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Showing results 1 to 25 of 49
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Posts Made By:
charliecooper
Forum:
Scenarios and Mods
October 26th, 2008, 03:05 AM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Re: Star Wars Mod - continued
OK, I have uploaded Rebel Alliance v1.62.
I've made some changes.
I have cleaned the code and reloaded the standard map information, instead of the larger maps I was using before.
Also, I...
Forum:
Scenarios and Mods
September 10th, 2008, 12:13 AM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Re: Star Wars Mod - continued
I am not able to reproduce the problems you are experiencing.
I will make the previously posted changes, when I have more time.
Forum:
Scenarios and Mods
August 25th, 2008, 02:45 AM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Re: Star Wars Mod - continued
Can you be specific about when it crashes?
Is it at a specific place on the map?
A specific point, when the game is loading?
Are you having other problems?
(I am not experiencing any crashes,...
Forum:
Scenarios and Mods
July 18th, 2008, 08:15 PM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Re: Star Wars Mod - continued
1) I didn't see anything that was preventing the X-Wings from being effective. The difference between the Z-95's and the X-Wings is a computer system and photon torpedoes, which is identical to the...
Forum:
Scenarios and Mods
June 18th, 2008, 06:02 PM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Re: Star Wars Mod - continued
Yeah, the music can do that. I couldn't find anything else.
Originally, I was only going to have that music playing when the Episode IV and Episode VI Death Stars were in battles, but I couldn't...
Forum:
Scenarios and Mods
May 2nd, 2008, 04:43 AM
Replies:
11
scrugug.ogg?
Views:
5,750
Posted By
charliecooper
Re: scrugug.ogg?
That is what I did with several sound files in the Star Wars mod.
I had to silence them so that the Star Wars themed sounds would come through better.
Forum:
Scenarios and Mods
April 23rd, 2008, 09:40 AM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Re: Star Wars Mod - continued
I have attached the v1.60 of the Star Wars mod.
I have added some music, an item or two, a major quest, and the Hutt race.
Once in a while, I would find a star system without a name, but I...
Forum:
Scenarios and Mods
March 2nd, 2008, 04:32 AM
Replies:
3
Mod Banner
Views:
4,290
Posted By
charliecooper
Re: Mod Banner
That worked!
I can't believe it was that easy. It has been nagging on me ever since I started this project.
Thank you very much.
Forum:
Scenarios and Mods
February 29th, 2008, 11:05 PM
Replies:
3
Mod Banner
Views:
4,290
Posted By
charliecooper
Mod Banner
I just can't figure-out why I can't use this banner. Whenever I load it, all of the color is scrambled.
I am hoping one of you can find where the problem is located.
Please let me know.
Forum:
Scenarios and Mods
February 28th, 2008, 12:33 AM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
58,334
Posted By
charliecooper
Re: Mod: EWW: Recombobulator
If the core of this game just changed a little or included a few more options, it could open so many more possibilities.
I will wait.
Forum:
Scenarios and Mods
February 21st, 2008, 09:59 AM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Re: Star Wars Mod - continued
The .rar file is a compressed file. You will need a program to decompress it.
Afterwards, place the files in the general Weird Worlds directory.
Forum:
Scenarios and Mods
February 19th, 2008, 11:17 PM
Replies:
2
Testing Tips?
Views:
3,497
Posted By
charliecooper
Re: Testing Tips?
In a quest file or an item file, you can specify the flag 'always'. Using that flag option will have the quest or item load every time.
Forum:
Scenarios and Mods
February 19th, 2008, 12:24 AM
Replies:
23
Star Wars Mod - continued
Views:
14,107
Posted By
charliecooper
Star Wars Mod - continued
Attached is an 1.20 update for the Star Wars mod.
This update has more items and a few small quests added.
I am trying to add two major quests, but I can't get them to work correctly right now.
Forum:
Scenarios and Mods
February 2nd, 2008, 07:26 AM
Replies:
31
new mod: Expeditions
Views:
29,032
Posted By
charliecooper
Re: new mod: Expeditions
I did a few things to prevent it from crashing:
1) Changed all letters to lower-case for files and folders.
2) Removed blank lines from between items of the same category in the game.ini file.
...
Forum:
Scenarios and Mods
February 1st, 2008, 11:59 PM
Replies:
31
new mod: Expeditions
Views:
29,032
Posted By
charliecooper
Re: new mod: Expeditions
Really nice interface.
The Nouveaunians look interesting.
I wasn't getting any sound.
The game would crash after five minutes of play.
I will keep trying to play further, but it looks good...
Forum:
Scenarios and Mods
January 29th, 2008, 01:34 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
10,204
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
It is on the second page:
#575050 - 01/10/08 11:26 AM
Forum:
Scenarios and Mods
January 25th, 2008, 08:31 PM
Replies:
9
gah! i'm no programmer, or 'more quest problems'
Views:
4,250
Posted By
charliecooper
Re: gah! i\'m no programmer, or \'more quest problems\'
Look at your Condition 4:
CONDITION 4
TYPE notfriendly
STR0 garthanian
END CONDITION
Change the STR0 to garthan, instead of garthanian.
Everything else looks fine.
Make sure it doesn't...
Forum:
Scenarios and Mods
January 25th, 2008, 03:22 AM
Replies:
9
gah! i'm no programmer, or 'more quest problems'
Views:
4,250
Posted By
charliecooper
Re: gah! i\'m no programmer, or \'more quest problems\'
Attach the file and I will take the time to review it.
Forum:
Scenarios and Mods
January 24th, 2008, 03:20 AM
Replies:
9
gah! i'm no programmer, or 'more quest problems'
Views:
4,250
Posted By
charliecooper
Re: gah! i\'m no programmer, or \'more quest problems\'
Cool.
Forum:
Scenarios and Mods
January 23rd, 2008, 11:30 PM
Replies:
9
gah! i'm no programmer, or 'more quest problems'
Views:
4,250
Posted By
charliecooper
Re: gah! i\'m no programmer, or \'more quest problems\'
That is similar to the 'Centauri Eye' quest.
You will need to set conditions similar to these:
CONDITION 0
TYPE encounter
STR0 centauri
END CONDITION
CONDITION 1
Forum:
Scenarios and Mods
January 22nd, 2008, 02:29 AM
Replies:
3
device causing random item removal
Views:
3,283
Posted By
charliecooper
Re: device causing random item removal
There is also this in those quests:
THIF 0 1
Include that and see how it works.
Forum:
Scenarios and Mods
January 17th, 2008, 03:08 PM
Replies:
33
Star Wars Mod - Anyone?
Views:
10,204
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
In the last attachment, I tried to replace the Ravians with an Imperial Strike Force, but it doesn't look like it is working anymore.
I will try to find the problem.
Forum:
Scenarios and Mods
January 14th, 2008, 03:18 PM
Replies:
2
Sound for mods
Views:
3,357
Posted By
charliecooper
Re: Sound for mods
Thanks.
I'll try it.
Forum:
Scenarios and Mods
January 14th, 2008, 06:52 AM
Replies:
33
Star Wars Mod - Anyone?
Views:
10,204
Posted By
charliecooper
Re: Star Wars Mod - Anyone?
Let me know if I should make the Death Star tougher.
Forum:
Scenarios and Mods
January 13th, 2008, 07:58 AM
Replies:
2
Sound for mods
Views:
3,357
Posted By
charliecooper
Sound for mods
I am trying to create music and sounds for my mod, but I don't know how to make .ogg files.
Does anyone have information about creating .ogg files?
Thanks.
Showing results 1 to 25 of 49
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