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April 28th, 2009, 02:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
BTw, I have postponed hosting by 12h, as 15 minutes before deadline there were still 5 people that didn't submit their turns. I am not going to do it again though, 72h should be more than enough to do your turns.
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April 28th, 2009, 03:33 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
everyone except arcos had their turns in on time (maybe LA pyth was a few minutes late, but only because he could) ... i was a bit peeved as I had been hurrying to get the turn done 
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April 28th, 2009, 03:42 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
72 hours is fine. gives me 71.5 hours to work up the energy to do my turn.
and yeah, i was ready to submit when i saw the clock get extended. i pretty much submitted it on time anyway but i don't think you need to add time in situations like that - it just increases the desire to procrastinate.
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April 28th, 2009, 03:50 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I didn't want to demotivate and demoralize people with 5 sudden stales. It looked really bad when I saw that  But yeah, one time only.
AI Caelum is not giving up. Recently my Golems tend to die way too often and way too early. It's not like in old good times...
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April 29th, 2009, 07:19 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yeah, I have been somewhat impressed by the AI Caelum armies. It might keep some of the commands in memory from the human player?
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April 30th, 2009, 06:40 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I thought I would have time to play this game once my work rotation ended and my 5 week vaccation started. Unfortunary beeing on travelling foot it has been more of a chore, so I will be steeping out of this game.
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April 30th, 2009, 07:32 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Evilhomer:
That's some bad news. Can you find a sub? OR play till we find one?
But if not, and adding Mictlan's and Pythium's stance, we may have to call the game a draw and finish it now.
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May 2nd, 2009, 09:22 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
This game has again been delayed another 24 hours? Are any of the last 4 going to do their turns?
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May 2nd, 2009, 09:51 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Maybe everyone is waiting on some sort of firm decision or vote as to whether or not this game is worth continuing now that Evilhomer has dropped out / is dropping out.
Marignon turns only takes about 10 mintues (right now), so I don't mind continuing to do them, and if the game is called off then it's no great loss of my time. But can't imagine I'd feel the same if my turns were taking several hours, and knew that it all might be a huge waste of time and effort since the game could suddenly stop at any moment.
Personally T'ien Ch'i losing their only real challenger means end of game IMO. But not sure if the result is a win, draw, or simply null and void.
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May 2nd, 2009, 09:55 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
Can you find a sub? OR play till we find one?
But if not, and adding Mictlan's and Pythium's stance, we may have to call the game a draw and finish it now.
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@ Reay: I was waiting to see what we were doing b/c it doesn't seem anyone has looked for a sub for Midgard and Zeldor implied the game might be called a draw or finished if we don't find someone.
So what are we doing? I can go ahead and submit a turn that has me attacking a player that has apparently abandoned his position and has neither a sub or been turned AI. Pretty lame though.
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