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Showing results 1 to 25 of 202
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Posts Made By:
Reay
Forum:
Dominions 3: The Awakening
September 4th, 2009, 09:26 PM
Replies:
16
Need help dealing with Sidhe Lords
Views:
4,159
Posted By
Reay
Re: Need help dealing with Sidhe Lords
Actually I did have an E bless, but ghost grip or stellar cascades would get them or some other fatiguing spell. Then again it was a year ago so I can't remember that well :).
Forum:
Dominions 3: The Awakening
September 4th, 2009, 03:41 AM
Replies:
16
Need help dealing with Sidhe Lords
Views:
4,159
Posted By
Reay
Re: Need help dealing with Sidhe Lords
When I played Tir 'na N'Og the things that killed my Sidhe Lords the most where fatigue (skelly spam) and Leech. I am guessing Drain Life would also be a good choice.
Eriu should have decked out...
Forum:
Dominions 3: The Awakening
June 20th, 2009, 12:12 AM
Replies:
1
Battle Replay crashes
Views:
1,563
Posted By
Reay
Re: Battle Replay crashes
I had two large battle replays crash to desktop in Madness with CBM 1.41b. It would consistently crash in the same place halfway through the battle. I couldn't find any relevant error messages even...
Forum:
Dominions 3: The Awakening
May 22nd, 2009, 05:31 AM
Replies:
18
Guide:
LA Agartha - Armies of Darkness
Views:
21,142
Posted By
Reay
Re: LA Agartha - Armies of Darkness
The latter.
Forum:
Dominions 3: The Awakening
May 17th, 2009, 02:10 AM
Replies:
7
A funny thing happened on the way to the...
Views:
2,533
Posted By
Reay
Re: A funny thing happened on the way to the...
I might be wrong but: I think frighten reduces morale so he wouldn't have been 30 at the time of route. Click on the unit to view the morale changing after each frighten.
Mind Blasts and Soul...
Forum:
Multiplayer and AARs
May 3rd, 2009, 10:23 AM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ooh nice Bone Grinding Wokeye.. ;)
Well I had about 60 clams and 200 blood slave income so I was working up to a Wishing strategy. I had huge amounts of Beast Bats and undead pumping out every...
Forum:
Multiplayer and AARs
May 2nd, 2009, 10:40 PM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I am having fun with this game right now for sure.
However..
The map, whilst being interesting and different, is quite unbalanced in some ways. I think some of the recruitables on some of the...
Forum:
Multiplayer and AARs
May 2nd, 2009, 09:22 AM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
This game has again been delayed another 24 hours? Are any of the last 4 going to do their turns?
Forum:
Multiplayer and AARs
April 29th, 2009, 07:19 AM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yeah, I have been somewhat impressed by the AI Caelum armies. It might keep some of the commands in memory from the human player?
Forum:
Scenarios, Maps and Mods
April 28th, 2009, 01:11 AM
Replies:
200
Conceptual Balance Mod 1.41
Views:
44,938
Posted By
Reay
Re: Conceptual Balance Mod 1.41
I think the rest of the players should be notified in the message log when a bonus site is found.
This represents rumours spreading around the world about this famous site.
I don't think it...
Forum:
Dominions 3: The Awakening
April 25th, 2009, 08:23 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
603,323
Posted By
Reay
Re: Bug Thread: Discussion
Should the Elixir of Life be able to be used with Golems? Seems strange that it works with lifeless units.
Forum:
Multiplayer and AARs
April 23rd, 2009, 08:21 PM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I am still playing this game for sure. I was overestimating the impact Caelum going AI is going to have on this game. I was not prepared for it but I will be able to handle it from now on.
Midgard...
Forum:
Dominions 3: The Awakening
April 23rd, 2009, 03:07 AM
Replies:
89
Bogarus Quick Guide
Views:
37,622
Posted By
Reay
Re: Bogarus Quick Guide
I have seen the Zmey use fire breath a few times in CBM. My enemy Wokeye would have seen them too. The range is strength / 2. so about 8 squares?
I thought bodygaurds do not fire their ranged...
Forum:
Multiplayer and AARs
April 22nd, 2009, 08:06 AM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hmm perhaps not unbalance the game, but at least it gives TC more of an advantage. He has already gone AI and I wasn't prepared for it at all.
BTW I can't believe Leprosy is only 5 gems in CBM....
Forum:
Multiplayer and AARs
April 22nd, 2009, 06:01 AM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I was surprised when I took over one of the gateway provinces and found I could recruit not only Troll Mages, but also Circle Masters. These are very powerful units and we all should have known about...
Forum:
Dominions 3: The Awakening
April 18th, 2009, 11:09 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
603,323
Posted By
Reay
Re: Bug Thread: Discussion
The player I am fighting also says it crashes to desktop as soon as it gets to the specific point in the battle. I have sent all the necessary files to Illwinter. There are no crash messages in the...
Forum:
Multiplayer and AARs
April 18th, 2009, 06:20 AM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
You got a few Jaguar Skins already...
My game crashes to desktop each time I view that battle in Grey Mountains. How about you?
Forum:
Dominions 3: The Awakening
April 18th, 2009, 04:36 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
603,323
Posted By
Reay
Re: Bug Thread: Discussion
I have a battle in a turn that keeps crashing my game in the exact same place every time I replay it. I will send the turn and mods to Illwinter.
Forum:
Multiplayer and AARs
April 16th, 2009, 09:15 AM
Replies:
19
Megagame 2009
Views:
3,092
Posted By
Reay
Re: Megagame 2009
I don't know how Zeldor managed to control his empire in Kingmaker. I was struggling with an empire much smaller than his.
But it was good fun, so I would join in if anyone was to organise one.
Forum:
Multiplayer and AARs
April 15th, 2009, 08:35 AM
Replies:
19
Megagame 2009
Views:
3,092
Posted By
Reay
Re: Megagame 2009
Every year has to have a mega game. Maybe Xietor might make a comeback? :)
Forum:
Multiplayer and AARs
April 11th, 2009, 12:35 PM
Replies:
450
Madness - 24 players, MA+LA, CBM 1.4 (running)
Views:
63,326
Posted By
Reay
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yes, I don't mind waiting for LA Marignon to get a sub.
Forum:
Dominions 3: The Awakening
April 7th, 2009, 04:47 AM
Replies:
43
Bug:
Case of the Dying Mages (and God)
Views:
9,778
Posted By
Reay
Re: Case of the Dying Mages (and God)
Yeah that would make sense about the Research levels being different and thus changing the random numbers generated. Seems like a good place to start anyway. Good work lch.
Forum:
Dominions 3: The Awakening
April 6th, 2009, 08:25 AM
Replies:
43
Bug:
Case of the Dying Mages (and God)
Views:
9,778
Posted By
Reay
Re: Case of the Dying Mages (and God)
In a game last year I had a lot of battles that were wrong. In most of my other games I can't remember having any incorrect battle replays. Perhaps once a game is corrupted it continues to happen on...
Forum:
Scenarios, Maps and Mods
April 4th, 2009, 11:40 AM
Replies:
200
Conceptual Balance Mod 1.41
Views:
44,938
Posted By
Reay
Re: Conceptual Balance Mod 1.41
I agree about Leprosy being too cheap in CBM. I always like using it with penetration items. It seems to cause more damage than the other rituals over the long term.
Forum:
Scenarios, Maps and Mods
March 31st, 2009, 06:34 AM
Replies:
200
Conceptual Balance Mod 1.41
Views:
44,938
Posted By
Reay
Re: Conceptual Balance Mod 1.41
Yeah, I was wondering about that myself. One factor is the time saving for mages. Also, they do not require the secondary paths of magic for Ritual of Five Gates.
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