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January 23rd, 2008, 09:48 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
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gah! i\'m no programmer, or \'more quest problems\'
why is it that even though something's set up logically enough, if doesn't work?!? ok, /rant.
here's what i'm trying to do:
1-if you encounter the garthans while carrying an item, they tell you to take it to their homeworld.
2-when you reach their homeworld with said item, you can give it to them, and they will love you forever.
seems simple enough:
PAGE 0
encounter notfriendly garthan at nothome and with item,
TEXT go to gartha
FRND garthan
PAGE 1
encounter garthan at home and with item,
TEXT welcome to gartha, trade?
(then give a trade window, etc; probably set a variable so garthan remain friendly)
anyone see what's not working? my results are generally so unpredictable that i have trouble trouble-shooting it - things don't fire off, or they do on your second visit, and/or they go off twice! nur:\
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January 23rd, 2008, 11:30 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: gah! i\'m no programmer, or \'more quest problems\'
That is similar to the 'Centauri Eye' quest.
You will need to set conditions similar to these:
CONDITION 0
TYPE encounter
STR0 centauri
END CONDITION
CONDITION 1
TYPE haveitem
STR0 it_centaurieye
END CONDITION
CONDITION 2
TYPE homeworld
STR0 centauri
END CONDITION
CONDITION 3
TYPE nothome
STR0 centauri
END CONDITION
Those will work.
(This information is in the alws_centauri.ini file, in the 2.60 version of the Babylon Project mod.)
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January 23rd, 2008, 11:41 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
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Re: gah! i\'m no programmer, or \'more quest problems\'
yeah, just before i left work tonight i took a second look at it and decided to copy it over and work with that, extra conditions and all
if i get this working i'll be 90% of the way a release of my mod
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January 24th, 2008, 03:20 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: gah! i\'m no programmer, or \'more quest problems\'
Cool.
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January 24th, 2008, 02:40 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: gah! i\'m no programmer, or \'more quest problems\'
blech! even that's not working! it just does NOT want to do anything on the garthan homeworld. I changed them to neutral in their race file to match the centauri, and all landing on gartha does is the default actions for a race encounter (hostile=fight, neutral=choose, friendly=trade).
i'm starting to run out of walls to bang my head up against
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January 25th, 2008, 03:22 AM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: gah! i\'m no programmer, or \'more quest problems\'
Attach the file and I will take the time to review it.
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January 25th, 2008, 05:09 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
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Re: gah! i\'m no programmer, or \'more quest problems\'
seems like i was having a problem w. 'endquest' stalling things from happening. got it fixed now, though i occassionally get the non-homeworld event popup twice in a row; but i can live with that
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January 25th, 2008, 08:31 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: gah! i\'m no programmer, or \'more quest problems\'
Look at your Condition 4:
CONDITION 4
TYPE notfriendly
STR0 garthanian
END CONDITION
Change the STR0 to garthan, instead of garthanian.
Everything else looks fine.
Make sure it doesn't conflict with the 'home_gar.ini' file.
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January 25th, 2008, 10:13 PM
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Corporal
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Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
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Re: gah! i\'m no programmer, or \'more quest problems\'
luckily nothing's using condition4. i thought perhaps the garthans had some hard-coded stuff that was interfering with my pages (turns out it was just me), so i changed all the garthan stuff to garthanian; then converted it back.
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February 7th, 2008, 02:03 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
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Re: gah! i\'m no programmer, or \'more quest proble
I suspect your problem is actually with the mantle_gar quest. During the preenc stage, mantle_gar checks, Page 1 sees that you don't have babulon's mantle, and it makes the garthans your enemy.
The fix is to alter mantle_gar so that once the Garthans think you're Babulon, they'll always be your friend. Takes a bit of their personality away, but it solves your issue.
By the way, the non-homeworld quest occurring twice is probably because the game checks your quest and makes them friendly, then checks the mantle and makes them enemies, then for some reason checks your quest again.
That's my 2 cents.
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