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Showing results 1 to 25 of 36
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Posts Made By:
Weson102
Forum:
Space Empires: IV & V
April 8th, 2002, 05:04 AM
Replies:
3
Space Empire IV Gold
Views:
1,173
Posted By
Weson102
Space Empire IV Gold
I have been away from playing Space Empire IV for some 6 months. Tell me is the new Gold Version an improvement and to what degree?
I want to get back into playing the game but I was wondering if...
Forum:
Space Empires: IV & V
January 10th, 2002, 02:31 AM
Replies:
5
TDM mod and P&N mod
Views:
1,397
Posted By
Weson102
TDM mod and P&N mod
What adjustments need to be made to use both the TDM and P&N mods together?
Forum:
Space Empires: IV & V
June 21st, 2001, 02:56 AM
Replies:
8
Problem with using TDM Modpack
Views:
1,202
Posted By
Weson102
Re: Problem with using TDM Modpack
I tried for several turns TDM mod 1.72 with the new patch and it seems to be working O.K.
Forum:
Space Empires: IV & V
June 19th, 2001, 10:34 PM
Replies:
3
Starting levels for Empires
Views:
1,186
Posted By
Weson102
Starting levels for Empires
In the game 'Birth of the Federation' the empires could be set to different levels creating an adjustable difficulty.
In Space Empires 4 there is a 'player setting' screen seperate from the...
Forum:
Space Empires: IV & V
June 19th, 2001, 10:48 AM
Replies:
7
Computer players vs Human players
Views:
1,292
Posted By
Weson102
Re: Computer players vs Human players
How do you get the races to surrender to each other when they may not have contact for
a number of turns?
Forum:
Space Empires: IV & V
June 19th, 2001, 12:35 AM
Replies:
7
Computer players vs Human players
Views:
1,292
Posted By
Weson102
Computer players vs Human players
Has anyone tried the game setting- team mode: computer players vs all human players?
Is there a way to make several computer players into a team, let the other computer players be independent, and...
Forum:
Space Empires: IV & V
June 19th, 2001, 12:23 AM
Replies:
11
Population needed to operate Facility
Views:
1,975
Posted By
Weson102
Re: Population needed to operate Facility
Why not just reduce the 50 million to operate a facility to 1 million then the population factor would be involved?
Do the lines in the data settings file-'population modifiers' still operable?
Forum:
Space Empires: IV & V
June 18th, 2001, 12:14 AM
Replies:
10
Difficult AI opponents?
Views:
2,180
Posted By
Weson102
Re: Difficult AI opponents?
'SE4 just has too many variables. That's not too say it can't be done. Just that we may have to wait a while.'
Geo[/B][/QUOTE]
When you say 'we may have to wait a while' does that mean a month or...
Forum:
Space Empires: IV & V
June 17th, 2001, 10:50 PM
Replies:
10
Difficult AI opponents?
Views:
2,180
Posted By
Weson102
Re: Difficult AI opponents?
Your right. I use the TDM mod and do a most of items you listed, but the results are not satisfactory. If the AI is not there it is like playing a chess match with yourself.
Maybe the game is just...
Forum:
Space Empires: IV & V
June 17th, 2001, 10:39 PM
Replies:
12
AI needs to be MUCH more aggressive
Views:
2,610
Posted By
Weson102
Re: AI needs to be MUCH more aggressive
Space Empires IV has much depth but the hard coded AI is the downfall of the game.
I spent the Last 7-8 months tweaking data files and AI files, downloaded mods,etc. to get an opponent that would...
Forum:
Space Empires: IV & V
June 17th, 2001, 03:54 PM
Replies:
11
Population needed to operate Facility
Views:
1,975
Posted By
Weson102
Re: Population needed to operate Facility
I'm sorry the correct figure is 50 million to operate one facility, but the population can be under that amount and you can still have several facilities built and productive.
Forum:
Space Empires: IV & V
June 17th, 2001, 02:29 PM
Replies:
1
What are the benefits of a growing population?
Views:
908
Posted By
Weson102
What are the benefits of a growing population?
What are the benefits of a growing population?
Is there a way to increase the importance of a larger population by adjusting some data files?
Everyone has their opinion as to what they would...
Forum:
Space Empires: IV & V
June 17th, 2001, 11:27 AM
Replies:
11
Population needed to operate Facility
Views:
1,975
Posted By
Weson102
Re: Population needed to operate Facility
According to the setting txt. file 50,000 people are needed to run a facility. Isn't this being used in the hard code of the game?
Forum:
Space Empires: IV & V
June 17th, 2001, 07:33 AM
Replies:
10
Difficult AI opponents?
Views:
2,180
Posted By
Weson102
Difficult AI opponents?
What original AI's make for a difficult opponent?
What about AI's that have been developed by others?
I'm using TDM-Mod_1.71 to improve the difficulty, but haven't found any aggressive...
Forum:
Space Empires: IV & V
June 17th, 2001, 07:22 AM
Replies:
6
Question: Mines vs. Colony ships
Views:
1,351
Posted By
Weson102
Question: Mines vs. Colony ships
AI opponent's colony ships are not being damaged by my mines, what gives? Is this a bug?
Forum:
Space Empires: IV & V
June 17th, 2001, 07:19 AM
Replies:
11
Population needed to operate Facility
Views:
1,975
Posted By
Weson102
Population needed to operate Facility
It seems to me that population is not needed to receive production. If I have little population, I can still receive production from all 15 or 20 facilities.
Is there no correlation between...
Forum:
Space Empires: IV & V
March 27th, 2001, 12:36 AM
Replies:
27
Does Anyone Use Escorts?
Views:
4,357
Posted By
Weson102
Re: Does Anyone Use Escorts?
How did you get the computer players to recognize the changes to Escorts and Frigates?
Are the AI using these changes to their benefit?
Forum:
Space Empires: IV & V
March 22nd, 2001, 06:35 AM
Replies:
4
Mine setting
Views:
1,203
Posted By
Weson102
Mine setting
In the data folder, the settings file states :
Maximum mines per player per sector := 100
I assumed that 'sector' means solar system,
yet I have over 100 mines.
What is wrong?
Forum:
Space Empires: IV & V
March 22nd, 2001, 02:26 AM
Replies:
1
Has anyone tried ZippyMod_Ver14?
Views:
1,100
Posted By
Weson102
Has anyone tried ZippyMod_Ver14?
I just downloaded this from his page, but haven't tried it...as of yet.
Has anyone tried it and can give me an evaluation?
Forum:
Space Empires: IV & V
March 21st, 2001, 07:05 PM
Replies:
14
Minesweepers
Views:
2,341
Posted By
Weson102
Minesweepers
I'm playing Version 1.30 with TDM 1.61 mod.
My mine sweeper blows up after entering a mine field. It removes some of the mines but then is destroyed.
I don't remember having this happen before....
Forum:
Space Empires: IV & V
March 18th, 2001, 01:14 PM
Replies:
13
STAR TREK: The Space Empires IV Modification...
Views:
2,260
Posted By
Weson102
Re: STAR TREK: The Space Empires IV Modification...
I have a number of Star Trek races that I would be glad to send.
They work fine for me. I'll just throw them in the mix and you can use what ever you want or need.
I'm going to send another...
Forum:
Space Empires: IV & V
March 8th, 2001, 12:41 AM
Replies:
2
Personality Group
Views:
1,325
Posted By
Weson102
Personality Group
Does anyone know what the numerical rating in the XXXXX_AI_Settings file means?
I've seen Ratings from 0 to 4 but can not find any meaning to these numbers.
Forum:
Space Empires: IV & V
February 27th, 2001, 05:27 AM
Replies:
10
Launch Warning
Views:
2,263
Posted By
Weson102
Re: Launch Warning
Did just that and I still had this problem.
Forum:
Space Empires: IV & V
February 27th, 2001, 05:11 AM
Replies:
10
Launch Warning
Views:
2,263
Posted By
Weson102
Re: Launch Warning
Followup to previous post, now during combat
the window 'Launch Warning' appeared.
I'm in the 400 plus turn when this happened.
Yes, I started the game several weeks before I installed the new...
Forum:
Space Empires: IV & V
February 23rd, 2001, 09:13 PM
Replies:
10
Launch Warning
Views:
2,263
Posted By
Weson102
Re: Launch Warning
I started the game several weeks before the new patch was installed.
Showing results 1 to 25 of 36
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