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Showing results 1 to 25 of 82
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Posts Made By:
DirkHowitzer
Forum:
Space Empires: IV & V
March 30th, 2001, 11:47 PM
Replies:
648
OT: How old are you ?
Views:
75,080
Posted By
DirkHowitzer
Re: OT: How old are you ?
I'm 20, and put in 70-90 hours a week in construction(hotmix asphalt paving). Right now I'm a shovel monkey and truck dump man, but I'm being promoted to roller opertator! Yay! Anyways, the good...
Forum:
Space Empires: IV & V
March 11th, 2001, 11:14 PM
Replies:
7
Question about initial # of planets setting
Views:
1,169
Posted By
DirkHowitzer
Re: Question about initial # of planets setting
One thing I do is go into the quadrantypes file and change the minimum distance between stars to 0. This helps the game pack more into a map.
------------------
"He's dead, Jim."-- Lt....
Forum:
Space Empires: IV & V
March 6th, 2001, 10:54 PM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
7,183
Posted By
DirkHowitzer
New Features You Would Like to See That Would Have to Be Hard Coded
I am posting this to see what kind of interest there is in features that can't be modded, only hard coded by Aaron. Features such as vagabond space races, natives, etc...
------------------
...
Forum:
Space Empires: IV & V
March 6th, 2001, 10:50 PM
Replies:
8
Temporal Ramblings...
Views:
1,614
Posted By
DirkHowitzer
Re: Temporal Ramblings...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by WhiteHojo:
As far as enjoying the game, enjoyment is diferent things to different gamers....To me, the defining...
Forum:
Space Empires: IV & V
March 6th, 2001, 06:24 PM
Replies:
8
Temporal Ramblings...
Views:
1,614
Posted By
DirkHowitzer
Re: Temporal Ramblings...
My only question is: What's the point? Does it matter? A time unit is a time unit. The game is fun. No game ever made perfectly modeled reality and neither does this one. It has rules for time, as do...
Forum:
Space Empires: IV & V
March 6th, 2001, 12:53 AM
Replies:
19
Natives
Views:
3,695
Posted By
DirkHowitzer
Re: Natives
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Windborne:
Dirkhowitzer:
Keep in mind how little the tech level changes from one class to another, twenty...
Forum:
Space Empires: IV & V
March 5th, 2001, 10:35 PM
Replies:
19
Natives
Views:
3,695
Posted By
DirkHowitzer
Re: Natives
Sounds like a great idea if it can be implemented. Tell MM.
One problem that I see, however, is with your idea of the natives graduating to higher class levels. Keep in mind that 10 turns equals...
Forum:
Space Empires: IV & V
March 5th, 2001, 05:59 PM
Replies:
5
Compile the best Mods
Views:
1,277
Posted By
DirkHowitzer
Re: Compile the best Mods
The mod pack posted in the downloads section is a compilation of several mods. You have Mephisto's included and custom races by several others...(Tampa Gamer and Daynarr, I believe). This is...
Forum:
Space Empires: IV & V
March 1st, 2001, 06:15 PM
Replies:
13
Nomadic Races
Views:
2,667
Posted By
DirkHowitzer
Re: Nomadic Races
Though this has been brought up before, never with such a detailed plan. I think nomadic races, especially in the format mentioned below, would be a terrific asset to the game. As I said, this has...
Forum:
Space Empires: IV & V
February 27th, 2001, 01:21 AM
Replies:
14
Upgrading ships, etc?
Views:
2,267
Posted By
DirkHowitzer
Re: Upgrading ships, etc?
Yes, for facilities simply go the the individual construction queus, or the main colonies screen and hit "Upgrade Facilities",
As for ships, simply make a new design, take your ships to the closet...
Forum:
Space Empires: IV & V
February 26th, 2001, 08:19 PM
Replies:
7
When is the new mod pack due out?
Views:
1,203
Posted By
DirkHowitzer
When is the new mod pack due out?
When are we likely to see the mod pack customized for 1.27b?
------------------
"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
Forum:
Space Empires: IV & V
February 26th, 2001, 08:15 PM
Replies:
10
Has the AI really improved? Examples please?
Views:
2,083
Posted By
DirkHowitzer
Re: Has the AI really improved? Examples please?
JimG...
Go into your Game/Data folder and open up the settings.txt file. One of the first lines should be the max systems settings. Change it to 255 and there ya go.
------------------
...
Forum:
Space Empires: IV & V
February 25th, 2001, 07:15 PM
Replies:
23
Updated Systemnames file
Views:
3,676
Posted By
DirkHowitzer
Re: Updated Systemnames file
This is great! Thanks....um one thing though, Worf 349? LOL LOL!!! Shouldn't it be Wolf 349?
------------------
"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer /...
Forum:
Space Empires: IV & V
February 20th, 2001, 08:27 PM
Replies:
11
RFC: Thoughts on New Features
Views:
2,663
Posted By
DirkHowitzer
Re: RFC: Thoughts on New Features
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CheshireKatt:
1. Ship Portraits
The current implementation for ship design lets you choose an overall design...
Forum:
Space Empires: IV & V
February 19th, 2001, 06:00 PM
Replies:
6
Newbie impressions
Views:
1,448
Posted By
DirkHowitzer
Re: Newbie impressions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LeTharg:
At this point I have played throught 3 times. 1.19 with no mods, large galaxy, AI difficulty on...
Forum:
Space Empires: IV & V
February 18th, 2001, 05:34 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
7,152
Posted By
DirkHowitzer
Re: I\'d rather have MM work on AI as opposed to TCP/IP
This would all depend on popular support. Once again I point Counter-Strike...the people are enthusiastic and run their own servers. Valve isn't involved. MM wouldn't have to do anything other than...
Forum:
Space Empires: IV & V
February 18th, 2001, 04:07 AM
Replies:
96
Game Stories
Views:
8,829
Posted By
DirkHowitzer
Game Stories
I'm starting this thread as a place to post stories about the SEIV games you've played. I know that I, for one, have enjoyed reading about the various situations that players have found themselves...
Forum:
Space Empires: IV & V
February 17th, 2001, 11:15 PM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
7,152
Posted By
DirkHowitzer
Re: I\'d rather have MM work on AI as opposed to TCP/IP
Good point TicToc....perhaps you could make it that after a certain period of time techs would become available to the new guys so they wouldn't start to far back. You could do this by having a...
Forum:
Space Empires: IV & V
February 17th, 2001, 02:29 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
7,152
Posted By
DirkHowitzer
Re: I\'d rather have MM work on AI as opposed to TCP/IP
Why not do something like Counter-Strike? Here me out before you shake your heads and laugh...
Have permanent SEIV servers with a set number of user slots. Players could connect and take control...
Forum:
Space Empires: IV & V
February 14th, 2001, 03:27 AM
Replies:
7
SEOR Fleet from USY is missing two files
Views:
1,131
Posted By
DirkHowitzer
Re: SEOR Fleet from USY is missing two files
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>...I already fixed my copy...[/B]<HR></BLOCKQUOTE>
Atrocities: How did your fix them? Could you send me your files. I love that...
Forum:
Space Empires: IV & V
February 11th, 2001, 05:34 PM
Replies:
7
Diplomacy problems
Views:
1,350
Posted By
DirkHowitzer
Re: Diplomacy problems
I too have had this done to me. Annoying, huh? You might want to download the diplomacy mod from the mod section. It stabilizes the AI in diplomacy quite a bit.
------------------
"He's dead,...
Forum:
Space Empires: IV & V
February 11th, 2001, 05:30 PM
Replies:
5
Newbie question? Which MOD should I use?
Views:
1,039
Posted By
DirkHowitzer
Re: Newbie question? Which MOD should I use?
You'll want to get mod pack v. 1.01 from the mod section. It's generally accepted as the best. To install, simply unzip the file to your SEIV directory. Presto...your done:-)
------------------
...
Forum:
Space Empires: IV & V
February 10th, 2001, 12:16 AM
Replies:
1
A new type of game
Views:
745
Posted By
DirkHowitzer
Re: A new type of game
SunDevil...I'd definitely be interested. Post your improvements soon!!! Thx;-)
------------------
"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise...
Forum:
Space Empires: IV & V
February 8th, 2001, 11:09 PM
Replies:
26
Major Disappointment
Views:
3,781
Posted By
DirkHowitzer
Re: Major Disappointment
What Version of the mod pack were you using? 1.00 did have it's problems, but they seem to have been ironed out now in 1.01, so if you don't have the latest Version make sure you get it!
I too...
Forum:
Space Empires: IV & V
February 7th, 2001, 02:51 AM
Replies:
43
The neutral challenge
Views:
4,023
Posted By
DirkHowitzer
Re: The neutral challenge
You guys should try what Henk Brouwer suggested in his post in this thread. I did things alittle differently...did a little Role Playing as to a disasterous even on my home world(nuclear war,...
Showing results 1 to 25 of 82
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