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Endgame Diversity Mod - v1.2 released - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 9th, 2010, 01:07 AM

zzcat zzcat is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Squirrelloid View Post
Zzzcat: Llama's point is a Zmey should kill arbitrarily large armies if the armies don't have mage support. The fact that they actually do so is not a problem. Ie, 'virtually unkillable for normal troops without mage support' is what they're supposed to be. WAD.
My concern is with 28 str and 7 attacks it is not only an amry cleaner but also an awesome SC killer. They can tear most SC apart in round 1 if you buff them with quickness/strength of giants/wpn of sharpness and let them attack large monster. Anyway I agree with llama that they don't need too many nerfs. Just lower their strength to ~22 and reduce def/prot slightly maybe enough for them.
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