Re: Compendium of Spell Effects
I learned a few things while looking for the rejuvenation effect. Here are some notes that I took. I only tested with #damage 10 for most effects, except where shown. Hope this helps.
#effect 10019 cloud trapeze?
#effect 10025 wish
#effect 10030 dispel
#effect 10037 creates a group of monsters in the selected provence
-- #damage selects monster id
-- #nreff selects the number of monsters, there will be one commander and nreff units
#effect 10038 a selected province is attacked by monsters, like in phantasmal attack
-- #damage selects monster id
-- #nreff selects the number of monsters
#effect 10039 gift of reason
#effect 10040 seeking arrow
#effect 10041 flames from the sky
#effect 10042 tidal wave
#effect 10044 transformation
#effect 10048 performs a level nine search for sites
-- #damage selects path, as per table 11 in modding.pdf
#effect 10049 wind ride
#effect 10050 a commander in a selected province is attacked by one monster, like in earth attack
-- #damage selects monster id
-- #nreff has no effect
#effect 10057 mind hunt
#effect 10062 manifestation
#effect 10064 leprosy?
#effect 10070 crumble
#effect 10075 raven feast
#effect 10076 tartarian gate
#effect 10077 astral travel?
#effect 10079 faery trod?
#effect 10081 global enchantment spells?
#effect 10082 global enchantment spells?
#effect 10084 "dome of" type spells?
#effect 10085 global enchantment spells?
#effect 10089 summon unique creatures
-- #damage 1 bind ice devil
-- #damage 2 bind arch devil
-- #damage 3 bind heliophagus
-- #damage 4 king of elemental earth
-- #damage 5 father illearth
-- #damage 6 queen of elemental water
-- #damage 7 queen of elemental air
-- #damage 8 king of elemental fire
-- #damage 9 king of banefires
-- #damage 10 bind demon lord
-- #damage 11 awaken treelord
-- #damage 12 call amesha spenta
-- #damage 13 summon tlaloque
#effect 10090 stygian paths
#effect 10091 fires from afar
#effect 10092 imprint souls?
#effect 10101 rejuvenate
-- #damage sets change in casters age
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