Forum: Scenarios, Maps and Mods
December 13th, 2006, 02:36 AM
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Replies: 8
Views: 3,270
Re: Compendium of Spell Effects
I learned a few things while looking for the rejuvenation effect. Here are some notes that I took. I only tested with #damage 10 for most effects, except where shown. Hope this helps.
#effect...
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Forum: Scenarios, Maps and Mods
December 12th, 2006, 09:47 PM
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Replies: 5
Views: 1,345
Re: New Mod: Rejuvenate v0.9
DrPraetorious:
Thanks for the tip on #fatiguecost. I see it in the manual now. So this sets the gem cost for ritual spells too? For some reason I was expecting a #gemcost tag.
I started out...
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Forum: Scenarios, Maps and Mods
December 11th, 2006, 10:01 PM
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Replies: 5
Views: 1,345
New Mod: Rejuvenate (update to v1.0)
VERSION 1.0:
Added gem costs. Thanks DrPraetorious!
Spells can now be cast underwater.
VERSION 0.9:
I hate the whole age system in Dominions 3. I wish we could just turn it off. Worst of...
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