.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 11th, 2011, 08:22 AM

Huitochka Huitochka is offline
Private
 
Join Date: Mar 2011
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
Huitochka is on a distinguished road
Default Re: MA Mod Nation Combined Game - Testing Grounds - Running

I guess that's a user error, but not the one you're speaking of. I've yet to find what i did wrong.

Interesting. Just turning it off doesn't help, reentering some other game with different mods does, and reentering this one doesn't show any nation packs, neither usual one nor modified one, active, while it activates it and other mods of this game (only cbm 1.6 and edm 1.2 shows as active, however). Then if i "enable" any nations pack 2, either the one which is used here or the usual one, trying to make a pretender shows error about sprites, and enabling-disabling nations pack, either any of them or both, still doesn't move all mod nations out of ma.

So for me the only way to actually disable it is to reenter some other game and the only way to correctly use 1.84 with nations pack 2 (usual one) without errors is to do that and only then activate the relevant mods.

Posting here in case someone else has will have this problem... or if you have any idea what it is so.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.