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Search: Posts Made By: Mr_Matt
Forum: Dominions 3: The Awakening September 12th, 2007, 05:44 PM
Replies: 109
Views: 11,662
Posted By Mr_Matt
Re: OT: good fantasy books

Me and my brother just finished writing our first fantasy novel a few months ago. Been shopping it around to publishers but haven't gotten anything yet. It's not typical fantasy however, because...
Forum: Dominions 3: The Awakening September 10th, 2007, 03:29 PM
Replies: 3
Views: 1,245
Posted By Mr_Matt
Re: Earth Elemental Question

Yea when an elemental larger than size 1 dies it changes to an elemental 1 size smaller regaining health but getting weaker.
So when you see negative damage it means that that form of the elemental...
Forum: Scenarios, Maps and Mods September 10th, 2007, 03:22 PM
Replies: 49
Views: 8,186
Posted By Mr_Matt
Re: NEW MOD: No Independents

I got a quick question Edi.

If the indies cost 9k each then what happens if your using R'lyeh with their enslave mind commanders and get a couple indies from battles? Would that give you a...
Forum: Scenarios, Maps and Mods September 7th, 2007, 12:02 AM
Replies: 8
Views: 1,337
Posted By Mr_Matt
Re: Modding Forts

Thanks for all the replies.
By the way I didn't mean that sieging castles was hard I just feel it slows down the war to much when an enemy nation has say 50 provinces and 35 forts... meaning at...
Forum: Scenarios, Maps and Mods September 5th, 2007, 10:12 PM
Replies: 8
Views: 1,337
Posted By Mr_Matt
Modding Forts

Is there any way at the moment to mod forts, castles etc?

I'm tired of mid to late games against the AI when they build forts like crazy(I've noticed Sauromatia builds forts like every other...
Forum: Scenarios, Maps and Mods August 25th, 2007, 11:53 PM
Replies: 86
Views: 12,137
Posted By Mr_Matt
Re: Dom3 Unit Maker v1.05

Hey man great job on this program. I may find myself using it pretty soon. Just did a test run with it and it seems that the only two commands that didn't work for me are eyes and castledefense
...
Forum: Scenarios, Maps and Mods March 9th, 2007, 08:35 PM
Replies: 3
Views: 5,569
Posted By Mr_Matt
Re: New Nation: Draconia

Thanks for the feedback.

I used this mod to test what all the abilities did and then copied the same template for each pretender... and I forgot to delete some of the abilities, namely survival...
Forum: Scenarios, Maps and Mods March 8th, 2007, 08:53 PM
Replies: 3
Views: 5,569
Posted By Mr_Matt
New Nation: Draconia

Here is a nation i kind of slapped together. At the moment I'm pretty sure its overpowered so I thought I'd ask for any tips. This is my first mod for this game and my first post....
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