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Posts Made By:
Gregstrom
Forum:
Dominions 3: The Awakening
August 15th, 2011, 02:50 PM
Replies:
139
Illwinter's next project
Views:
37,175
Posted By
Gregstrom
Re: Illwinter's next project
One word: Woohoo!
Forum:
Star Legacy
May 31st, 2011, 05:36 PM
Replies:
12
Races
Views:
15,632
Posted By
Gregstrom
Re: Races
I'm not sure I agree with your numbers there. Besides which, there's quite a difference between acute doses of radiation and environmental exposure. And comparisons between terrestrial organisms...
Forum:
Star Legacy
May 28th, 2011, 07:26 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,976
Posted By
Gregstrom
Re: High level design thoughts
Just realised I never put what I'd like to see into this thread.
I'd like a game with a great depth of tech tree, so that you could go from something near current technology to the very heights...
Forum:
Star Legacy
May 28th, 2011, 07:02 PM
Replies:
12
Races
Views:
15,632
Posted By
Gregstrom
Re: Races
How much effect would some of these things actually have on gameplay from the player's perspective? Okay, a race that lived in a corrosive or caustic atmosphere might rely on ceramics rather than...
Forum:
Star Legacy
May 26th, 2011, 08:33 AM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,976
Posted By
Gregstrom
Re: High level design thoughts
By the way, I'm not part of the dev team. I just like discussing the game.
Forum:
Star Legacy
May 25th, 2011, 05:52 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,976
Posted By
Gregstrom
Re: High level design thoughts
I like that idea, as it adds to strategic choices in the game. Perhaps the choices should be something in the line of 'I can research this weapon tech at the expense of closing this area of...
Forum:
Star Legacy
May 24th, 2011, 04:15 PM
Replies:
43
Planets and Resources
Views:
34,213
Posted By
Gregstrom
Re: Planets and Resources
After further thought, why not abstract asteroid belts somewhat? Treat a beltas a single location with effectively unlimited space, but with costs being very different from planets.
They'd start...
Forum:
Star Legacy
May 24th, 2011, 03:50 PM
Replies:
43
Planets and Resources
Views:
34,213
Posted By
Gregstrom
Re: Planets and Resources
With asteroids, surface area would presumably include the interior - thus the possibility of fitting a whole lot of stuff inside an asteroid. They're easier to hollow out than planets are :)
Forum:
Star Legacy
May 24th, 2011, 03:47 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,976
Posted By
Gregstrom
Re: High level design thoughts
A lot of games with component level ship design have some of that. Stars! had nice efficient slower engines coexisting with fast thirsty ones.
Forum:
Star Legacy
May 22nd, 2011, 02:19 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,976
Posted By
Gregstrom
Re: High level design thoughts
Infrastructure upgrade costs? MOO1 had those.
Forum:
Star Legacy
May 22nd, 2011, 02:18 PM
Replies:
43
Planets and Resources
Views:
34,213
Posted By
Gregstrom
Re: Planets and Resources
Realistically, a pretty large number. A hollowed out asteroid of decent size (20+ km radius? The solar system has thousands in this size bracket, I believe) could readily hold a population of some...
Forum:
Star Legacy
May 11th, 2011, 02:56 PM
Replies:
43
Planets and Resources
Views:
34,213
Posted By
Gregstrom
Re: Planets and Resources
Well, why not have a generic 'asteroid base' colony that can be fitted into unused parts of a solar system? That way, the game only has to represent planets, gas giants etc. You could have...
Forum:
Star Legacy
May 11th, 2011, 02:44 PM
Replies:
54
Wishlist:
High level design thoughts
Views:
44,976
Posted By
Gregstrom
Re: High level design thoughts
Re: Specialisation.
I'm not sure tech levels decrease in cost in RL. Maybe in relative cost, but probably not in absolute terms. Did creating the steam engine cost more money than the jet engine? ...
Forum:
Star Legacy
April 20th, 2011, 03:40 PM
Replies:
36
Off Topic Thread
Views:
31,805
Posted By
Gregstrom
Re: Off Topic Thread
I don't think that necessarily makes you amateurs (Elemental?). Also, there wouldn't have been so much interesting discussion if the design documentation was complete.
Forum:
Dominions 3: The Awakening
April 19th, 2011, 11:46 AM
Replies:
7
Dominions 3 Oddity
Views:
2,444
Posted By
Gregstrom
Re: Dominions 3 Oddity
Windows 7?
Forum:
Dominions 3: The Awakening
February 12th, 2011, 12:51 AM
Replies:
27
Monthly site searching
Views:
5,340
Posted By
Gregstrom
Re: Monthly site searching
What version are you running?
Forum:
Scenarios, Maps and Mods
February 7th, 2011, 08:10 AM
Replies:
8
Mod:
4 Pretenders
Views:
2,828
Posted By
Gregstrom
Re: 4 Pretenders
PPS: Remember that if you create two units with the same name, the one with the lower unitID is the one that gets wished up.
Forum:
Dominions 3: The Awakening
January 14th, 2011, 05:00 PM
Replies:
42
Anyway to disable "e" button?
Views:
9,290
Posted By
Gregstrom
Re: Anyway to disable "e" button?
Waah.
Forum:
Dominions 3: The Awakening
December 20th, 2010, 07:52 AM
Replies:
59
Trying to improve my MA Abyssia Pretender Design
Views:
10,467
Posted By
Gregstrom
Re: Trying to improve my MA Abyssia Pretender Design
[QUOTE=Squirrelloid;766564]Attack damage is all well and good if you can *hit* anything, which given all their attacks are at 10, QUOTE]
10 +3 for berserk + up to 3 for heat +2 against shields. ...
Forum:
Dominions 3: The Awakening
December 12th, 2010, 05:55 PM
Replies:
27
skelliespam
Views:
4,603
Posted By
Gregstrom
Re: skelliespam
And ofc spamming out H1 indy priests can work well.
Forum:
Dominions 3: The Awakening
December 10th, 2010, 02:27 PM
Replies:
67
OT: Master of Magic unofficial patch v1.40f
Views:
32,274
Posted By
Gregstrom
Re: OT: Master of Magic unofficial patch v1.40f
This thread is for the real MoM. Elemental? Pah! It's a mere shadow of the Real Thing :D
Forum:
Scenarios, Maps and Mods
December 1st, 2010, 10:06 AM
Replies:
29
Mod:
Inuk, Land of Ice and Spirits
Views:
7,891
Posted By
Gregstrom
Re: Inuk, Land of Ice and Spirits
I was under the impression that negative reinvig never gaused hit point damage - at least, it doesn't hurt Clockwork Horrors.
Forum:
Multiplayer and AARs
November 18th, 2010, 05:06 PM
Replies:
0
Perma-subs wanted.
Views:
1,226
Posted By
Gregstrom
Perma-subs wanted.
I'm somewhat burned out, and so I'd like to get subs in for my current games so I can take a break from Dom3 for a while.
Said games are:
Mistletoe: If you ever wondered what the late, late...
Forum:
Multiplayer and AARs
November 14th, 2010, 07:07 AM
Replies:
43
MP:
Small slow streamlands for busy newb parents (running)
Views:
10,793
Posted By
Gregstrom
Re: Small slow streamlands for busy newb parents (running)
Hm, yes. I'm currently a bit burned out on Dom3 and my motivation is rather low, so sorry about the interruption to normal service.
Forum:
Dominions 3: The Awakening
November 14th, 2010, 06:24 AM
Replies:
6
Jervellan Wall
Views:
2,048
Posted By
Gregstrom
Re: Jervellan Wall
I suspect he means Sage, not Mage. And the site would probably be the Library if that's the case.
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