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Old May 25th, 2011, 05:52 PM
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Gregstrom Gregstrom is offline
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Default Re: High level design thoughts

I like that idea, as it adds to strategic choices in the game. Perhaps the choices should be something in the line of 'I can research this weapon tech at the expense of closing this area of stardrive research'. That way it's harder to min/max than a choice between two different guns.
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Old May 26th, 2011, 06:17 AM

Central_Speaker_Dan Central_Speaker_Dan is offline
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Smile Re: High level design thoughts

Ideally, nearly every tech, in some small way, would effect nearly every other tech.
I know that this is a hell of a lot of work to do at this late stage and may well need mass reconstruction of the tech tree/s and total re-balancing so you don't need to work your socks off trying to fulfil the concept.

Had I known of this sooner I would have posted and it would have saved you a very large amount of work (depending on how far you actually are).

Anyway, I am very pleased that you like the idea.
Good luck and thank you,
Dan.
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