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Posts Made By:
brettben
Forum:
Space Empires: IV & V
November 28th, 2002, 04:44 AM
Replies:
10
Something broken with Kamikaze in new patch?
Views:
2,154
Posted By
brettben
Re: Something broken with Kamikaze in new patch?
Well, I restarted the game, and now it works like a charm! Dunno what I did.
Forum:
Space Empires: IV & V
November 28th, 2002, 02:06 AM
Replies:
10
Something broken with Kamikaze in new patch?
Views:
2,154
Posted By
brettben
Re: Something broken with Kamikaze in new patch?
I have the same problem in 1.78; dedicated attack ships (design type: attack ships) running to the far corners when set to a "ram" strategy. Here are the particulars:
Strategy: Primary - Ram,...
Forum:
Space Empires: IV & V
April 18th, 2002, 05:04 AM
Replies:
4
TDM Modpack request
Views:
905
Posted By
brettben
Re: TDM Modpack request
I had not thought of that. Thank you for bringing it to my attention.
Forum:
Space Empires: IV & V
April 17th, 2002, 11:52 PM
Replies:
4
TDM Modpack request
Views:
905
Posted By
brettben
Re: TDM Modpack request
Thanks for the reply, Mephisto. I'm sure you already knew this, but if I took the RacialTraits.txt from the modpack, and added a new trait, I cannot use the .emp files included with the mod. However,...
Forum:
Space Empires: IV & V
April 17th, 2002, 02:52 AM
Replies:
4
TDM Modpack request
Views:
905
Posted By
brettben
TDM Modpack request
Could the creators of this wonderful mod do me (and other modders) a favor? In the next Version, add about 10 or 20 blank entries to RacialTraits.txt, so I can avoid having to recreate .emp files...
Forum:
Space Empires: IV & V
October 26th, 2001, 03:46 AM
Replies:
2
Another possible 1.49 bug
Views:
1,253
Posted By
brettben
Re: Another possible 1.49 bug
Nailed it again, Will! Maybe I should read the history file a bit more before asking stupid questions!
BMB
Forum:
Space Empires: IV & V
October 26th, 2001, 03:38 AM
Replies:
15
Possible bug in 1.49?
Views:
2,073
Posted By
brettben
Re: Possible bug in 1.49?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Unless, of course, if your atmosphere type is "None", then you can't change a Gas Giant, but could change huge-size rock or ice...
Forum:
Space Empires: IV & V
October 26th, 2001, 03:30 AM
Replies:
15
Possible bug in 1.49?
Views:
2,073
Posted By
brettben
Re: Possible bug in 1.49?
While it may be the case that only one works (was trying to see if more would speed up the process, no progress), I put five in the queue for each giant planet, with the conVersion taking place while...
Forum:
Space Empires: IV & V
October 26th, 2001, 03:27 AM
Replies:
2
Another possible 1.49 bug
Views:
1,253
Posted By
brettben
Another possible 1.49 bug
For some reason, ships over a planet with a shipyard do not show up in the Scrap/Analyze/Mothball window if they are in a fleet. Take it out of the fleet, and it's fine. Am I going crazy, or do I...
Forum:
Space Empires: IV & V
October 26th, 2001, 03:04 AM
Replies:
15
Possible bug in 1.49?
Views:
2,073
Posted By
brettben
Possible bug in 1.49?
I've built five Atompspheric Converter III's on a giant Hydrogen, at eight turns each. It's been at least ten turns since the Last one was completes, no conVersion yet, still hydrogen. This is in a...
Forum:
Space Empires: IV & V
August 25th, 2001, 02:52 AM
Replies:
11
SE4 development tools
Views:
2,323
Posted By
brettben
Re: SE4 development tools
Okay, as it seems some responses come from people with programming experience, what would YOU use if you had written SE4, one that would give you the best quality product in shortest amount of time...
Forum:
Space Empires: IV & V
August 24th, 2001, 03:58 AM
Replies:
11
SE4 development tools
Views:
2,323
Posted By
brettben
Re: SE4 development tools
Got a reply from Aaron to my query, SE4 was written entirely in Delphi 4.0., graphics generated with Truespace and Photoshop.
Forum:
Space Empires: IV & V
August 24th, 2001, 01:49 AM
Replies:
11
SE4 development tools
Views:
2,323
Posted By
brettben
SE4 development tools
Does anyone know what language/tools Aaron used to develop SE4?
Forum:
Space Empires: IV & V
August 11th, 2001, 09:08 PM
Replies:
6
FIle Access Bug
Views:
1,319
Posted By
brettben
FIle Access Bug
Suddenly have a problems with SE4, whenever I start ANY game, hit the end turn button, and it locks up with a "File Access Denied" message. Even did a complete reinstall, same problem. Anyone have...
Forum:
Space Empires: IV & V
June 13th, 2001, 07:47 AM
Replies:
6
Ultimate Ship Design
Views:
772
Posted By
brettben
Ultimate Ship Design
I know there was a similar thread a while back, but what I want to know, if you had access to a) all racial tech areas and b) no maintenance, design your ultimate dreadnought.
Forum:
Space Empires: IV & V
May 31st, 2001, 09:16 PM
Replies:
12
VechicleSize.txt idea...
Views:
2,048
Posted By
brettben
Re: VechicleSize.txt idea...
I will try to post my modified vehiclesize.txt file this weekend (not at my computer until then). As for the ModPack races, I reckon I will have to email them and get their permission to post their...
Forum:
Space Empires: IV & V
May 31st, 2001, 07:49 AM
Replies:
12
VechicleSize.txt idea...
Views:
2,048
Posted By
brettben
Re: VechicleSize.txt idea...
I know you are talking about changing the way the file works, but as for getting those extra ship pitures in your game, I expanded on an idea posted here awhile back. I make copies of the entry for...
Forum:
Space Empires: IV & V
May 25th, 2001, 07:15 AM
Replies:
5
Anyone thought about doing a Taelon ship set?
Views:
1,273
Posted By
brettben
Re: Anyone thought about doing a Taelon ship set?
There is a 3D Taelon shuttle you can download in Lightwave (LWO) fortmat at http://www.quantumss.freeserve.co.uk/
Forum:
Space Empires: IV & V
May 18th, 2001, 12:29 AM
Replies:
21
Pirates & Nomads update
Views:
3,149
Posted By
brettben
Re: Pirates & Nomads update
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
P&N v1.6 will give you the ability to use solar sails without main engines, giving ships with...
Forum:
Space Empires: IV & V
May 6th, 2001, 10:56 PM
Replies:
7
ModPack Bug?
Views:
1,352
Posted By
brettben
Re: ModPack Bug?
Here is the save game (I hope it uploaded right), I've modded settings.txt for 254 systems and the default ship/unit max's to 5000. I was playing with the Sharlon shipset off of USY.
Motlee: Yes,...
Forum:
Space Empires: IV & V
May 6th, 2001, 06:59 PM
Replies:
7
ModPack Bug?
Views:
1,352
Posted By
brettben
ModPack Bug?
Been playing the latest ModPack (without the minor tweak published on 1 May) on v1.35. Have not been able to finish a game. Played two games, with all the ModPack races activated. In each game...
Forum:
Space Empires: IV & V
May 3rd, 2001, 07:23 AM
Replies:
12
Having multiple fleets attack at once
Views:
1,859
Posted By
brettben
Re: Having multiple fleets attack at once
Chewy, I've noticed when two AI controlled fleets attack from different sectors, the strat combat screen will show the fleets on the appropriate sides of the screen. So, you may be able to do this if...
Forum:
Space Empires: IV & V
April 7th, 2001, 03:57 AM
Replies:
6
Range Check Error
Views:
1,318
Posted By
brettben
Re: Range Check Error
Tampa, there were LOTS o' units in the game. Matter of fact, when I was playing against the Colonials only, I noticed on the scoreboard that they had OVER 5000 units! Did not think that was possible....
Forum:
Space Empires: IV & V
April 7th, 2001, 01:46 AM
Replies:
6
Range Check Error
Views:
1,318
Posted By
brettben
Re: Range Check Error
I'm getting Range Check Errors using my own custom shipset, on SEIV 1.30 against ModPack 1.70 with Daynarr's culture and system mods. No other mods. My ships are equipped with DUC V's ONLY. I'm...
Forum:
Space Empires: IV & V
December 31st, 2000, 08:50 AM
Replies:
36
Ring and Sphereworlds
Views:
5,444
Posted By
brettben
Re: Ring and Sphereworlds
I'm now past 1600 turns on my first SE IV 1.19 game (continued after the tutorial). I own just two adjacent systems (which I have closed all access to), completed my research tree, and have built two...
Showing results 1 to 25 of 25
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