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Search: Posts Made By: Huitochka
Forum: Multiplayer and AARs September 29th, 2011, 03:03 AM
Replies: 102
Views: 14,507
Posted By Huitochka
Re: Dreadful fates - LA - (Running)

No starting position is an excuse to attack two nations at once, unless you really can do it. Borders ftw!
Forum: Multiplayer and AARs September 28th, 2011, 04:43 PM
Replies: 102
Views: 14,507
Posted By Huitochka
Re: Dreadful fates - LA - (Running)

Thanks a lot, i totally forgot about that all. Sent now.
Forum: Multiplayer and AARs September 18th, 2011, 12:58 PM
Replies: 102
Views: 14,507
Posted By Huitochka
Re: Dreadful fates - LA - Send pretenders in !

11 of 11? Sounds like full to me.
Forum: Multiplayer and AARs September 16th, 2011, 08:26 AM
Replies: 102
Views: 14,507
Posted By Huitochka
Re: Dreadful fates - LA - Recruiting

Bogarus time! I think i can handle one game now.
Forum: Dominions 3: The Awakening April 13th, 2011, 01:25 PM
Replies: 22
Views: 7,870
Posted By Huitochka
Re: "Painless" Doc Jhonson, or how to kill your commander

Are you sure you drowned him inside your dominion?
Forum: Multiplayer and AARs April 11th, 2011, 01:17 PM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: MA Mod Nation Combined Game - Testing Grounds - Running

As i already said in previous post, nothing changes. I still have mod nations there, all in ma.
Forum: Multiplayer and AARs April 11th, 2011, 11:12 AM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: MA Mod Nation Combined Game - Testing Grounds - Running

That's how mod preferences look after i load testing_grounds: http://rghost.ru/5163761/image.png
Forum: Multiplayer and AARs April 11th, 2011, 08:22 AM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: MA Mod Nation Combined Game - Testing Grounds - Running

I guess that's a user error, but not the one you're speaking of. I've yet to find what i did wrong.

Interesting. Just turning it off doesn't help, reentering some other game with different mods...
Forum: Multiplayer and AARs April 10th, 2011, 01:46 PM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Well, mod nations are mod nations, they are supposed to be there only with nations pack on, right? So when i deactivate the nations pack2, they are stil here.
Forum: Multiplayer and AARs April 9th, 2011, 05:00 PM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Why doesn't it - turning it off - just remove mod nations at all, then?
Forum: Multiplayer and AARs April 9th, 2011, 01:15 PM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Here's the question. Why does turning your modified pack two off doesn't move mod nations out of ma? Then , why does activating both 1.84 and usual nations pack 2 gives "too many sprites" error,...
Forum: Multiplayer and AARs April 6th, 2011, 12:47 PM
Replies: 89
Views: 13,988
Posted By Huitochka
Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Send pretenders

Oh well, i realized that i don't like small maps like that, for i had to attack for same reason on some of the first turns, and it looked more like a blitz to me. So sorry everyone if i'm not giving...
Forum: Multiplayer and AARs April 5th, 2011, 01:02 PM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders

Yeah, i spent some time searching for everything too. Well, it could be better, but at least we all made it, duh.
Forum: Multiplayer and AARs April 3rd, 2011, 03:51 PM
Replies: 176
Views: 28,323
Posted By Huitochka
Forum: Multiplayer and AARs April 3rd, 2011, 09:42 AM
Replies: 89
Views: 13,988
Posted By Huitochka
Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Send pretenders

True, he would have better chances. Still, losing Jarl would hurt way more.
Forum: Multiplayer and AARs April 1st, 2011, 11:15 AM
Replies: 176
Views: 28,323
Posted By Huitochka
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12

Can you please upload and/or link all the mods you're using to start a game? It will be better that way i think, for it will help avoid potentinal problems and incompatibilities.
Forum: Multiplayer and AARs March 29th, 2011, 03:02 AM
Replies: 176
Views: 28,323
Posted By Huitochka
Forum: Multiplayer and AARs March 28th, 2011, 02:55 PM
Replies: 89
Views: 13,988
Posted By Huitochka
Forum: Multiplayer and AARs March 26th, 2011, 04:24 PM
Replies: 89
Views: 13,988
Posted By Huitochka
Forum: Multiplayer and AARs March 26th, 2011, 09:48 AM
Replies: 89
Views: 13,988
Posted By Huitochka
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