The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 31
Search took
0.00
seconds.
Search:
Posts Made By:
Moriarty
Forum:
Space Empires: IV & V
January 24th, 2007, 03:50 PM
Replies:
87
What is the problem with SE5?
Views:
8,201
Posted By
Moriarty
Re: What is the problem with SE5?
Simple answer: "death by a thousand cuts". That's the one reason. If you want a comprehensive list there are a bunch of threads that cover those.
A valid observation, but look at it another way...
Forum:
Space Empires: IV & V
November 17th, 2006, 11:16 AM
Replies:
10
What resolution and settings are you running SE5 a
Views:
2,673
Posted By
Moriarty
Re: What resolution and settings are you running S
I only got mouse-lag (though it was extreme) when viewing the component list of a constructed ship/unit. That's on a poxy geforce 440MX
Forum:
Space Empires: IV & V
October 31st, 2006, 11:06 AM
Replies:
4
Any way to retain AUTOSAVE settings?
Views:
1,266
Posted By
Moriarty
Re: Any way to retain AUTOSAVE settings?
Its not just autoplay, its any of the game-wide options.
If I don't want the end-turn confirmation dialog this game, why does the game think I'll want it turned on next game?
Forum:
Space Empires: IV & V
October 30th, 2006, 03:30 PM
Replies:
12
Can't really play the game w/ fleet bug...
Views:
2,385
Posted By
Moriarty
Re: Can\'t really play the game w/ fleet bug...
This is what I was doing, but it "seemed" (note: subjective) that when I did this, the units moved slower and there was a little more lag than usual. Maybe excessive pathfinding. :?
Forum:
Space Empires: IV & V
October 30th, 2006, 02:46 PM
Replies:
7
Any way to tell a major empire from a minor?
Views:
1,999
Posted By
Moriarty
Re: Any way to tell a major empire from a minor?
Heh.
Another way: If you're playing with "three homeworlds" set in your game, minor races only start with one homeworld. I imagine this is also true for 5 and 10 homeworlds.
Forum:
Space Empires: IV & V
October 30th, 2006, 02:45 PM
Replies:
26
Did anyone see this from Stardock?
Views:
2,928
Posted By
Moriarty
Re: Did anyone see this from Stardock?
I imagine that sucks for the people who brought SOTS solely for the single-player.
Forum:
Space Empires: IV & V
October 29th, 2006, 05:33 AM
Replies:
175
1.08 bugs.
Views:
14,090
Posted By
Moriarty
Re: 1.08 bugs.
Really? Because they didn't do it when I tried and had no number (i.e. 1/1) showing their movemement points.
And if they only get one movement point that it's STILL mis-reported the movement...
Forum:
Space Empires: IV & V
October 28th, 2006, 08:09 AM
Replies:
175
1.08 bugs.
Views:
14,090
Posted By
Moriarty
Re: 1.08 bugs.
I think we're communicating at odds here.
I've seen fighters can do the following:
- Fly around in space combat (speed double stated).
- Ground combat.
I've never managed to get them fly to...
Forum:
Space Empires: IV & V
October 28th, 2006, 08:03 AM
Replies:
26
Did anyone see this from Stardock?
Views:
2,928
Posted By
Moriarty
Re: Did anyone see this from Stardock?
Anyone else notice the way the stardock representative slipped a mention of galciv2 in to the PR?
Maybe. But SOTS really isn't that good of a game (IMHO).
Outside of the pretty combat there is...
Forum:
Space Empires: IV & V
October 27th, 2006, 12:03 PM
Replies:
16
Waging war in SE5
Views:
2,000
Posted By
Moriarty
Re: Waging war in SE5
Yes, but playing a game for 30 turns and then having to restart and do it all over again does get boring.
Mind so does glassing an enemy that's still playing with toy frigates.
Personally I...
Forum:
Space Empires: IV & V
October 27th, 2006, 11:57 AM
Replies:
5
Planet Menu - Systems to Avoid
Views:
996
Posted By
Moriarty
Re: Planet Menu - Systems to Avoid
I used the planets menu too but never bothered with "out of limits".
The best solution I can think of is to see if there is a column that lets you see if a system is out of limits (try creating a...
Forum:
Space Empires: IV & V
October 27th, 2006, 11:55 AM
Replies:
175
1.08 bugs.
Views:
14,090
Posted By
Moriarty
Re: 1.08 bugs.
Shadowstar: http://forum.shrapnelgames.com/images/smilies/laugh.gif
So what does the "21, 21" on the ship design represet then? I thought it was space and ground combat speeds.
Not to...
Forum:
Space Empires: IV & V
October 26th, 2006, 06:18 PM
Replies:
22
More than just 'weak' AI?
Views:
3,120
Posted By
Moriarty
Re: More than just \'weak\' AI?
Long answer: Allow me to introduce you to the concept of rushing software out of the door in time to meet the christmas period.
Short Answer: Almost definately Yes. ...
Forum:
Space Empires: IV & V
October 26th, 2006, 06:09 PM
Replies:
175
1.08 bugs.
Views:
14,090
Posted By
Moriarty
Re: 1.08 bugs.
Ok, so I said I wouldn't report any more bugs. I lied, I find too many of the damnable things. :-/
32) The shield regenertor says it'll regen 52 shields per second (or whatever it is depending...
Forum:
Shrapnel General
October 26th, 2006, 05:57 PM
Replies:
7
Why is everything centered?
Views:
1,601
Posted By
Moriarty
Re: Why is everything centered?
True. My reasoning is something like the following:
"If they're not going to care about minority systems/software for their website then it follows they probably won't care about such things in...
Forum:
Space Empires: IV & V
October 26th, 2006, 01:28 PM
Replies:
24
Video Interview with Aaron Hall
Views:
4,076
Posted By
Moriarty
Re: Video Interview with Aaron Hall
So we've all concluded he can't pronounce the name of his own company then?
http://forum.shrapnelgames.com/images/smilies/laugh.gif
Machinations is pronounced:
Mak - in- ations
The ch is...
Forum:
Space Empires: IV & V
October 26th, 2006, 09:07 AM
Replies:
17
Organic & Crystal vehicle differences?
Views:
2,202
Posted By
Moriarty
Re: Organic & Crystal vehicle differences?
Personally I suspect that the organic ships would have had some sort of self-healing ability.
That's what organic ships traditionally get anyway.
Forum:
Space Empires: IV & V
October 26th, 2006, 09:05 AM
Replies:
22
More than just 'weak' AI?
Views:
3,120
Posted By
Moriarty
Re: More than just \'weak\' AI?
Well in the UK you can probably return it under your statutory rights. The game isn't doing what its supposed to be doing after all (i.e. its AI is certainly no challenge, even on hard with 7...
Forum:
Space Empires: IV & V
October 26th, 2006, 08:52 AM
Replies:
15
How do you reduce the size of news items SEV
Views:
2,358
Posted By
Moriarty
Re: How do you reduce the size of news items SEV
The first time I saw that functionality (clicking the column header to shrink pics) I thought it was a bug and added it to my bug list. I eventually figured out it was intended behaviour.
For me...
Forum:
Space Empires: IV & V
October 25th, 2006, 07:56 PM
Replies:
175
1.08 bugs.
Views:
14,090
Posted By
Moriarty
Re: 1.08 bugs.
I've had attacking ships in the same column as a defending planet. They still attacked the planet and levelled it.
On the matter of no ordinance - I thought that was a commonly known bug. I've...
Forum:
Space Empires: IV & V
October 25th, 2006, 05:47 PM
Replies:
2
A dirty hack to improve the AI's research
Views:
1,051
Posted By
Moriarty
Re: A dirty hack to improve the AI\'s research
You can? Hmm, I would have thought it was espionage which is why I never found it.
Sabotage : Breaking stuff
Espionage : Learning stuff.
At least those are my definitions.
And noting how...
Forum:
Space Empires: IV & V
October 25th, 2006, 05:03 PM
Replies:
2
A dirty hack to improve the AI's research
Views:
1,051
Posted By
Moriarty
A dirty hack to improve the AI\'s research
So I'm playing a game against the AI, it's turn 150 and the AI is STILL playing with low 5 digit research points (I'm on 2.5mil and rising rapidly).
So what do I do about it?
Well, it's simple. I...
Forum:
Space Empires: IV & V
October 25th, 2006, 04:28 PM
Replies:
175
1.08 bugs.
Views:
14,090
Posted By
Moriarty
Re: 1.08 bugs.
16 bugs in my last one. Let's see how many this time shall we?
17) What is the trigger for combat finishing? Because its certainly not obvious. I know it ends at 5 mins, but I've had it end at...
Forum:
Space Empires: IV & V
October 25th, 2006, 03:35 PM
Replies:
175
1.08 bugs.
Views:
14,090
Posted By
Moriarty
Re: 1.08 bugs.
Heh. That was probably the only key I managed to miss in my random bashings try to get rid of it. Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif
That doesn't make sense. I...
Forum:
Shrapnel General
October 25th, 2006, 03:25 PM
Replies:
7
Why is everything centered?
Views:
1,601
Posted By
Moriarty
Re: Why is everything centered?
Okaaay.
If Shrapnel don't care about the 5% of the users that don't use IE/Firefox (or whatever your percent is), then I, as one of the market share you're not caring about, will be sure to not...
Showing results 1 to 25 of 31
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
07:55 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.