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Showing results 1 to 15 of 15
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Posts Made By:
Bluecher
Forum:
Space Empires: IV & V
January 13th, 2002, 03:06 PM
Replies:
4
Deathstalkers Full Modd, Version 1.2
Views:
1,157
Posted By
Bluecher
Re: Deathstalkers Full Modd, Version 1.2
OK.
I´ve actually RTFM now.
As suggested I´ve copied the tdm races in this mod. Together with this cool mountmod I have it really kicks a** .
Forum:
Space Empires: IV & V
January 12th, 2002, 03:15 PM
Replies:
4
Deathstalkers Full Modd, Version 1.2
Views:
1,157
Posted By
Bluecher
Re: Deathstalkers Full Modd, Version 1.2
Hi,
this mod is really great. Nice addition of shipclasses and techs. Racespecific shiptechs also.
But one thing irks me - sometimes some of the computer races showed up doubled ( two red...
Forum:
Space Empires: IV & V
January 10th, 2002, 06:31 PM
Replies:
4
Deathstalkers Full Modd, Version 1.2
Views:
1,157
Posted By
Bluecher
Re: Deathstalkers Full Modd, Version 1.2
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Deathstalker:
bump<hr></blockquote>
Actually I´m using it. Its quite nice so far.
Umm, if I choose my...
Forum:
Space Empires: IV & V
June 7th, 2001, 04:52 PM
Replies:
25
Technology Research Suggestions
Views:
2,445
Posted By
Bluecher
Re: Technology Research Suggestions
... delurking ...
Aint it possible to modularize the different new techareas ?
In that way that anyone can submit a techarea to you and you pack them all ?
Though I´ve never modded anything,...
Forum:
Space Empires: IV & V
May 13th, 2001, 01:35 AM
Replies:
110
Devnullmod
Views:
11,021
Posted By
Bluecher
Re: Devnullmod
Ok, I checked it again . In the design screen my fast courier has eight Q1 engines and one solarsail 2. Should move 13 , moves in reality 7 .
Ive attached the savegame, if you want to look into...
Forum:
Space Empires: IV & V
May 11th, 2001, 05:19 PM
Replies:
110
Devnullmod
Views:
11,021
Posted By
Bluecher
Re: Devnullmod
Q : I´ve build some fast couriers with eight quantumengines II and a solarsailII. The ship will not move more than seven fields instead sumthing above ten.
Is this ok ?
Very nice mod with some...
Forum:
Space Empires: IV & V
May 10th, 2001, 05:32 PM
Replies:
110
Devnullmod
Views:
11,021
Posted By
Bluecher
Re: Devnullmod
Very nice Devnullicus,
I´ve played your Mod for four and a half hours straight. Awesome work.
Give this man a virtual beer ...
Forum:
Space Empires: IV & V
March 20th, 2001, 10:39 PM
Replies:
35
The Rage Collective Version 1.0
Views:
4,296
Posted By
Bluecher
Re: The Rage Collective Version 1.0
Hi Kodiak,
I´m in the first half in a game with three AI races against me. I´ve used 3000 racepoints and used the Sergetti3000, the Xichung3000 anf the Rage 3000. I´m second, the Rage are first,...
Forum:
Space Empires: IV & V
March 19th, 2001, 07:22 PM
Replies:
27
New weapons help document & HTML template
Views:
3,239
Posted By
Bluecher
Re: New weapons help document & HTML template
Hi raynor and coldsteel,
this is really good work. And an Index is a good idea.
Very nice ...
Forum:
Space Empires: IV & V
January 29th, 2001, 11:18 PM
Replies:
25
Man, this game is great ...
Views:
2,642
Posted By
Bluecher
Re: Man, this game is great ...
Hi all,
well, I´m sorry for my terrible spelling skillz ... Director Tsaarx is right .
Xiati and Bobroba are the races.
Ummm and I forgot to mention that I installed this :
...
Forum:
Space Empires: IV & V
January 29th, 2001, 08:55 PM
Replies:
25
Man, this game is great ...
Views:
2,642
Posted By
Bluecher
Man, this game is great ...
hi all,
I´m using 1.19 with the modpack 1.0 and it kicks my a** . Very nice ...
Large Cluster, ten races, only met the Balboar and the Xianthi. The Xianthi and my race are at war since turn...
Forum:
Space Empires: IV & V
January 4th, 2001, 01:25 PM
Replies:
14
Logistic for my carriergroup
Views:
1,777
Posted By
Bluecher
Re: Logistic for my carriergroup
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
Have you tried sending a space yard ship along with them and having it build new fighters in the field?...
Forum:
Space Empires: IV & V
January 3rd, 2001, 07:56 PM
Replies:
14
Logistic for my carriergroup
Views:
1,777
Posted By
Bluecher
Re: Logistic for my carriergroup
Thanks guys ...
Will try your tips. BTW, is it possible that ships "lose" their orders ? I dont mean the order snafu from the intelligence.
Forum:
Space Empires: IV & V
January 2nd, 2001, 06:49 PM
Replies:
14
Logistic for my carriergroup
Views:
1,777
Posted By
Bluecher
Re: Logistic for my carriergroup
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Mako:
That is an idea I have never thought of. As far as I know, that would work. You would have to keep from...
Forum:
Space Empires: IV & V
January 2nd, 2001, 05:08 PM
Replies:
14
Logistic for my carriergroup
Views:
1,777
Posted By
Bluecher
Logistic for my carriergroup
Hi all,
first, I love this game, I´ve ordered it from germany for 60 bucks, and its worth every cent. Its really DEEP. The mods of people like Mephisto and others are awesome. Great work.
See,...
Showing results 1 to 15 of 15
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