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January 20th, 2011, 09:27 PM
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Sergeant
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Join Date: Sep 2009
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Ul'Darath Complete, Mod nations EA, MA, LA
These are my three mod nations, the EA, MA, and LA version of a single nation. I have posted the EA and LA versions before, but I got distracted and the MA is just now being rolled out.
The Inspiration for these mods, was the idea of a "Nation" that is centered and focused not so much on the people or culture, but the actual city itself, its Golden age in EA, Its destruction in MA, and it's rise from the ashes in LA.
Each era has a mix of races various giants, dwarfs, humans, goblins, and variety of magic in each. The EA has strong air magic, while the later focus more on Astral and Death.
EA Nation: Ul'Darath, The Grand City.
Ul'Darath is an ancient city, the largest and most beautiful in all the world. When the Pantokrator ruled, the Titans of Ul'Darath made a deal with the God to hide their city with magic, and they would not interfere with the rest of the world. The Deal was Done, and the Great City was lost ot the rest of the world for eons. But, when the Pantokrator fell, so did the magic that protected and hide the city of Ul'Darath from the rest of the world. The Titans who had ruled the city had taken care of the people so completely, the humans of the city had grown pampered, weak of mind and body with no knowledge of war. Quickly, the Titans that guard the city are trying to build and army and protect their beloved people and city from the dangers of the outside world.
MA: Ul'Darath, City of Refuge
The Ancient City of Ul'Darath was sacked ages ago by the army of Ermor, and all of it's people were slaughtered and scattered. The city sat in ruins for centuries until refugees from different lands started to hear the call of the Awakening God of the Ancient City. Now, without the god kings of the earlier age, the wind blows cold in the city. The Hoburg were the first to answer the call and are it's most populace people. Next, Svartalfar bring the secrets of Hel with them arrived and took many wives of the Hoburg. Next came the Rui, human barbarians that were descendants of the people who once inhabited the city and have now returned. From the destroyed nation of Fomoria, Firbolg arrived. These Firbolg have been changed, bitter and tough from their wandering, they have become bandits and pillagers, but they have brought with them the secrets on the Nemedians and Fomorians and have pledged themselves to the Ancient City and it's Awakening God. Last came the Tharsin Giants, descendants of Avvites and Horites of Hinnom, and with them Grigori secrets and a noble spirit. Strange and diverse people, united under the Awakening God. The City is ruled by a Dark Dwarven king and his many sons, but the Tharsin Giants are seen as rivals and have become heroes to the people.
LA: Ul'Darath, City-State Reborn
The centuries ago, many refuges of many races and nations came to the Ancient City as a refuge. They united both spiritually, and physically, mixing bloodlines. The Darathi people may look very diverse, from Dwarfs, Men, to Giants, but they all share a strong bloodline with each other. After the bloodlines mixed, the Darathi people started to segregate themselves according to size, the small married the small, etc. The small Darathi Folk, the Dwarves train as warriors and smiths, the Men of the nation pursue scholarly task or highly skilled soldier professions, such as knights or mages, and the Darathi Giants are the political and spiritual leaders of the Ancient city. The Dark Citadel is a vast library were the Darathi Archmages studying ancient magic, divining the future and speaking to the dead. The people of Ul'Darath are united, and the Ancient city is reborn led by Priest Kings in golden armor, surrounded by vast armies bearing the golden cross once again.
Last edited by Thanatus del Dragos; January 24th, 2011 at 10:13 PM..
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January 23rd, 2011, 03:22 PM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
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Re: Ul'Darath Complete, Mod nations EA, MA, LA
Started solo game with MA and want to share first impressions.
It seems strange that no national mage knows fire. Hinnoms are good at fire magic, and dwarves should be able to use it. How could they all forget it?
Earth-fire mage could make good gear for tharshin shaman if they need to combat Abysia or other nation that use fire magic and/or hot creatures.
I suggest adding at least 50% chance of fire-1 to dark dwarf smith and/or tharshin shaman.
Noticed that provincial defense is better than average, gem income in capital is 6 which is IMHO too big for MA. Is this intended?
I also found some glitches in text
'The Dark Dwarfs of Ul'Darath are decedents of the Svartalf...'
Since Dard Dwarfs are alive, they better be deScendants
"Firbolg Bandit Lord" description misses full stop at '...Nemedians and Fomorians The firbolg...'
"Rui Cavalry": 'they're home' should be 'their home'
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January 23rd, 2011, 04:31 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
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Re: Ul'Darath Complete, Mod nations EA, MA, LA
I actually had fire in there, but took it out as they nation seemed to have too many magic paths already. But I could add a small chance of it some where. I do need to work on the mistakes of the text, thank you, and I should reduce the gems.
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January 24th, 2011, 06:14 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Ul'Darath Complete, Mod nations EA, MA, LA
Thanks!
You could probably add a preview image of all the units of your mods. This will help ppl to get a quick first impression.
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January 24th, 2011, 01:45 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
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Re: Ul'Darath Complete, Mod nations EA, MA, LA
Thats a good idea. I will try and get soemthing up later today, but keep getting bogged down with stupid, real life things.
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January 25th, 2011, 02:09 PM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
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Re: Ul'Darath Complete, Mod nations EA, MA, LA
and it's also very strange that Rui Chief in MA has 5 hands and 2 heads. Is directive
#itemslots 1494
wrong?
My Dom3 version is 3.26 if it matters
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January 25th, 2011, 03:31 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
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Re: Ul'Darath Complete, Mod nations EA, MA, LA
Hahaha, that has too be a mistake. Pretty funny though...
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