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Posts Made By:
Mr_Matt
Forum:
Dominions 3: The Awakening
September 12th, 2007, 05:44 PM
Replies:
109
OT: good fantasy books
Views:
11,662
Posted By
Mr_Matt
Re: OT: good fantasy books
Me and my brother just finished writing our first fantasy novel a few months ago. Been shopping it around to publishers but haven't gotten anything yet. It's not typical fantasy however, because...
Forum:
Dominions 3: The Awakening
September 10th, 2007, 03:29 PM
Replies:
3
Earth Elemental Question
Views:
1,245
Posted By
Mr_Matt
Re: Earth Elemental Question
Yea when an elemental larger than size 1 dies it changes to an elemental 1 size smaller regaining health but getting weaker.
So when you see negative damage it means that that form of the elemental...
Forum:
Scenarios, Maps and Mods
September 10th, 2007, 03:22 PM
Replies:
49
Mod:
Better Independents
Views:
8,186
Posted By
Mr_Matt
Re: NEW MOD: No Independents
I got a quick question Edi.
If the indies cost 9k each then what happens if your using R'lyeh with their enslave mind commanders and get a couple indies from battles? Would that give you a...
Forum:
Scenarios, Maps and Mods
September 7th, 2007, 12:02 AM
Replies:
8
Modding Forts
Views:
1,337
Posted By
Mr_Matt
Re: Modding Forts
Thanks for all the replies.
By the way I didn't mean that sieging castles was hard I just feel it slows down the war to much when an enemy nation has say 50 provinces and 35 forts... meaning at...
Forum:
Scenarios, Maps and Mods
September 5th, 2007, 10:12 PM
Replies:
8
Modding Forts
Views:
1,337
Posted By
Mr_Matt
Modding Forts
Is there any way at the moment to mod forts, castles etc?
I'm tired of mid to late games against the AI when they build forts like crazy(I've noticed Sauromatia builds forts like every other...
Forum:
Scenarios, Maps and Mods
August 25th, 2007, 11:53 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
12,137
Posted By
Mr_Matt
Re: Dom3 Unit Maker v1.05
Hey man great job on this program. I may find myself using it pretty soon. Just did a test run with it and it seems that the only two commands that didn't work for me are eyes and castledefense
...
Forum:
Scenarios, Maps and Mods
March 9th, 2007, 08:35 PM
Replies:
3
Mod:
New Nation: Draconia
Views:
5,569
Posted By
Mr_Matt
Re: New Nation: Draconia
Thanks for the feedback.
I used this mod to test what all the abilities did and then copied the same template for each pretender... and I forgot to delete some of the abilities, namely survival...
Forum:
Scenarios, Maps and Mods
March 8th, 2007, 08:53 PM
Replies:
3
Mod:
New Nation: Draconia
Views:
5,569
Posted By
Mr_Matt
New Nation: Draconia
Here is a nation i kind of slapped together. At the moment I'm pretty sure its overpowered so I thought I'd ask for any tips. This is my first mod for this game and my first post....
Showing results 1 to 8 of 8
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