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Search: Posts Made By: rrongol
Forum: Scenarios, Maps and Mods December 13th, 2006, 02:36 AM
Replies: 8
Views: 3,270
Posted By rrongol
Re: Compendium of Spell Effects

I learned a few things while looking for the rejuvenation effect. Here are some notes that I took. I only tested with #damage 10 for most effects, except where shown. Hope this helps.

#effect...
Forum: Scenarios, Maps and Mods December 12th, 2006, 09:47 PM
Replies: 5
Views: 1,345
Posted By rrongol
Re: New Mod: Rejuvenate v0.9

DrPraetorious:

Thanks for the tip on #fatiguecost. I see it in the manual now. So this sets the gem cost for ritual spells too? For some reason I was expecting a #gemcost tag.

I started out...
Forum: Scenarios, Maps and Mods December 11th, 2006, 10:01 PM
Replies: 5
Views: 1,345
Posted By rrongol
New Mod: Rejuvenate (update to v1.0)

VERSION 1.0:

Added gem costs. Thanks DrPraetorious!
Spells can now be cast underwater.

VERSION 0.9:

I hate the whole age system in Dominions 3. I wish we could just turn it off. Worst of...
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