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Showing results 1 to 25 of 66
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Posts Made By:
mehrunes_dagon
Forum:
Scenarios, Maps and Mods
January 25th, 2011, 02:09 PM
Replies:
6
Mod:
Ul'Darath Complete, Mod nations EA, MA, LA
Views:
3,425
Posted By
mehrunes_dagon
Re: Ul'Darath Complete, Mod nations EA, MA, LA
and it's also very strange that Rui Chief in MA has 5 hands and 2 heads. Is directive
#itemslots 1494
wrong?
My Dom3 version is 3.26 if it matters
Forum:
Scenarios, Maps and Mods
January 23rd, 2011, 03:22 PM
Replies:
6
Mod:
Ul'Darath Complete, Mod nations EA, MA, LA
Views:
3,425
Posted By
mehrunes_dagon
Re: Ul'Darath Complete, Mod nations EA, MA, LA
Started solo game with MA and want to share first impressions.
It seems strange that no national mage knows fire. Hinnoms are good at fire magic, and dwarves should be able to use it. How could...
Forum:
Scenarios, Maps and Mods
November 4th, 2010, 09:21 AM
Replies:
16
Mod:
MA Nation : Atreus, Curse of the Gods
Views:
7,728
Posted By
mehrunes_dagon
Re: MA Nation : Atreus, Curse of the Gods
Two errors prevent use of the mod on case-sensitive filesystem
Problematic files are Cursed1a.tga and Cursed2a.tga
Forum:
Scenarios, Maps and Mods
November 3rd, 2010, 10:47 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
130,924
Posted By
mehrunes_dagon
Re: Endgame Diversity Mod - freedom to mountain cyclop!
I've used previous version of the mod in some SP games. This mod together with sitemod brings a lot of diversity.
But i think something must be changed
I think that treant should only be...
Forum:
Scenarios, Maps and Mods
October 25th, 2010, 02:06 PM
Replies:
31
Mod:
EA Pictland, Way of the Wilderness v1.04
Views:
18,418
Posted By
mehrunes_dagon
Re: EA Pictland, Way of the Wilderness v1.03
I wonder why wolves are auto-summoned by easily hireable researcher and multihero, but birds are only summoned by a single hero. What if that hero does not come? And why are birds not sneaky?
It...
Forum:
Scenarios, Maps and Mods
August 22nd, 2010, 03:04 PM
Replies:
30
Mod:
Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
Views:
9,818
Posted By
mehrunes_dagon
Re: Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
now some after-action report
put the mod into middle-era with mod-combiner, played against mighty AI
took undead titan with 9w-4e-4d-5n bless. Slowly killed Marignon with 4n bless; cast...
Forum:
Scenarios, Maps and Mods
August 22nd, 2010, 11:06 AM
Replies:
30
Mod:
Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
Views:
9,818
Posted By
mehrunes_dagon
Re: Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
i did not calculate local defense strength, this is just my intuition
i suggest that you add some firepower (crossbows)
You may consult someone else's mod such as Warhammer dwarf mod
Forum:
Scenarios, Maps and Mods
August 22nd, 2010, 08:22 AM
Replies:
30
Mod:
Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
Views:
9,818
Posted By
mehrunes_dagon
Re: Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
dwarven smith are ACELENT earth mage? is that kind of slang or misspelled EXCELLENT?
and local defense is very weak compared to most vanilla nations, is that intended?
Forum:
Scenarios, Maps and Mods
August 22nd, 2010, 05:14 AM
Replies:
30
Mod:
Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
Views:
9,818
Posted By
mehrunes_dagon
Re: Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
found spell bug: "Awaken Ancient Adviser" awakens monster no. 2727 who happens to be "Ancient Queen". Same problem with spell "Awaken Ancient Queen"
also had minor problems startin game, suggest...
Forum:
Scenarios, Maps and Mods
May 6th, 2010, 02:29 AM
Replies:
24
Mod:
MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49
Views:
6,991
Posted By
mehrunes_dagon
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.45 (Apr. 2010)
Yeah, that's a pretty serious disadvantage at the beginning. Did you tend to get a lot of your sacreds and hidden masters? (At 60 or 70 a pop for the sacreds, and 400 for an HM, that's quite an...
Forum:
Scenarios, Maps and Mods
May 3rd, 2010, 09:59 AM
Replies:
24
Mod:
MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49
Views:
6,991
Posted By
mehrunes_dagon
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.45 (Apr. 2010)
Thanks, Globu, it worked. Got 11 Yeti in 1 call.
#10-2+3=11. fine[/QUOTE]
Played the game to the final stage (against mighty AI). Got nearly killed at the beginning, due to low income of...
Forum:
Scenarios, Maps and Mods
April 21st, 2010, 12:16 AM
Replies:
24
Mod:
MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49
Views:
6,991
Posted By
mehrunes_dagon
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.4 (REVISED Apr. 2010)
Thanks, Globu, it worked. Got 11 Yeti in 1 call.
#10-2+3=11. fine
Forum:
Scenarios, Maps and Mods
April 18th, 2010, 12:34 PM
Replies:
24
Mod:
MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49
Views:
6,991
Posted By
mehrunes_dagon
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.4 (REVISED Apr. 2010)
Playtesting the mod (combined with others via combine_Mods.py)
"call yeti" does not work. My pretender 10 Water/1 earth casted it, but nothing appeared.
Lookin inside combined .dm, everything...
Forum:
Scenarios, Maps and Mods
April 18th, 2010, 08:53 AM
Replies:
27
Utility:
combineMods.py
Views:
8,202
Posted By
mehrunes_dagon
Re: combineMods.py
Interesting. If they have the same ID number then one should just overwrite the other. It shouldn't be changing other aspects (at least cost) of the unit. Can you post the .dm into this thread so...
Forum:
Scenarios, Maps and Mods
April 11th, 2010, 02:24 AM
Replies:
27
Utility:
combineMods.py
Views:
8,202
Posted By
mehrunes_dagon
Re: combineMods.py
spent many hours playtesting a middle-age combination
noticed that the script gave two units the same number, so AI player hired a powerful unit for zero gold. The units are
"Chaos Warrior...
Forum:
Scenarios, Maps and Mods
April 3rd, 2010, 08:41 AM
Replies:
24
Warhammer MA - Second version now up
Views:
6,124
Posted By
mehrunes_dagon
Re: Warhammer MA - Second version now up
I wish the collection included Chaos Undivided and other nations (such as Angmar) and magic site diversity mod
Forum:
Scenarios, Maps and Mods
April 3rd, 2010, 12:33 AM
Replies:
27
Utility:
combineMods.py
Views:
8,202
Posted By
mehrunes_dagon
Re: combineMods.py
the utility has a nice side-effect of checking if all the graphics is referenced correctly
unfortunately there is a bug which becomes visible when a processed mod contains commented-out line like ...
Forum:
Scenarios, Maps and Mods
April 2nd, 2010, 10:42 AM
Replies:
27
Utility:
combineMods.py
Views:
8,202
Posted By
mehrunes_dagon
Re: combineMods.py
ups, does not work under *nix
ImportError: No module named DMG
and after renamin dmg/ to DMG/ is still does not work
ImportError: cannot import name D3M
'''and string d3m is nowhere to be...
Forum:
Scenarios, Maps and Mods
March 27th, 2010, 06:47 AM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
36,120
Posted By
mehrunes_dagon
Re: Kingdom of Angmar - Version 0.52 available
fort description contains illegal command
farmlandfort:down:
according to modding manual, farmlandfort should be defined with command
farmfort
Forum:
Scenarios, Maps and Mods
March 21st, 2010, 05:04 AM
Replies:
74
Mod:
Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Views:
24,759
Posted By
mehrunes_dagon
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
due to bug in "Summon Burkhan" spell description, the spell shows up in spell list but is uncastable
pathline 1 num
must be added, for the spell to work
Forum:
Scenarios, Maps and Mods
March 14th, 2010, 11:45 AM
Replies:
16
Mod:
Themiskyra: Amazon Queens v1.35
Views:
5,342
Posted By
mehrunes_dagon
Re: Themiskyra: Amazon Queens v1.35
bad command in 'Fairy of Winter' description:
goodmagiceader
Guess that should be
goodmagicLeader
~:
Forum:
Scenarios, Maps and Mods
March 14th, 2010, 06:46 AM
Replies:
16
Mod:
Themiskyra: Amazon Queens v1.35
Views:
5,342
Posted By
mehrunes_dagon
Re: Themiskyra: Amazon Queens v1.35
And why "Lion of Justice" hero is no healer, though according to description she got to be one?
Forum:
Scenarios, Maps and Mods
March 14th, 2010, 03:06 AM
Replies:
16
Mod:
Themiskyra: Amazon Queens v1.35
Views:
5,342
Posted By
mehrunes_dagon
Re: Themiskyra: Amazon Queens v1.35
Strange that there are no multiheroes. Maybe some summonable creatures should come as mutliheroes?
And since there are no stealthy units at all, maybe some spying multihero?
Forum:
Scenarios, Maps and Mods
March 14th, 2010, 01:33 AM
Replies:
16
Mod:
Themiskyra: Amazon Queens v1.35
Views:
5,342
Posted By
mehrunes_dagon
Re: Themiskyra: Amazon Queens v1.35
the mod is unplayable in case-sensitive operation system such as Linux
for instance, dm file references themiskyra/Peryton1.tga while file system has Themiskyra/peryton1.tga
Forum:
Scenarios, Maps and Mods
March 10th, 2010, 01:02 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
130,924
Posted By
mehrunes_dagon
Re: Endgame Diversity Mod - Lategame summons, released at last!
And how many astral bolts are needed to kill Ember lord who has 160 health? And if he wears lead shield and anti-magic amulet?
Showing results 1 to 25 of 66
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