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Posts Made By:
GwyrgynBlood
Forum:
Multiplayer and AARs
January 4th, 2007, 08:29 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Excessive Staling
Well poop, I ended up missing a turn or two and now not only am I dead, I have no idea WHY I'm dead. Doh!
Oh well, I botched it up at the beginning anyway, and I've gotta work on a better strategy.
Forum:
Multiplayer and AARs
December 17th, 2006, 11:09 PM
Replies:
58
Sheap's Server Support & Status
Views:
7,925
Posted By
GwyrgynBlood
Re:
Is this still down or something? I haven't been able to connect for a while. :/
Forum:
Multiplayer and AARs
December 13th, 2006, 10:54 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Accidental Clash
Did the server poop out or something? I can't get on right now.
Forum:
Multiplayer and AARs
December 12th, 2006, 08:02 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
I just haven't found a good 'master plan' yet for Arco. I don't really know what all spells to shoot for, what order to do them in, what I should do with my pretender, all of those things.
I like...
Forum:
Multiplayer and AARs
December 12th, 2006, 05:25 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Yeah I'm not sure what the heck happened to my income. I don't think my unrest was up at all. I noticed one turn that my net income was only +40 or so, and that my capital was only producing 100...
Forum:
Multiplayer and AARs
December 12th, 2006, 12:42 AM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Oops, must have staled last turn. Weird. Now I've got big dudes knocking at my door.
Should have played some test games or something before I jumping into this game with the mod ... things are not...
Forum:
Multiplayer and AARs
December 8th, 2006, 12:24 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Noticed a bug in Conceptual Balance. I was in the Create a Pretender God tool and picked MA Arco, and the preselected physical form was Frost Father ... BUT he didn't have the Air mastery at all. I...
Forum:
Multiplayer and AARs
December 8th, 2006, 01:45 AM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Wow is my income ever low. 40+ net with two provinces? Geeze.
Forum:
Multiplayer and AARs
December 7th, 2006, 01:44 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Are we going to stay on v3.01 or are we planning to upgrade to v3.04?
Forum:
Multiplayer and AARs
December 4th, 2006, 11:58 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Well I guess it's okay then that I didn't get around to the turn yet. Eehhg.
Forum:
Multiplayer and AARs
December 2nd, 2006, 04:33 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Seems to change the effect of scales. Each level of Order/Turmoil is +/- 5% income. Luck scale is +7% either direction, +/- 15% good/bad.
Forum:
Multiplayer and AARs
December 2nd, 2006, 12:52 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
Question ... if you are in two games with two different sets of mods being used, do you need to make sure to re-enable the right set before you connect to the server?
Forum:
Dominions 3: The Awakening
December 1st, 2006, 08:48 PM
Replies:
43
AI concept of the '80ies ... why?
Views:
5,459
Posted By
GwyrgynBlood
Re: AI concept of the \'80ies ... why?
Scripting languages for AI aren't necessarily hard to write... just depends on how the AI was setup. Kohan series has always had scriptable AI, TA Spring also has it.
Most AIs in strategy games...
Forum:
Dominions 3: The Awakening
December 1st, 2006, 05:30 PM
Replies:
43
AI concept of the '80ies ... why?
Views:
5,459
Posted By
GwyrgynBlood
Re: AI concept of the \'80ies ... why?
You seem to be of the impression that throwing more time at a problem gets it solved, which it doesn't. Your right that the game could spend free CPU cycles working on the AI, but that's sort of a...
Forum:
Scenarios, Maps and Mods
November 30th, 2006, 02:36 PM
Replies:
26
Utility:
Dominion 3 Server Monitor Tool
Views:
5,721
Posted By
GwyrgynBlood
Re: Dominion 3 Server Monitor Tool
Gives me lots of issues. Main one is that if I make a server and then quit and reload, the server is not in the list. Selecting 'NEW' after that gives the following error:
<font...
Forum:
Dominions 3: The Awakening
November 29th, 2006, 03:00 PM
Replies:
10
Shift has forsaken me.
Views:
1,734
Posted By
GwyrgynBlood
Re: Shift has forsaken me.
Can you not use the '?' command either? This happened to me at one point.
I play the game in windowed mode now though and I don't have any issues with it. Try Alt+Entering and see if it works.
Forum:
Multiplayer and AARs
November 29th, 2006, 01:59 PM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
31,642
Posted By
GwyrgynBlood
Re: Concepts of Creation: Conceptual Balance (sign
I'll jump in as Arco since I love me some Elephants. Haven't played a multi game before though, so I'm ready to get stomped.
Forum:
Dominions 3: The Awakening
November 27th, 2006, 08:15 PM
Replies:
161
The problem of low hit points on humans
Views:
12,444
Posted By
GwyrgynBlood
Re: The problem of low hit points on humans
I think the intension was to replace the castle choice with the awakening choice. I always thought having a 'national castle type' was pretty weird. I like the way Dom3 does it better personally, and...
Forum:
Dominions 3: The Awakening
November 14th, 2006, 10:48 PM
Replies:
22
Applying a new mod to an existing game?
Views:
2,781
Posted By
GwyrgynBlood
Re: Applying a new mod to an existing game?
It's NOT a fix, the devs already said it was a bug. And besides that, that's the dumbest excuse for a 'fix' I've ever heard. It's almost totally random to begin with (people have reported their...
Forum:
Dominions 3: The Awakening
November 11th, 2006, 09:46 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,638
Posted By
GwyrgynBlood
Re: Nagot gick fel
I had and it didn't work. I restarted and for some reason it was working again. Once again I have no idea. :/
But as for the laptop keys... other ones do stuff too.
Volume up goes to 'Hire...
Forum:
Dominions 3: The Awakening
November 10th, 2006, 04:40 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,638
Posted By
GwyrgynBlood
bugger
This is kind of a dumb bug but I figured I would point it out anyway. I'm running on a Dell Inspiron 9300 laptop and there is a mute button on it. When I hit it, the buy province defense menu comes...
Forum:
Dominions 3: The Awakening
November 10th, 2006, 01:52 AM
Replies:
14
How reliable are scout reports?
Views:
2,024
Posted By
GwyrgynBlood
Re: How reliable are scout reports?
Keep in mind also that the scout is just reporting what is there currently. Movement in friendly provinces happens before moving into enemy ones... so the enemy can drop a big stack onto it in the...
Forum:
Scenarios, Maps and Mods
November 7th, 2006, 08:07 PM
Replies:
4
Need suggestions for start locations on new map...
Views:
1,553
Posted By
GwyrgynBlood
Re: Need suggestions for start locations on new ma
I like the layout of the map, but visually it's a little rough. I think you could benefit by recoloring the borders (to make them a little more visible) and touching up those grey hex borders. I...
Forum:
Dominions 3: The Awakening
October 30th, 2006, 01:35 PM
Replies:
12
Patch or not?
Views:
2,864
Posted By
GwyrgynBlood
Re: Patch or not?
Doesn't look like any changes to Bless buffs or strategies (unless I read over something). Well, except for this one:
* Blessing can affect sacred undead.
Showing results 1 to 24 of 24
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