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Posts Made By:
Singularity24601
Forum:
Scenarios, Maps and Mods
November 23rd, 2008, 12:12 AM
Replies:
25
Mod:
Banned Spells
Views:
7,841
Posted By
Singularity24601
Re: Banned Spells
Seems like many of these spells become unbalanced for large games. Perhaps if in a future version of Dominions 3, certain world-effect spells like Utterdark cost gems in proportion to the size of the...
Forum:
Scenarios, Maps and Mods
November 17th, 2008, 11:44 AM
Replies:
25
Mod:
Banned Spells
Views:
7,841
Posted By
Singularity24601
Re: [mod] Banned Spells
I am familiar with these spells in a Single Player setting. I see why Arcane Nexus can be a profitable gamble even before it is dispelled, but are the others just so inherently broken? Can't their...
Forum:
Scenarios, Maps and Mods
November 17th, 2008, 11:31 AM
Replies:
38
Keeping Kristoffer in the dark.
Views:
6,324
Posted By
Singularity24601
Re: Keeping Kristoffer in the dark.
(Warning, I'm writing this while sleep deprived and having taken a StillNox... I am now in a consciousness-impaired state :p).
Well... I for one found HoneyBadger's planning posts very enjoyable....
Forum:
Scenarios, Maps and Mods
November 17th, 2008, 10:59 AM
Replies:
25
Mod:
Banned Spells
Views:
7,841
Posted By
Singularity24601
Re: [mod] Banned Spells
I must confess lack of experience with these "bigger MP games", and am wondering why each of these spells are commonly banned? And I notice that Wish (commonly banned in Dominions 2?) isn't in this...
Forum:
Scenarios, Maps and Mods
November 16th, 2008, 07:49 PM
Replies:
38
Keeping Kristoffer in the dark.
Views:
6,324
Posted By
Singularity24601
Re: Keeping Kristoffer in the dark.
While Kristoffer has his preferences, I'm hoping it may not necessarily translate into "strictly avoiding entirely working on any ideas already expressed." Historical, mythological and fictional...
Forum:
Dominions 3: The Awakening
November 16th, 2008, 07:32 PM
Replies:
33
What is a Gode?
Views:
8,877
Posted By
Singularity24601
Re: What is a Gode?
(I'd render 'ð' as 'th' instead of 'd'.)
I couldn't find any references to Asmegs on the Googlosphere. Anyone know of any resources or alternative spellings?
Forum:
Dominions 3: The Awakening
November 16th, 2008, 06:49 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,267
Posted By
Singularity24601
Re: Bug Thread: Discussion
There are situations where if a battle occurs in a province, any gladiators in that province will disappear after the battle, even if they didn't participate in the battle... I'll need to do more...
Forum:
Scenarios, Maps and Mods
November 14th, 2008, 10:27 AM
Replies:
0
Dominions v3.21 sprites update
Views:
1,583
Posted By
Singularity24601
Dominions v3.21 sprites update
My last university exam's this Thursday. Meanwhile, here are the new sprites since EricM's v3.17 release.
Forum:
Scenarios, Maps and Mods
November 1st, 2008, 04:50 AM
Replies:
0
Dominions v3.20 sprites update
Views:
2,126
Posted By
Singularity24601
Dominions v3.20 sprites update
Attached are the new sprites, as far as I can tell, for v3.20:
- Unsleeping
- Unsleeping Consort
- Forgiving Father
- Merciful Mother
- Once and Future Queen
Some of these sprites have been...
Forum:
Scenarios, Maps and Mods
October 21st, 2008, 10:44 PM
Replies:
14
Mad rantings
Views:
3,047
Posted By
Singularity24601
Re: Mad rantings
I had a quick look at dom3progress, but it wasn't obvious which sprites needed updating. If I have time to go through everything, or if someone gives me a list...
I haven't been around for a...
Forum:
Scenarios, Maps and Mods
October 20th, 2008, 06:00 AM
Replies:
31
Map:
2 New maps: Otherland and Spheres
Views:
8,896
Posted By
Singularity24601
Re: 2 New maps: Otherland and Spheres
Here here. I'm currently making Earth-based maps by combining satellite photos with topographic and bathymetric data (estimated ~2000 provinces for the whole planet, but I plan to release smaller...
Forum:
Scenarios, Maps and Mods
October 19th, 2008, 09:37 PM
Replies:
14
Mad rantings
Views:
3,047
Posted By
Singularity24601
Re: Mad rantings
I dunno what EricM did, but my program atm only views the .trs files rather than extracts them - I don't really know much about programming and usually self-teach on the spot using google :p. I'm...
Forum:
Scenarios, Maps and Mods
October 18th, 2008, 10:08 PM
Replies:
9
Modding in the Planes
Views:
2,656
Posted By
Singularity24601
Re: Modding in the Planes
Agreed. They're apparently trying to tone it down for 4th edition. Meanwhile, there's always other real-world mythologies with similar themes, like the various planes on Yggdrasil the World Tree.
Forum:
Scenarios, Maps and Mods
October 18th, 2008, 09:23 PM
Replies:
14
Mad rantings
Views:
3,047
Posted By
Singularity24601
Re: Mad rantings
Good point, and when playing to win, I usually only focus on 1-2 unit types myself (ah, if only Dominions 4 would have recruitment limitations... eg, Knights can only be recruited from the 'noble...
Forum:
Scenarios, Maps and Mods
October 18th, 2008, 09:23 AM
Replies:
14
Mad rantings
Views:
3,047
Posted By
Singularity24601
Re: Mad rantings
Yeah, it is indeed a lot... in fact, it is surely 'the most'.
Just that... say with T'ien Ch'i ME... currently we can have 4 startsites with 5 abilities each for a total of 20 abilities... minus 4...
Forum:
Scenarios, Maps and Mods
October 18th, 2008, 06:06 AM
Replies:
14
Mad rantings
Views:
3,047
Posted By
Singularity24601
Mad rantings
Hello peoples,
A few of you might remember me from years ago:
* I modded using features that had not yet been implemented for modders by editing the .exe file. However, this method proved...
Forum:
Scenarios, Maps and Mods
April 20th, 2007, 05:04 AM
Replies:
13
Dominions 3 Plus v0.1
Views:
3,821
Posted By
Singularity24601
Re: Is it just me?
Sorry for the delay peoples, some issues came up... Also, I won't be around for another 2+ months. Anyway, here's my old mod updated to run with v3.06 and not require .exe modification. However, this...
Forum:
Scenarios, Maps and Mods
March 13th, 2007, 01:07 AM
Replies:
79
The Mod List (updated 24th feb)
Views:
15,472
Posted By
Singularity24601
Re: The Mod List
For the record, I found updating the Mod Index (before I went overseas) to be quite a chore and would *love* it if others would continue the work - a group effort for group benefit =).
Forum:
Scenarios, Maps and Mods
March 13th, 2007, 12:56 AM
Replies:
13
Dominions 3 Plus v0.1
Views:
3,821
Posted By
Singularity24601
Is it just me?
Hello peoples,
I'm back from overseas, but I'm putting Dominions 3 on hold for the moment, as I am currently in my most important semester at university and what little time I can afford is...
Forum:
Scenarios, Maps and Mods
December 26th, 2006, 10:56 AM
Replies:
13
Dominions 3 Plus v0.1
Views:
3,821
Posted By
Singularity24601
Re: Dominions 3 Plus v0.1
For aesthetic reasons, such as names, ordering, etc (see .rtf documentation for more details), but in terms of actual content, I wanted to make the Hitokiri's (Jomon LE hero) katana have a charging...
Forum:
Scenarios, Maps and Mods
December 26th, 2006, 03:32 AM
Replies:
13
Dominions 3 Plus v0.1
Views:
3,821
Posted By
Singularity24601
Dominions 3 Plus v0.1
Attachment .zip contains 2 .zips within, one for the mod, and one for dom3plus304.exe.
Dominions 3 Plus v0.1
- A preview release of some of the more complete components of my mod before I go...
Forum:
Scenarios, Maps and Mods
December 14th, 2006, 08:56 PM
Replies:
3
Unit Screen Shots Available
Views:
1,185
Posted By
Singularity24601
Re: Unit Screen Shots Available
(Just a reminder to beware that even with "perfect" settings, as far as I know, the sprites are still 25% larger than the actual size.)
Forum:
Scenarios, Maps and Mods
December 14th, 2006, 03:16 AM
Replies:
6
Dominions 3 Plus Teaser - New Sprites [fixed]
Views:
1,774
Posted By
Singularity24601
Re: Dominions 3 Plus Teaser - New Sprites [fixed]
Preview pic for the Fallen Seraph (see attachment).
I've tried to make it resemble the Fallen Angel as best I can. The edits I made were:
Seraph:
Wings = HSV: V-50
Robe = HSV: S-100 V-50
Hands...
Forum:
Scenarios, Maps and Mods
December 14th, 2006, 12:22 AM
Replies:
23
Can any playtesters look at this?
Views:
3,157
Posted By
Singularity24601
Re: Unit array is too small :(
Perhaps 5000 units, 50 nations, each with 20 heroes, 10 multiheroes...
Forum:
Scenarios, Maps and Mods
December 13th, 2006, 04:49 PM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
17,005
Posted By
Singularity24601
Re: The Modder\'s Wishlist
I suggest changing Pretender modding to be consistent with the rest of nation modding:
#selectnation 0
#clearpretenders
#addpretender 1
#addpretender 2
#addpretender 3
etc etc
Showing results 1 to 25 of 55
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