forum:
WinSPWW2
September 14th, 2006, 10:26 AM
Replies:
2
Buying
Views:
1,371
Posted By
Andy_ONeill
Re: Buying
It used to be rather variable and you could often "get away" with it. Things have tightened up and another charge has been added on top of the standard VAT.
Listing commercial product as "nil"...
Forum:
WinSPWW2
September 14th, 2006, 08:04 AM
Replies:
2
Buying
Views:
1,371
Posted By
Andy_ONeill
Buying
I was thinking of buying the game.
One big thing putting me off is that I'd MUCH rather buy a download than a cd. I live in UK and if I buy something physical from the US there is a high chance it...
Forum:
WinSPWW2
September 14th, 2006, 07:54 AM
Replies:
8
"pounder" v. millimeter equivalents
Views:
2,666
Posted By
Andy_ONeill
Re: \"pounder\" v. millimeter equivalents
Ah...
I'm 99% certain:
They captured them in sicily.
On dropping by the bridge they found there were italians there and took them on.
Having beat these they found they now had a couple of ATG...
Forum:
WinSPWW2
September 13th, 2006, 08:14 AM
Replies:
5
How about ammo trucks?
Views:
1,505
Posted By
Andy_ONeill
Re: How about ammo trucks?
SO it could take a few turns to get round to HEAT...
Forum:
WinSPWW2
September 12th, 2006, 03:22 PM
Replies:
8
"pounder" v. millimeter equivalents
Views:
2,666
Posted By
Andy_ONeill
Re: \"pounder\" v. millimeter equivalents
Are you talking about the use of captured Italian guns in Sicily? Ponte Grande bridge?
Because that's the only time they used them I'm aware of.
Forum:
WinSPWW2
September 12th, 2006, 01:19 PM
Replies:
5
How about ammo trucks?
Views:
1,505
Posted By
Andy_ONeill
How about ammo trucks?
I'm now playing a scenario where I have some ammo trucks up one end of the board... and my tanks pretty much down the other. I could potentially get them trucks down there in maybe 5 turns.
There...
Forum:
WinSPWW2
September 12th, 2006, 11:41 AM
Replies:
8
"pounder" v. millimeter equivalents
Views:
2,666
Posted By
Andy_ONeill
Re: \"pounder\" v. millimeter equivalents
It's quite odd really.
Though maybe less interesting to people less ww2 obsessed.
Anyhow and fwiw.
The British used a number of french 25mm ATG in 1940, which weren't too brilliant for that...
Forum:
WinSPWW2
September 11th, 2006, 10:18 AM
Replies:
8
"pounder" v. millimeter equivalents
Views:
2,666
Posted By
Andy_ONeill
Re: \"pounder\" v. millimeter equivalents
BTW. There is an official abbreviation of pdr rather than lbr. 6pdr (eg).
I think the 3pdr was much more likely to be found on ships than tanks by ww2.
British ATG used a much hotter load...
Forum:
WinSPWW2
September 9th, 2006, 06:29 AM
Replies:
4
No smoking bug
Views:
1,518
Posted By
Andy_ONeill
Re: No smoking bug
I moved the ammo truck and it's 2 mortars.
Nothing else was touching the truck but 2 mortars and their transport trucks. So prety much as the game started.
I'm afraid the only saves I have are...
Forum:
WinSPWW2
September 8th, 2006, 08:28 AM
Replies:
3
Expanding core
Views:
1,405
Posted By
Andy_ONeill
Re: Expanding core
Maybe something in the manual explaining exactly how xp works would be an idea?
Being able to shuffle your organisation around would be very useful. My new OP is J0. Not even on the first screen.
Forum:
WinSPWW2
September 8th, 2006, 08:24 AM
Replies:
4
No smoking bug
Views:
1,518
Posted By
Andy_ONeill
Re: No smoking bug
June 1944, USA, I think the 5th scenario in band of brothers campaign.
Happened to all my 105s and 4.2 inch mortars.
There's an 88 and some infantry at the south of the map and I ran out of shells...
Forum:
WinSPWW2
September 7th, 2006, 09:19 AM
Replies:
4
No smoking bug
Views:
1,518
Posted By
Andy_ONeill
No smoking bug
I think this is an old feature inherited from sp2.
Off board artillery.
If it runs out of HE, can't fire smoke.
Even though it has smoke rounds still left.
I think my work round was to "fix"...
Forum:
WinSPWW2
September 6th, 2006, 07:56 AM
Replies:
3
Expanding core
Views:
1,405
Posted By
Andy_ONeill
Expanding core
I'm playing the band of brothers campaign.
Tried a couple of alternatives to add to my core.
WHat do you like to add and why?
I'm thinking maybe artillery next time.
I considered an FO but he'd...
Forum:
WinSPWW2
August 31st, 2006, 05:32 PM
Replies:
4
aiborne mortars?
Views:
1,639
Posted By
Andy_ONeill
Re: aiborne mortars?
OK.
I played along the merderet and there were indirect fire mortars.
So that sort of set my expectations.
They must be regular infantry ones or something.
Forum:
WinSPWW2
August 31st, 2006, 02:43 PM
Replies:
4
aiborne mortars?
Views:
1,639
Posted By
Andy_ONeill
aiborne mortars?
I'm playing band of brothers campaign.
I bought 81mil airborne moryars at the start of the second scenario ( brecourt manor) but they don't appear when I try and call indirect bombardment.
What's...
Forum:
WinSPWW2
August 31st, 2006, 06:35 AM
Replies:
3
Save game editor
Views:
1,846
Posted By
Andy_ONeill
Save game editor
Is there a save game editor?
I've played sp and spwaw off and on for years.
I occasionally like to edit save games.
Failing that, is there a file spec for save games?
I could reverse engineer...
Showing results 1 to 20 of 20
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