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Showing results 1 to 14 of 14
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Posts Made By:
DingBat
Forum:
Space Empires: IV & V
November 25th, 2006, 01:10 PM
Replies:
17
.x Model fun and samples..
Views:
2,959
Posted By
DingBat
Re: .x Model file fun and Samples..
Lol, even in space, we have crates. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
November 16th, 2006, 02:57 PM
Replies:
17
.x Model fun and samples..
Views:
2,959
Posted By
DingBat
Re: .x Model file question..
I'd guess the main question is how hard is the limit on a 256x2 texture map for ships?
How big are the textures your showing here? They look pretty detailed so I'm thinking at least 256x2 each....
Forum:
SEV Modders Knowledge Base
November 14th, 2006, 12:30 PM
Replies:
9
New ship model trial
Views:
11,311
Posted By
DingBat
Re: New ship model trial
Here's a small update. The sides of the ship were too plain, so I added "wings". Updated the tail section. Removed the wing root cannon in favor of a chin turret.
That's all I'm going to do on...
Forum:
Space Empires: IV & V
November 13th, 2006, 11:16 PM
Replies:
68
SE5 gets some... "recognition"
Views:
7,159
Posted By
DingBat
Re: SE5 gets some... \"recognition\"
A couple of observations:
1. When people are disappointed in a purchase, ESPECIALLY one they were looking forward to, you are likely to hear complaints.
2. Complaining, even venting, is...
Forum:
SEV Modders Knowledge Base
November 13th, 2006, 10:54 PM
Replies:
9
New ship model trial
Views:
11,311
Posted By
DingBat
New ship model trial
Hi,
Just trying out adding a new model to the game. Here's a pic (check the attachment) of my new corvette model. Obviously, there's a submarine flavor to it.
Model is about 440 tri's.
UVW...
Forum:
SEV Modders Knowledge Base
November 13th, 2006, 05:47 PM
Replies:
13
Shipset designing, Tips, Tricks, and Issues
Views:
16,295
Posted By
DingBat
Re: Shipset designing, Tips, Tricks, and Issues
I'm currently unable to play the game much due to the bugs. However, I do know enough about 3d modelling and skinning that I thought I might try to create some new ship models, just for s&g's.
...
Forum:
Space Empires: IV & V
November 12th, 2006, 08:53 PM
Replies:
68
SE5 gets some... "recognition"
Views:
7,159
Posted By
DingBat
Re: SE5 gets some... \"recognition\"
I don't really enjoy being called a thief, but I agree we should both step back a bit. If you're interested, I've attached a screen shot of my steam console.
But I do accept your apology.
Forum:
Space Empires: IV & V
November 12th, 2006, 08:18 PM
Replies:
68
SE5 gets some... "recognition"
Views:
7,159
Posted By
DingBat
Re: SE5 gets some... \"recognition\"
Er, wow. Such hostility. Nice.
I suppose it's not that surprising that a guy with 13k posts on a forum is going to be a fanboi, but you might want to consider toning it down, just a tad.
I've...
Forum:
Space Empires: IV & V
November 12th, 2006, 11:07 AM
Replies:
68
SE5 gets some... "recognition"
Views:
7,159
Posted By
DingBat
Re: SE5 gets some... \"recognition\"
What does being a one man show have to do with waiting until a game is stable before releasing it?
You know, I actually have no problem with someone making a business decision to release a poor...
Forum:
Space Empires: IV & V
November 11th, 2006, 08:34 PM
Replies:
68
SE5 gets some... "recognition"
Views:
7,159
Posted By
DingBat
Re: SE5 gets some... \"recognition\"
Seriously, 80% is WAY too high for a game in this condition, regardless of any potential.
Is anyone here actually going to argue otherwise?
Forum:
Space Empires: IV & V
November 11th, 2006, 08:22 PM
Replies:
68
SE5 gets some... "recognition"
Views:
7,159
Posted By
DingBat
Re: SE5 gets some... \"recognition\"
Yup.
I had a great time with SEIV and was eagerly looking forward to SEV. The developer here has made a mind-bogglingly ill-advised move to release the game in this condition. Let's hope it's not...
Forum:
Space Empires: IV & V
November 11th, 2006, 08:20 PM
Replies:
9
Crashes after combat, any eta on a fix?
Views:
1,571
Posted By
DingBat
Re: Crashes after combat, any eta on a fix?
This is exactly the same with me, neo.
It seems like it's better when I play at a lower resolution, but it still crashes even then.
Forum:
Space Empires: IV & V
November 10th, 2006, 03:10 PM
Replies:
9
Crashes after combat, any eta on a fix?
Views:
1,571
Posted By
DingBat
Crashes after combat, any eta on a fix?
I played SEIV to death and am frankly extremely disappointed with SEV. A large part of that is that I've been afflicted with crashes to desktop after combat so frequently that it makes playing the...
Forum:
Space Empires: IV & V
November 10th, 2006, 03:04 PM
Replies:
61
Fixing the Horrid UI
Views:
6,921
Posted By
DingBat
Re: Fixing the Horrid UI
I think my main observation about the UI is the COMPLETE lack of any sort of thought about user scenarios and goals.
Example: I send a fleet into combat. Some of it's ships are damaged. I'd like...
Showing results 1 to 14 of 14
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