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Search: Posts Made By: evan42
Forum: Space Empires: IV & V January 9th, 2001, 02:52 AM
Replies: 15
Views: 2,003
Posted By evan42
Re: Atmospheric conditions - what impact do they have?

Does better weather really help increasing the reproduction rate??

I would think that if the weather is bad outside, most people would prefer staying indoor. And they would try to do things to...
Forum: Space Empires: IV & V January 8th, 2001, 02:45 AM
Replies: 3
Views: 1,167
Posted By evan42
Re: Help! Newbie question about not getting research from AI players!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Denny:
When I agree to a TRADE ALLIANCE AND RESEARCH treaty, I'm not getting any of their research! Also, I...
Forum: Space Empires: IV & V January 8th, 2001, 02:35 AM
Replies: 93
Views: 9,203
Posted By evan42
Re: Compiled Questions/Bug List/Wish List

I also have a very small change that I think should be added.
It has nothing to do with the game balance or anything like that.
Currently, when I want to trasfer cargo between ships or planets,...
Forum: Space Empires: IV & V January 8th, 2001, 02:18 AM
Replies: 2
Views: 1,315
Posted By evan42
Re: Team Mode?!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cryptotec88:
Someone please answer me this question: When playing team mode with just me (1 human) and all...
Forum: Space Empires: IV & V January 7th, 2001, 11:45 PM
Replies: 2
Views: 1,306
Posted By evan42
Re: Take a look

It's a nice site.
But I think they already have a review for SE4. There is a link on the right hand side under "strategy" to "strategy gaming".

This link goes to strategy-gaming.com or something...
Forum: Space Empires: IV & V January 7th, 2001, 11:41 PM
Replies: 2
Views: 1,041
Posted By evan42
Re: Computer gaming world review

Ok, but make sure putting patches is still the top priority.
There are still too many bugs in the game that might scare away many potential buyers.
Forum: Space Empires: IV & V January 7th, 2001, 11:34 PM
Replies: 2
Views: 934
Posted By evan42
Re: AI Happiness

Maybe it's because it's more pratical?

No one (AI or human) will be fighting all the time. So, setting to peaceful will have the most to gain.
Forum: Space Empires: IV & V January 7th, 2001, 11:27 PM
Replies: 3
Views: 990
Posted By evan42
Re: Diplomacy Question

Some AIs are naturally hostile.
Some AIs do not even like the idea of "talking" to you. So, the more you talk, the worse it will get. So, just stay away from them, then maybe things will improve....
Forum: Space Empires: IV & V January 6th, 2001, 11:38 AM
Replies: 12
Views: 2,873
Posted By evan42
Re: Can\'t believe this...

Yes, I also have seem some reviews that call SE4 to have "good AI". Where? GamesDomain comes to mind.

I think I sent in an email protesting right after the 1st patch (v1.11?) came out.
They...
Forum: Space Empires: IV & V January 6th, 2001, 11:28 AM
Replies: 6
Views: 1,372
Posted By evan42
Re: Newborn race?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tomgs:
Since I like to play low tech or medium tech games most of the time saving the empire really messes up...
Forum: Space Empires: IV & V January 6th, 2001, 11:00 AM
Replies: 10
Views: 2,445
Posted By evan42
Re: Trading

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
wow, i have to test that. what a great way to deter an attacking fleet, have some of these escorts! ...
Forum: Space Empires: IV & V January 4th, 2001, 06:48 PM
Replies: 49
Views: 7,825
Posted By evan42
Re: POLL: Which mod would you prefer?

I am too a big fan of Babylon 5. I named my race in SE4 and Stars as FirstOnes.
I would love to see a full set of ships from B5.
Forum: Space Empires: IV & V January 4th, 2001, 06:26 PM
Replies: 2
Views: 1,192
Posted By evan42
Re: Importance of bridge, troop quarters, life support

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jowe01:
What is actually the importance of bridges, life support and crew quarters. As far as I have noticed,...
Forum: Space Empires: IV & V January 4th, 2001, 06:12 PM
Replies: 2
Views: 1,354
Posted By evan42
Re: Needs a Note field for ships...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cryptotec88:
I'm sure I am not the only one to have thought of this, but I haven't seen it mentioned. How many...
Forum: Space Empires: IV & V January 4th, 2001, 11:52 AM
Replies: 3
Views: 1,032
Posted By evan42
Re: Surrender

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Testa3945:
Alright I have a problem? My empire is doing well but as soon as a FORMER partnership empire...
Forum: Space Empires: IV & V January 4th, 2001, 11:11 AM
Replies: 7
Views: 1,399
Posted By evan42
Re: Your favorite racial makeup

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sessile:
Strength and Cunning and Political minimized.
Propulsion Experts (always).
Intelligence @ 120....
Forum: Space Empires: IV & V January 4th, 2001, 10:56 AM
Replies: 27
Views: 3,514
Posted By evan42
Re: FAQ...First 50 turns

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sessile:
I've delved into some more game modes and have decided on an alternate early strategy as a...
Forum: Space Empires: IV & V January 4th, 2001, 10:34 AM
Replies: 19
Views: 2,225
Posted By evan42
Re: Newbie question

I do not think it's that hard to invade planets with ground troops, as long as you have researched the techs required.

In case you don't know what's the tech required... you need "Troops" & "Troop...
Forum: Space Empires: IV & V January 2nd, 2001, 09:51 AM
Replies: 23
Views: 4,397
Posted By evan42
Re: Combat Initiative...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
Here's an idea... Why not require a ship that wants to retreat to put a minimum distance between it...
Forum: Space Empires: IV & V January 2nd, 2001, 03:14 AM
Replies: 23
Views: 4,397
Posted By evan42
Re: Combat Initiative...

Perhaps my original proposal of having a "fixed number of turns to retreat" can still be worked around by the attacker. But I think if we make some simple changes to it, it can still work.

You are...
Forum: Space Empires: IV & V January 1st, 2001, 11:16 AM
Replies: 23
Views: 4,397
Posted By evan42
Re: Combat Initiative...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Talenn:

Sure, you can always choose to defend the warp points but then why bother having the rest of the...
Forum: Space Empires: IV & V January 1st, 2001, 10:52 AM
Replies: 11
Views: 1,931
Posted By evan42
Re: Just Curious does anybody play multi-play?

Personally, I am still at the playing-against-AI stage. Plus, I currently do not have that much more free time to commit to a MP game of SE4.
Believe or not, I got mine almost 2 months ago (when...
Forum: Space Empires: IV & V January 1st, 2001, 10:44 AM
Replies: 6
Views: 2,326
Posted By evan42
Re: Question about shipping

It took mine 4 days... but because of the holiday, it could take more than a week for you.
Forum: Space Empires: IV & V January 1st, 2001, 10:40 AM
Replies: 29
Views: 3,962
Posted By evan42
Re: Laying Mines problem since new Patch, Bug?

Being a long time Stars player, I absolutely agree with Baron Munchausen on the mines. The mines in SE should be changed to a % chance of hitting mines, and the mines should decay over time.

If we...
Forum: Space Empires: IV & V December 31st, 2000, 01:32 PM
Replies: 27
Views: 3,514
Posted By evan42
Re: FAQ...First 50 turns

The very first thing I build will always be a bare-bone ship yard base. It's take 2 turns to complete.

Then I will build 1 colonizer on HW, and it takes 2 turns. And on the space yard, 1 scout...
Showing results 1 to 25 of 27

 
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