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Posts Made By:
Companion
Forum:
TO&Es
November 7th, 2008, 05:06 PM
Replies:
21
T-72M1 question
Views:
6,202
Posted By
Companion
Re: T-72M1 question
Comment of mr. Rick Griest about the link:
http://208.84.116.223/forums/index.php?s=&showtopic=14592&view=findpost&p=282618
Forum:
TO&Es
November 6th, 2008, 07:21 PM
Replies:
21
T-72M1 question
Views:
6,202
Posted By
Companion
Re: T-72M1 question
First of all, I apologize for mistaking you with Mobhack. (time to get new eyeglasses)
Will it help you if I hunt for some (seemingly) useful posts regarding the issue from the tanknet?
Or is it...
Forum:
TO&Es
November 6th, 2008, 06:15 PM
Replies:
21
T-72M1 question
Views:
6,202
Posted By
Companion
Re: T-72M1 question
Did Finnish army apply any up-armor kit to its T-72s?
Forum:
TO&Es
November 6th, 2008, 06:13 PM
Replies:
21
T-72M1 question
Views:
6,202
Posted By
Companion
Re: T-72M1 question
Ok, here is what I understand:
You have NO idea what it should be exactly from nation to nation but you are certain what we have is wrong even though there may have been modifications made to the...
Forum:
TO&Es
November 5th, 2008, 09:12 PM
Replies:
21
T-72M1 question
Views:
6,202
Posted By
Companion
Re: T-72M1 question
Another good link to add in to the discussion...
http://www.armyrecognition.com/forum/viewtopic.php?t=1318
Forum:
TO&Es
November 5th, 2008, 07:59 PM
Replies:
21
T-72M1 question
Views:
6,202
Posted By
Companion
Re: T-72M1 question
Ok, here is what I understand:
The "Original" T-72A is represented in game as T-72A in Russian OOB and has, vs KE, 40 for the turret front and 38 for the hull front.
After the M111 "Hetz"...
Forum:
TO&Es
November 5th, 2008, 07:30 AM
Replies:
14
HARM - too weak in penetration?
Views:
4,224
Posted By
Companion
Re: HARM - too weak in penetration?
You mean the unpenetrated hit could still take apart the AA radar and decrease the AA fire control of the target unit?[/QUOTE]
Actaully, HARM hit will not merely decrease the target's fire control...
Forum:
TO&Es
November 5th, 2008, 04:24 AM
Replies:
21
T-72M1 question
Views:
6,202
Posted By
Companion
T-72M1 question
I thought T-72M1s are roughly the same with T-72A(1)s without the missile launcher gadget.
But on many OOBs (in SPMBT) protection level of T-72M1 is better by some margin even compared to T-72B1...
Forum:
TO&Es
October 22nd, 2008, 12:43 AM
Replies:
15
Western/Israeli MBT HEAT armor too high?
Views:
8,714
Posted By
Companion
Re: Western/Israeli MBT HEAT armor too high?
But still, it's quite a feat. People wouldn't put additional armor for no reason.
On the other hand, it is also true that one newspiece cannot prove effectiveness of a weapon system especially...
Forum:
TO&Es
October 21st, 2008, 08:23 PM
Replies:
15
Western/Israeli MBT HEAT armor too high?
Views:
8,714
Posted By
Companion
Re: Western/Israeli MBT HEAT armor too high?
Damn, Hull penetration AFTER ERA? Didn't know 29 was that powerful. (I might actually buy into RHA 1200mm performance claim :shock:)
Maybe it could be the case that the RPG impacted at such a...
Forum:
WinSPMBT
September 6th, 2008, 11:12 PM
Replies:
24
How do I increase arty effectiveness against armor?
Views:
6,017
Posted By
Companion
Re: How do I increase arty effectiveness against armor?
Raise both Arty effectiveness and Inf toughness?[/QUOTE]
Then inf vs armor balance would also be tipped off
Forum:
WinSPMBT
September 6th, 2008, 01:05 AM
Replies:
24
How do I increase arty effectiveness against armor?
Views:
6,017
Posted By
Companion
Re: How do I increase arty effectiveness against armor?
Actually, I wanted to increase the probability of M-kill and F-kill (not K-kill) caused by artillery but well, I guess I'll have to make do.
Forum:
WinSPMBT
September 5th, 2008, 04:37 AM
Replies:
24
How do I increase arty effectiveness against armor?
Views:
6,017
Posted By
Companion
How do I increase arty effectiveness against armor?
Inspired by this tanknet thread:
http://63.99.108.76/forums/index.php?showtopic=25994
How do I increase arty effectiveness against armor while maintaining other balances such as arty vs inf or...
Forum:
TO&Es
May 5th, 2008, 06:15 AM
Replies:
11
4.0 small error report and some questions
Views:
3,212
Posted By
Companion
Re: 4.0 small error report and some questions
Will anyone help me on "weapon ID" question?
Are 125mm gun 00/03/05 (these have ingame sabot pen value of 70~90 level) representations of "what-if" weapons made in the past but somehow survived?...
Forum:
TO&Es
May 2nd, 2008, 06:15 AM
Replies:
11
4.0 small error report and some questions
Views:
3,212
Posted By
Companion
4.0 small error report and some questions
Bug report:
Obat 11 Russia Unit 807 [203mm 2A44 Pl] has as its weapon
[152mm D20 FH CM] (weapon 229)
instead of some other 203mm guns.
Question:
Forum:
TO&Es
April 30th, 2008, 01:13 AM
Replies:
115
New Finnish OOB
Views:
28,279
Posted By
Companion
Re: New Finnish OOB
I think I saw a moderator in steelbeasts forum asking Finnish people the secret behind the commercial success of the armor simulation (SB Pro PE) in Finland.
So yes, I think every Finnish is a...
Forum:
WinSPMBT
April 24th, 2008, 06:11 AM
Replies:
4
gaining infantry experience
Views:
1,328
Posted By
Companion
Re: gaining infantry experience
A supplement to Tim's comments:
Well, if your PCs are executing cavalry charges and unloading troops in the SAME TURN all the while enemy is WATCHING, your dismounted Infs are bound to suffer more...
Forum:
WinSPMBT
March 11th, 2008, 08:14 PM
Replies:
19
4.0
Views:
3,675
Posted By
Companion
Re: 4.0
Oh, and an expected release date if available :-)
Forum:
Campaigns, Scenarios & Maps
February 14th, 2008, 06:08 AM
Replies:
22
World in Conflict/Red Dawn themed Scenarios
Views:
9,221
Posted By
Companion
Re: World in Conflict/Red Dawn themed Scenarios
How about NATO invading USSR to take down the red empire once and for all? http://forum.shrapnelgames.com/images/smilies/happy.gif (and Kursk again once more? Tactical Nuke on NATO spearhead near...
Forum:
WinSPMBT
February 11th, 2008, 07:07 PM
Replies:
6
Problem with units modded by scen/camp designer
Views:
1,617
Posted By
Companion
Re: Problem with units modded by scen/camp designer
@wulfir - well, what I had was a 50 cal. with 0 HE and 4 AP http://forum.shrapnelgames.com/images/smilies/frown.gif
(Yes, that is correct, Zero HE.)
Forum:
WinSPMBT
February 11th, 2008, 02:11 AM
Replies:
6
Problem with units modded by scen/camp designer
Views:
1,617
Posted By
Companion
Re: Problem with units modded by scen/camp designe
@DD - I saw this happen in your Silver Lions campaign. It wasn't serious tho - I was not gonna put 1st sgt and medics into combat.
Forum:
WinSPMBT
February 8th, 2008, 12:50 AM
Replies:
10
Fast Artillery display bug?
Views:
2,707
Posted By
Companion
Re: Fast Artillery display bug?
I the problem also occured with off-board arties too.
The target zone was definitely within range (about 4km from the edge of the map) and I can always see the first barrage falling. But randomly...
Forum:
WinSPMBT
February 7th, 2008, 08:31 PM
Replies:
10
Fast Artillery display bug?
Views:
2,707
Posted By
Companion
Fast Artillery display bug?
Sometimes, with fast arty option on, the screen would shift to where the shells are supposedely falling but would not display any visual effects. ...
Forum:
WinSPMBT
February 7th, 2008, 08:21 PM
Replies:
6
Problem with units modded by scen/camp designer
Views:
1,617
Posted By
Companion
Problem with units modded by scen/camp designer
Sometimes scenario designers change weapons of certain units for design purposes. (i.e. a wheeled ATGM modified to carry mortat instead of missiles)
Well, this is good and enjoyable. However, when...
Forum:
TO&Es
January 31st, 2008, 12:55 AM
Replies:
6
M833 vs T-72
Views:
2,592
Posted By
Companion
M833 vs T-72
Just dug up something interesting from tanknet.
http://www.globalsecurity.org/military/library/report/1990/TJD.htm
Under "General Threat Overview", it saids in fire tests conducted in 1988,...
Showing results 1 to 25 of 30
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