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Posts Made By:
Atreidi
Forum:
Scenarios, Maps and Mods
October 16th, 2010, 09:13 PM
Replies:
16
Mod:
MA Nation : Atreus, Curse of the Gods
Views:
7,720
Posted By
Atreidi
Re: MA Nation : Atreus, Curse of the Gods
Any comments or suggestions for this nation. Its been a while that I don't check back on the forums. :D
Forum:
Scenarios, Maps and Mods
May 16th, 2010, 01:28 AM
Replies:
11
Moding a Goneberserk Unit..
Views:
3,566
Posted By
Atreidi
Re: Moding a Goneberserk Unit..
I see... There must be a way to do it. There is an item that gives you the goneberserk skill upon equipment. Would there be a way to script it into a commander or unit through that item perhaps?
Forum:
Scenarios, Maps and Mods
May 15th, 2010, 10:58 PM
Replies:
11
Moding a Goneberserk Unit..
Views:
3,566
Posted By
Atreidi
Re: Moding a Goneberserk Unit..
Touch of madness selfinflicts the caster?
Forum:
Scenarios, Maps and Mods
May 15th, 2010, 12:33 PM
Replies:
11
Moding a Goneberserk Unit..
Views:
3,566
Posted By
Atreidi
Moding a Goneberserk Unit..
How can I create a unit that has goneberserk from the start of battle?
Is there a unit I can copy stats from?
Forum:
Scenarios, Maps and Mods
May 3rd, 2010, 02:29 PM
Replies:
97
Modding tips and tricks
Views:
21,903
Posted By
Atreidi
Re: Modding tips and tricks
,,,,,,,,,,,, :(
Forum:
Scenarios, Maps and Mods
May 3rd, 2010, 08:17 AM
Replies:
97
Modding tips and tricks
Views:
21,903
Posted By
Atreidi
Re: Modding tips and tricks
How do I script a ritual that will summon a random commander from a list?
Do I just add more #damage commands for each different commander I want to be included in the random list? Is there a...
Forum:
Scenarios, Maps and Mods
April 27th, 2010, 02:43 PM
Replies:
9
Blood Vengance
Views:
2,258
Posted By
Atreidi
Re: Blood Vengance
When you cast Blood Vengeance, does the Blood level of the mage influence how many levels of Blood Vengeance you get? Or is it just standard +1?
Forum:
Dominions 3: The Awakening
April 27th, 2010, 02:30 PM
Replies:
15
Slow performance
Views:
3,551
Posted By
Atreidi
Re: Slow performance
I'll give it a try. Tnx.
Forum:
Dominions 3: The Awakening
April 27th, 2010, 01:42 PM
Replies:
15
Slow performance
Views:
3,551
Posted By
Atreidi
Re: Slow performance
Thanks for the tip. But I am certain this is not a hardware or CPU power capacity problem. At this point I already know what kind of dominions game sizes my computer can handle. This happens even in...
Forum:
Dominions 3: The Awakening
April 27th, 2010, 10:24 AM
Replies:
15
Slow performance
Views:
3,551
Posted By
Atreidi
Re: Slow performance
This same thing happens to me periodically in SP games bigger than 400 Probs. Is there any way to rescue the game? I would hate to abandon it so many turns into it.
Forum:
Dominions 3: The Awakening
April 20th, 2010, 03:53 PM
Replies:
39
Favourite Wishes
Views:
10,259
Posted By
Atreidi
Re: Favourite Wishes
Can you wish for a user created commander from a mod?
Forum:
Dominions 3: The Awakening
April 19th, 2010, 05:43 PM
Replies:
22
GoH
Views:
5,952
Posted By
Atreidi
Re: GoH
How about Immortals?
Forum:
Dominions 3: The Awakening
April 19th, 2010, 04:21 PM
Replies:
22
GoH
Views:
5,952
Posted By
Atreidi
Re: GoH
But, I wana! :(
Forum:
Scenarios, Maps and Mods
April 19th, 2010, 04:03 PM
Replies:
4
Map:
Arena II
Views:
7,110
Posted By
Atreidi
Re: Arena II
Great map! Tnx.
Will there be an Arena III?
With more provinces perhaps! :)
Forum:
Scenarios, Maps and Mods
April 19th, 2010, 03:58 PM
Replies:
60
Mod:
EA Nation: Atreus, Rise of the Dragon Emperor
Views:
19,036
Posted By
Atreidi
Re: EA Nation: Atreus, Rise of the Dragon Emperor
Patch 1.07 FINAL
-Fixed a couple of issues with the martial arts armors
-Added a small Martial Arts parry effect to most units (they were too squishy)
-Fixed some protection/defense...
Forum:
Scenarios, Maps and Mods
April 19th, 2010, 03:52 PM
Replies:
16
Mod:
MA Nation : Atreus, Curse of the Gods
Views:
7,720
Posted By
Atreidi
Re: MA Nation : Atreus, Curse of the Gods
Patch 1.03 FINAL
General Balance fix.
Fixed gcost and rcost of most Capital only units.
Improved AI efficiency with cost fixes.
Fixed units secondshapes.
Forum:
Dominions 3: The Awakening
April 19th, 2010, 01:31 PM
Replies:
22
GoH
Views:
5,952
Posted By
Atreidi
Re: GoH
Can the effects of items such as eye of aiming, crystal heart, eye of the void and the such be cured? I dont know if it was my imagination but I think I had a lost eye affliction from the eye of...
Forum:
Dominions 3: The Awakening
April 16th, 2010, 12:02 AM
Replies:
10
Info:
Nagot gick fell! build: bad f
Views:
3,880
Posted By
Atreidi
Re: Nagot gick fell! build: bad f
:confused: I hope not. It will suck if the game crashes again once I'm in turn 250. :(
Forum:
Dominions 3: The Awakening
April 15th, 2010, 11:16 AM
Replies:
10
Info:
Nagot gick fell! build: bad f
Views:
3,880
Posted By
Atreidi
Re: Nagot gick fell! build: bad f
I removed the #uwfort 14 and #deepfort 14 commands from the non-UW nations and there has not been a problem. This might have been the problem.
Forum:
Dominions 3: The Awakening
April 14th, 2010, 03:05 PM
Replies:
10
Info:
Nagot gick fell! build: bad f
Views:
3,880
Posted By
Atreidi
Re: Nagot gick fell! build: bad f
How do I do this?
Where do I add the -dd?
How were will I find the debug files?
Another question. I created a couple of mod nations that are NOT UW nations, yet I do have the #uwfort 14 and...
Forum:
Dominions 3: The Awakening
April 14th, 2010, 02:27 PM
Replies:
10
Info:
Nagot gick fell! build: bad f
Views:
3,880
Posted By
Atreidi
Nagot gick fell! build: bad f
Any of you know what this means?
I've had to restart a couple of games now because this Error appears after a 20 - 30 turns into a game. It might be one of the mods I've created or added but which...
Forum:
Dominions 3: The Awakening
April 11th, 2010, 12:58 AM
Replies:
39
Favourite Wishes
Views:
10,259
Posted By
Atreidi
Re: Favourite Wishes
Yup rather get a seraph :)
Forum:
Dominions 3: The Awakening
April 10th, 2010, 06:07 PM
Replies:
39
Favourite Wishes
Views:
10,259
Posted By
Atreidi
Re: Favourite Wishes
Isn't Grigori a better S5 hero? Hes got Blood 4 and Priest 3...
Forum:
Scenarios, Maps and Mods
April 10th, 2010, 09:48 AM
Replies:
32
Wishlist:
Mod that disables all recruitable units - All Commander/Summons/PD Mod...
Views:
7,424
Posted By
Atreidi
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
But.... :(
Yea. It makes sense. I am probably asking too much from the AI. The AI even has problems handling Ashen Empire.
Forum:
Scenarios, Maps and Mods
April 10th, 2010, 01:09 AM
Replies:
32
Wishlist:
Mod that disables all recruitable units - All Commander/Summons/PD Mod...
Views:
7,424
Posted By
Atreidi
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
The mp game would be easy to do but I only play SP. :(
Units turning up via other means would be cool and the redokulous resource cost could work too.
Showing results 1 to 25 of 246
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