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Posts Made By:
zzcat
Forum:
Multiplayer and AARs
December 19th, 2010, 01:09 PM
Replies:
2
Sub needed for EA Atlantis(turn 73)
Views:
1,432
Posted By
zzcat
Re: Sub needed for EA Atlantis(turn 73)
Hmm...The game thread can be found here (http://www.eastgame.org/viewthread.php?tid=588&extra=page%3D1) but it's written in chinese so I doubt most people here can understand it:(. Anyway thanks for...
Forum:
Multiplayer and AARs
December 19th, 2010, 12:10 PM
Replies:
2
Sub needed for EA Atlantis(turn 73)
Views:
1,432
Posted By
zzcat
Sub needed for EA Atlantis(turn 73)
As the title suggests, a sub is needed in the game titanswinter. The game is organized in a non-English forum but most players can write English and they are seasoned pretenders.
EA Atlantis is...
Forum:
Dominions 3: The Awakening
September 2nd, 2010, 11:11 PM
Replies:
72
Yet another new person with a question...
Views:
13,041
Posted By
zzcat
Re: Yet another new person with a question...
MA Man for human troops, EA Aby for battlefield evocation and Niefel for big bad giants...
Forum:
Dominions 3: The Awakening
August 1st, 2010, 10:18 PM
Replies:
46
LA Tien Chi: Barbarian Kings Strategy Guide 2.0
Views:
29,779
Posted By
zzcat
Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0
IMO Khans are better thugs than the old guys. A pair of them buffed with body ethereal/wooden warriors/luck(all of them can be cast by a N2D1S1 spirit master) can be very effective flanker with...
Forum:
Scenarios, Maps and Mods
July 13th, 2010, 12:24 AM
Replies:
26
Utility:
Dom3xTest
Views:
10,997
Posted By
zzcat
Re: Dom3xTest
I'm with Dimaz. Peoples can run simulation through mapediting and debug mod so the tool just allows the people who don't have mapediting knowledge to test their tactics before using them in MP. IMHO...
Forum:
Dominions 3: The Awakening
June 29th, 2010, 09:39 AM
Replies:
10
What to do when they come calling for you (anti thug/SC strategies)
Views:
3,205
Posted By
zzcat
Re: What to do when they come calling for you (anti thug/SC strategies)
Well, shatter and arcane bolts can kill it even faster, but we are talking about anti-SCs, aren't we?:p
Forum:
Dominions 3: The Awakening
June 28th, 2010, 11:45 PM
Replies:
10
What to do when they come calling for you (anti thug/SC strategies)
Views:
3,205
Posted By
zzcat
Re: What to do when they come calling for you (anti thug/SC strategies)
My favorite antithug is a gargoyle dual-wielding axe of hate plus boots of quickness. It's basically invincible in 1v1 because the fatigue damage is unresistable. For cheaper solutions, stone bird +...
Forum:
Scenarios, Maps and Mods
June 14th, 2010, 01:52 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
IMO even with more hp and def boost, the new Rocs are still overshadowed by shishi as raiders and anti-thugs. Basically I can't find any way to use them effectively. How about give them...
Forum:
Scenarios, Maps and Mods
June 9th, 2010, 07:08 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
Worse than a golem scripted with returning? I don't think so...
I personally dislike rocs since they provide a cheap and reliable way to fog warriors for non-air nations. IMO reducing their path...
Forum:
Scenarios, Maps and Mods
June 9th, 2010, 01:07 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
My concern is with 28 str and 7 attacks it is not only an amry cleaner but also an awesome SC killer. They can tear most SC apart in round 1 if you buff them with quickness/strength of giants/wpn of...
Forum:
Scenarios, Maps and Mods
June 8th, 2010, 12:44 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
Have you equiped them? In my test a zmey with body ethereal/lucky pendant/girdle of might/Lycanthropos' Amulet is virtually unkillable for regular troops w/o mage support. In attachment I used a...
Forum:
Scenarios, Maps and Mods
June 7th, 2010, 11:15 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
Anyone noticed rocs have 175% SR? It seems a bug because #coldres replace the base creature's CR as intended but #shockres stack with the base creature's SR. Another issue is rocs inherit #iceprot 1...
Forum:
Scenarios, Maps and Mods
June 5th, 2010, 06:19 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
I think you confused sandhyabala and samanishada. You can summon 3 sandhyabalas with 20 blood slaves. They have 30 hp, 16 att and 56 damage per hit against magic beings.
Forum:
Scenarios, Maps and Mods
June 5th, 2010, 04:03 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
Shishi can't fly so some PD can make it busy when you are casting spells like hand of death, life for life etc. Considering your opponent need 30A to get a single demon killer and air gems are much...
Forum:
Scenarios, Maps and Mods
June 5th, 2010, 02:34 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
Hmm, I forgot femaile shishi's bite deals extra damage to both undeads and demons:(.
I agree mind hunt may be the best way to deal with a shishi. But I think anti-thug thugs can be effective too....
Forum:
Scenarios, Maps and Mods
June 4th, 2010, 12:07 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
You can equip a banelord with frost brand and shield of gleaming gold with same gem cost. It will have much better survivability against high damage units like barbarians and crossbowmen. And it can...
Forum:
Scenarios, Maps and Mods
June 4th, 2010, 10:57 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
@Llamabeast: v1.02 seems OK. But it may still be a problem that #2962 has #firstshape 2962. Not tested yet but IMO it may cause unwanted curing of afflictions after battle. In addition, I think...
Forum:
Scenarios, Maps and Mods
June 4th, 2010, 06:51 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
Re: Endgame Diversity Mod - Lategame summons, released at last!
Well, I found a major bug. The one-headed zmey(monster id 2960) has #secondshape 2960 so it's practically unkillable. So does 2961 and 2962, both of them will turn to 2960 when get killed and respawn...
Forum:
Scenarios, Maps and Mods
May 19th, 2010, 11:12 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
126,902
Posted By
zzcat
As Valerius's point out, you have only 1/7 chance...
As Valerius's point out, you have only 1/7 chance to get a E3A2 Tartarian Cyclops per cast, 4 times in 5 you need extra 15N to GoR them(so 27 gems in total), and you have to have GoH or the chalice...
Forum:
Dominions 3: The Awakening
May 6th, 2010, 06:08 AM
Replies:
22
Arcane Bolt
Views:
4,669
Posted By
zzcat
Re: Arcane Bolt
Nether bolt can't be blocked because it's aoe1, so does acid bolt. Fire darts and nether darts is subject to air shield.
Forum:
Dominions 3: The Awakening
May 5th, 2010, 01:18 PM
Replies:
22
Arcane Bolt
Views:
4,669
Posted By
zzcat
Re: Arcane Bolt
It's quite easy to test. Check attached turn files and you will see most arcane bolts missed against the nagas with A10 blessing(80% air shield). But if you shift-k the bandar commander before he...
Forum:
Dominions 3: The Awakening
May 5th, 2010, 02:56 AM
Replies:
22
Arcane Bolt
Views:
4,669
Posted By
zzcat
Re: Arcane Bolt
Yep. Air shield helps too. AFAIW a thug with shield of valor is basically immune to any bolt spells.
Forum:
Dominions 3: The Awakening
April 20th, 2010, 10:09 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
570,913
Posted By
zzcat
Re: Bug Thread: Discussion
Winter wolves led by a niefel giant will attack random province when illwinter(Niefelhelm's national GE, not the developer's company:)) is present. But niefel giant has no magic leadership so the...
Forum:
Dominions 3: The Awakening
April 4th, 2010, 10:38 AM
Replies:
17
Utility:
The List of Events in Dominions 3
Views:
17,874
Posted By
zzcat
Re: The List of Events in Dominions 3
I reporduced the bug in a test game. The Zamzummite is killed but no malik is created.
Forum:
Dominions 3: The Awakening
March 31st, 2010, 06:40 AM
Replies:
199
Utility:
Official release of the unofficial Dominions 3 Wiki
Views:
134,449
Posted By
zzcat
Re: Official release of the unofficial Dominions 3 Wiki
Both wiki/Ancient_Presence and wiki/The_Citadel_of_Pyriphlegeton raises database error.
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