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Search: Posts Made By: Bluecher
Forum: Space Empires: IV & V January 13th, 2002, 03:06 PM
Replies: 4
Views: 1,157
Posted By Bluecher
Re: Deathstalkers Full Modd, Version 1.2

OK.

I´ve actually RTFM now.

As suggested I´ve copied the tdm races in this mod. Together with this cool mountmod I have it really kicks a** .
Forum: Space Empires: IV & V January 12th, 2002, 03:15 PM
Replies: 4
Views: 1,157
Posted By Bluecher
Re: Deathstalkers Full Modd, Version 1.2

Hi,

this mod is really great. Nice addition of shipclasses and techs. Racespecific shiptechs also.

But one thing irks me - sometimes some of the computer races showed up doubled ( two red...
Forum: Space Empires: IV & V January 10th, 2002, 06:31 PM
Replies: 4
Views: 1,157
Posted By Bluecher
Re: Deathstalkers Full Modd, Version 1.2

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Deathstalker:
bump<hr></blockquote>

Actually I´m using it. Its quite nice so far.

Umm, if I choose my...
Forum: Space Empires: IV & V June 7th, 2001, 04:52 PM
Replies: 25
Views: 2,445
Posted By Bluecher
Re: Technology Research Suggestions

... delurking ...

Aint it possible to modularize the different new techareas ?

In that way that anyone can submit a techarea to you and you pack them all ?

Though I´ve never modded anything,...
Forum: Space Empires: IV & V May 13th, 2001, 01:35 AM
Replies: 110
Views: 11,021
Posted By Bluecher
Re: Devnullmod

Ok, I checked it again . In the design screen my fast courier has eight Q1 engines and one solarsail 2. Should move 13 , moves in reality 7 .

Ive attached the savegame, if you want to look into...
Forum: Space Empires: IV & V May 11th, 2001, 05:19 PM
Replies: 110
Views: 11,021
Posted By Bluecher
Re: Devnullmod

Q : I´ve build some fast couriers with eight quantumengines II and a solarsailII. The ship will not move more than seven fields instead sumthing above ten.

Is this ok ?

Very nice mod with some...
Forum: Space Empires: IV & V May 10th, 2001, 05:32 PM
Replies: 110
Views: 11,021
Posted By Bluecher
Re: Devnullmod

Very nice Devnullicus,

I´ve played your Mod for four and a half hours straight. Awesome work.

Give this man a virtual beer ...
Forum: Space Empires: IV & V March 20th, 2001, 10:39 PM
Replies: 35
Views: 4,296
Posted By Bluecher
Re: The Rage Collective Version 1.0

Hi Kodiak,

I´m in the first half in a game with three AI races against me. I´ve used 3000 racepoints and used the Sergetti3000, the Xichung3000 anf the Rage 3000. I´m second, the Rage are first,...
Forum: Space Empires: IV & V March 19th, 2001, 07:22 PM
Replies: 27
Views: 3,239
Posted By Bluecher
Re: New weapons help document & HTML template

Hi raynor and coldsteel,

this is really good work. And an Index is a good idea.

Very nice ...
Forum: Space Empires: IV & V January 29th, 2001, 11:18 PM
Replies: 25
Views: 2,642
Posted By Bluecher
Re: Man, this game is great ...

Hi all,

well, I´m sorry for my terrible spelling skillz ... Director Tsaarx is right .

Xiati and Bobroba are the races.

Ummm and I forgot to mention that I installed this :
...
Forum: Space Empires: IV & V January 29th, 2001, 08:55 PM
Replies: 25
Views: 2,642
Posted By Bluecher
Man, this game is great ...

hi all,

I´m using 1.19 with the modpack 1.0 and it kicks my a** . Very nice ...

Large Cluster, ten races, only met the Balboar and the Xianthi. The Xianthi and my race are at war since turn...
Forum: Space Empires: IV & V January 4th, 2001, 01:25 PM
Replies: 14
Views: 1,777
Posted By Bluecher
Re: Logistic for my carriergroup

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
Have you tried sending a space yard ship along with them and having it build new fighters in the field?...
Forum: Space Empires: IV & V January 3rd, 2001, 07:56 PM
Replies: 14
Views: 1,777
Posted By Bluecher
Re: Logistic for my carriergroup

Thanks guys ...

Will try your tips. BTW, is it possible that ships "lose" their orders ? I dont mean the order snafu from the intelligence.
Forum: Space Empires: IV & V January 2nd, 2001, 06:49 PM
Replies: 14
Views: 1,777
Posted By Bluecher
Re: Logistic for my carriergroup

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Mako:
That is an idea I have never thought of. As far as I know, that would work. You would have to keep from...
Forum: Space Empires: IV & V January 2nd, 2001, 05:08 PM
Replies: 14
Views: 1,777
Posted By Bluecher
Logistic for my carriergroup

Hi all,

first, I love this game, I´ve ordered it from germany for 60 bucks, and its worth every cent. Its really DEEP. The mods of people like Mephisto and others are awesome. Great work.

See,...
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