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Showing results 1 to 17 of 17
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Posts Made By:
Wyehl
Forum:
Multiplayer and AARs
June 5th, 2007, 01:27 AM
Replies:
73
Game: Dark Matter (in progress)
Views:
13,434
Posted By
Wyehl
Re: New Game: Dark Matter
Sorry, slight delay this turn...sorry about that...I will turn in tomorrow. Apologies again.
Forum:
Multiplayer and AARs
May 7th, 2007, 04:33 PM
Replies:
73
Game: Dark Matter (in progress)
Views:
13,434
Posted By
Wyehl
Re: New Game: Dark Matter
As far as I am concerned, can we go in between and do 72 ? I think 48 would be fine (and the norm) except QH can sort of shorten your time. Not to mention issues like this last patch.
Forum:
Multiplayer and AARs
May 7th, 2007, 03:43 PM
Replies:
73
Game: Dark Matter (in progress)
Views:
13,434
Posted By
Wyehl
Re: New Game: Dark Matter
Oh, I got mine in, actually. Kind of last minute.
The patch caused some issues and I had to go looking for my CD key to reinstall the game as I really managed to get the files pretty hosed up...
Forum:
Multiplayer and AARs
May 6th, 2007, 02:19 AM
Replies:
73
Game: Dark Matter (in progress)
Views:
13,434
Posted By
Wyehl
Re: New Game: Dark Matter
Ah, humm, this isn't good. Staled a turn somehow but I had like another day to turn in...what happened =/
Forum:
Dominions 3: The Awakening
April 11th, 2007, 06:16 PM
Replies:
31
Upkeep for summoned units
Views:
13,120
Posted By
Wyehl
Re: Upkeep for summoned units
Interesting. I had thought I recalled someone saying that Davana's were 20 gold a turn upkeep. But the text file lists it as 0 upkeep. Anyone know for sure which is correct ?
Forum:
Multiplayer and AARs
April 11th, 2007, 10:45 AM
Replies:
73
Game: Dark Matter (in progress)
Views:
13,434
Posted By
Wyehl
Re: New Game: Dark Matter
It's actually kind of interesting to me that this became a subject here. I play in a game on another board and we have a player there who more or less informs the entire thread about where his...
Forum:
Dominions 3: The Awakening
April 5th, 2007, 10:49 AM
Replies:
43
Indep. Mages
Views:
6,495
Posted By
Wyehl
Re: Indep. Mages
I am surprised that noone has done the math on the start up cost for national mages vs. the start up cost for indie mages.
Sure, if you are short on gold, you are going to build a mage in your...
Forum:
Multiplayer and AARs
March 31st, 2007, 03:21 PM
Replies:
73
Game: Dark Matter (in progress)
Views:
13,434
Posted By
Wyehl
Re: New Game: Dark Matter
I don't have any need to but I am fine with restarting. The more, the merrier.
Forum:
Dominions 3: The Awakening
March 30th, 2007, 04:16 PM
Replies:
77
Balancing the blesses
Views:
9,624
Posted By
Wyehl
Re: Balancing the blesses
Fire bless can also be nice in that it is a magic attack and can go through/dispell things like ethereal/mistform.
Forum:
Multiplayer and AARs
March 30th, 2007, 01:36 AM
Replies:
73
Game: Dark Matter (in progress)
Views:
13,434
Posted By
Wyehl
Re: New Game: Dark Matter
In as Ermor !
Forum:
Dominions 3: The Awakening
January 17th, 2007, 02:26 AM
Replies:
174
Why no Save game Feature
Views:
22,518
Posted By
Wyehl
Re: Repeat request.
I think those are probably the best 'anti-save' points that have been made (minus the analogy). The only problem with them is that they presume the quality of this requested feature to be poor when,...
Forum:
Dominions 3: The Awakening
January 16th, 2007, 10:46 PM
Replies:
174
Why no Save game Feature
Views:
22,518
Posted By
Wyehl
Re: Repeat request.
A few people seem to assume that this argument is in the majority. All sarcasm and straw men and smiley winks aside, this view is maybe only in the majority among some of the 'local' crew, if that. ...
Forum:
Dominions 3: The Awakening
January 16th, 2007, 01:25 PM
Replies:
174
Why no Save game Feature
Views:
22,518
Posted By
Wyehl
Re: Why no Save game Feature
Well, some people might think they are good but you can't presume that as fact. I think most of the reasons against it are purely for the sake of argument in the absence of actually having a good...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 04:59 PM
Replies:
174
Why no Save game Feature
Views:
22,518
Posted By
Wyehl
Re: Repeat request.
Lol, what isn't true ? You go on to say that it is very difficult (which is humorous to a programmer but then, that wasn't really the point anyway...
Forum:
Dominions 3: The Awakening
January 12th, 2007, 11:46 AM
Replies:
174
Why no Save game Feature
Views:
22,518
Posted By
Wyehl
Re: Repeat request.
Improving the AI is a difficult, intricate and open ended goal with no clear finish line. Adding a save feature is a very attainable goal that can be achieved before moving on to larger changes.
Forum:
Dominions 3: The Awakening
January 10th, 2007, 04:24 PM
Replies:
174
Why no Save game Feature
Views:
22,518
Posted By
Wyehl
Re: Why no Save game Feature
I understand your reasoning. And as far as game stopping bugs, I can agree. I just haven't encountered very many of those and, since other features are added with each patch (like new nations), I...
Forum:
Dominions 3: The Awakening
January 10th, 2007, 03:57 PM
Replies:
174
Why no Save game Feature
Views:
22,518
Posted By
Wyehl
Re: Why no Save game Feature
Certainly there will be people who agree on both sides. I, for one, would like a save game feature and don't feel that it would be overly difficult.
If you don't want to use an option, turn it...
Showing results 1 to 17 of 17
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