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Showing results 1 to 25 of 153
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Posts Made By:
AAshbery76
Forum:
Space Empires: IV & V
February 17th, 2007, 12:33 AM
Replies:
35
Galciv2: Dark Avatar gets a 9.0 in IGN
Views:
2,825
Posted By
AAshbery76
Re: Galciv2: Dark Avatar gets a 9.0 in IGN
I have seen no evidence of cheating in GC2, it's usually weak players who make these claims.
Forum:
Space Empires: IV & V
February 9th, 2007, 10:58 PM
Replies:
165
SEV Beta History starting V1.0
Views:
15,050
Posted By
AAshbery76
Re: SEV Beta History starting V1.0
Still no Fog of war for planets.The A.I will not attack unless it knows where the scouted empire planets are.
Forum:
Space Empires: IV & V
February 6th, 2007, 05:36 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
4,824
Posted By
AAshbery76
Re: Any suggestions for speeding up turn processin
I like big epic games with 15 empires.The game is unplayable with these torrid turn times unless you have tiny games.I hope more work is done to speed the game.
Forum:
Space Empires: IV & V
January 14th, 2007, 06:43 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod AI
I thought you needed the ship to only have emissive armour before the ability worked?
Forum:
Space Empires: IV & V
January 14th, 2007, 05:26 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod AI
I'm finding some A.I ship designs are mixing normal armour with emissive armour.Relations between A.I's and myself can never form Partnerships because relations never go high enough,same with A.I's...
Forum:
Space Empires: IV & V
January 7th, 2007, 06:37 PM
Replies:
24
Another problem with retreating from combat
Views:
3,013
Posted By
AAshbery76
Re: Another problem with retreating from combat
I'm getting annoyed with these A.I colony ships and supply ships outrunning my destroyers all the bloody time to play this retreating game that drags the game down.Maybe this should be looked at in...
Forum:
Space Empires: IV & V
January 6th, 2007, 09:15 PM
Replies:
60
New Concept For Troops and Fighters
Views:
5,239
Posted By
AAshbery76
Re: New Concept For Troops and Fighters
On the Galactic level surely it would be corps,army sized units at the least.
Forum:
Space Empires: IV & V
January 6th, 2007, 01:24 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod
Ready yet?
Forum:
Space Empires: IV & V
January 5th, 2007, 05:35 PM
Replies:
68
SEV Recommend?
Views:
9,334
Posted By
AAshbery76
Re: SEV Recommend?
I have both games but at the moment I'm finding SEV with balance mod much the better game.
Forum:
Space Empires: IV & V
January 1st, 2007, 10:40 PM
Replies:
2
OT: Defcon
Views:
997
Posted By
AAshbery76
Re: OT: Defcon
It's a very good game but lacks the staying power like 4X games have in my view.I played it for a few weeks and just have no urge to play it again.
Forum:
Space Empires: IV & V
December 31st, 2006, 10:57 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
I'm still getting the fleets split in the mod! Is this fixed in vanilla?
A few thing I've noticed by the A.I.The A.I seems to build fleets of the same size attack ships,does it not use mixed...
Forum:
Space Empires: IV & V
December 31st, 2006, 07:34 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
Another thing I have noticed with the balance mod is treaty's between the A.I's never go above trade agreements.My relations with the A.I's never go above indifferent.The relations settings need...
Forum:
Space Empires: IV & V
December 31st, 2006, 07:03 PM
Replies:
2
Ground combat mod for SEV?
Views:
1,554
Posted By
AAshbery76
Ground combat mod for SEV?
I thought someone was making a GC mod to replace the dreadful GC in SEV,any news about it?
Forum:
Space Empires: IV & V
December 31st, 2006, 06:30 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
Yes it was doing 180.
The plague bomb level 1 component report is also borked.It says
"Plague bombs create a Level[%LEVEL%]Plague"
Forum:
Space Empires: IV & V
December 31st, 2006, 03:51 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
I don't know if this is happening just in the your mod or also in vanilla.I'm finding the combat ends just before the A.I ships retreat to another hex.So you have another combat round straight after...
Forum:
Space Empires: IV & V
December 30th, 2006, 02:23 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
Does the A.I actually build a recon satellite on their planets?
Forum:
Space Empires: IV & V
December 28th, 2006, 05:38 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Improvements
It should work like it does in many other games.When a planet is out of sensor coverage it should stay marked as the last known owner and become a A.I target.This needs MM to programme it.This is how...
Forum:
Space Empires: IV & V
December 28th, 2006, 02:51 PM
Replies:
18
How similar is it to Galactic Civilizations II?
Views:
3,193
Posted By
AAshbery76
Re: How similar is it to Galactic Civilizations II
You should play the Startrek mod for GC2, it rocks.
Forum:
Space Empires: IV & V
December 28th, 2006, 02:50 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
The A.I needs to remember what planets other races own so they can attack.I can only remember because I write the details in system notes,the A.I can't.
This can only be fixed by Aarons...
Forum:
Space Empires: IV & V
December 27th, 2006, 11:28 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
The A.I seems to garrison its colonies after they build facilities.I would've thought the A.I should build some defence first.
Forum:
Space Empires: IV & V
December 25th, 2006, 08:28 PM
Replies:
18
How similar is it to Galactic Civilizations II?
Views:
3,193
Posted By
AAshbery76
Re: How similar is it to Galactic Civilizations II
Well I like both so......
Forum:
Space Empires: IV & V
December 25th, 2006, 07:41 PM
Replies:
18
How similar is it to Galactic Civilizations II?
Views:
3,193
Posted By
AAshbery76
Re: How similar is it to Galactic Civilizations II
The military side in SEV is huge jump compared to GC2,so yes get it.
Forum:
Space Empires: IV & V
December 24th, 2006, 03:40 PM
Replies:
30
OT: perfect tactical combat engine: footage here
Views:
2,188
Posted By
AAshbery76
Re: OT: perfect tactical combat engine: footage he
Nexus was great,get the game if you like RTT games.
Forum:
Space Empires: IV & V
December 21st, 2006, 05:32 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
AAshbery76
Re: Balance Mod Available for SE:V
An A.I empire that is at war with everybody, is just a weak A.I empire that will die early game.The Kra'hen were superpowered in IG2, ie cheating A.I.
Forum:
Space Empires: IV & V
December 20th, 2006, 10:05 PM
Replies:
18
OT: My movie for next year.
Views:
1,311
Posted By
AAshbery76
Re: OT: My movie for next year.
Michael Bay?
Showing results 1 to 25 of 153
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