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Posts Made By:
Swan
Forum:
Scenarios, Maps and Mods
February 3rd, 2011, 10:15 PM
Replies:
352
The map that will never be
Views:
99,031
Posted By
Swan
Re: The map that will never be
http://www.dukenukemforever.com/
I second that! Speaking of map makers, I have not seen Pasha Dawg around these parts for a while. Anyone heard from him?[/QUOTE]
there are 3 things...
Forum:
Dominions 3: The Awakening
February 3rd, 2011, 09:58 PM
Replies:
23
A new pretender. The King in Yellow
Views:
4,669
Posted By
Swan
Re: A new pretender. The King in Yellow
just pointing out you should ask things about mods in the mods subforum.
To these:
[/QUOTE]
fixed
Maybe you should avoid spaces in file names, not sure about that
Forum:
Scenarios, Maps and Mods
January 29th, 2011, 12:22 PM
Replies:
5
various questions
Views:
2,045
Posted By
Swan
Re: various questions
There is a way to assign magic item to an unit?
Forum:
Scenarios, Maps and Mods
January 28th, 2011, 11:49 AM
Replies:
5
various questions
Views:
2,045
Posted By
Swan
Re: various questions
ok.
is it possible to make somehing like that
#selectitem "shroud of battle saints"
#name "newname"
#type 6
#end
even if it's amagic armor and then give it to a unit with #armor command?
Forum:
Scenarios, Maps and Mods
January 27th, 2011, 06:06 PM
Replies:
5
various questions
Views:
2,045
Posted By
Swan
various questions
a)there is a way to give airshield to an unit(not commander)?
b)armor of virtue has "bless even if not holy" spell.
How can i give this effect to another item? if it's not possible, can i give it...
Forum:
Dominions 3: The Awakening
December 9th, 2010, 07:00 PM
Replies:
39
AI - The Artificial Idiot
Views:
7,406
Posted By
Swan
Re: AI - The Artificial Idiot
Problems, God?
\
http://img32.imageshack.us/img32/4656/grandthaumaturg.jpg (http://img32.imageshack.us/i/grandthaumaturg.jpg/)
this is how i often see my mages
Forum:
Dominions 3: The Awakening
December 3rd, 2010, 07:43 PM
Replies:
33
Taxing and Patrolling... is it worth it?
Views:
7,420
Posted By
Swan
Re: Taxing and Patrolling... is it worth it?
Who mines the gold??[/QUOTE]
Sometimes being a god is useful.
Forum:
Dominions 3: The Awakening
November 25th, 2010, 04:20 PM
Replies:
21
What is your favorite nation and why?
Views:
5,613
Posted By
Swan
Re: What is your favorite nation and why?
C'tis, the lizards always remembered me a character from my first and most loved game
Forum:
Scenarios, Maps and Mods
November 15th, 2010, 05:41 PM
Replies:
12
Mod:
Mistica: A Magocratic Police State (LA) - v 0.2
Views:
8,366
Posted By
Swan
Re: Mistica: A Magocratic Police State (LA) - v 0.2
It's definitely not meant to be mindless; see the description of its will searing itself into your soul. Lifeless/inanimate is debatable. Note that the elemental royalty are neither mindless nor...
Forum:
Scenarios, Maps and Mods
November 15th, 2010, 09:59 AM
Replies:
12
Mod:
Mistica: A Magocratic Police State (LA) - v 0.2
Views:
8,366
Posted By
Swan
Re: Mistica: A Magocratic Police State (LA) - v 0.2
-shouldn't the pillar be inanimate and mindless?
-the golem king have casteldef -1; it means he have no bonus or a malus?
-why with the master of occult you first created it coping Leo and then you...
Forum:
Scenarios, Maps and Mods
November 14th, 2010, 07:52 PM
Replies:
12
Mod:
Mistica: A Magocratic Police State (LA) - v 0.2
Views:
8,366
Posted By
Swan
Re: Mistica: A Magocratic Police State (LA) - v 0.2
Punch is the default weapon that a unit will use if you don't write the #weapon, you can't make a unit weaponless; a max 1 hp damage is the nearest thing possible.
The wheels are wonderful.
Forum:
Scenarios, Maps and Mods
June 14th, 2010, 04:10 PM
Replies:
14
Mod:
(Brainstorming) Steam-punk
Views:
4,807
Posted By
Swan
Re: (Brainstorming) Steam-punk
i made this simple preview of a samurai robot, inspired by the combots.
i've not finished to colour it, the whole robot should have a gold-red patter like the right shoulder, i think it fits for a...
Forum:
Scenarios, Maps and Mods
June 13th, 2010, 06:43 AM
Replies:
14
Mod:
(Brainstorming) Steam-punk
Views:
4,807
Posted By
Swan
Re: (Brainstorming) Steam-punk
for robot inspiratio check "metal fatigue" artwork, should gives you some ideas
Forum:
Scenarios, Maps and Mods
June 11th, 2010, 02:23 PM
Replies:
14
Mod:
(Brainstorming) Steam-punk
Views:
4,807
Posted By
Swan
Re: (Brainstorming) Steam-punk
some ideas, pretty random, don't know if they are possible
-shockshield: big shield, decrese shock resistance, increase mr, cast "chargebody" on the wielder.[shield, forgeable]
-traintravel:...
Forum:
Scenarios, Maps and Mods
June 11th, 2010, 11:24 AM
Replies:
14
Mod:
(Brainstorming) Steam-punk
Views:
4,807
Posted By
Swan
Re: (Brainstorming) Steam-punk
this is a wonderful idea, but i have a question
1)steampunk theme means a)robots or b)robots plus trains, machineguns, bombs(i'm looking at you, arcanum)?
i wrote some ideas, maybe they are no...
Forum:
Dominions 3: The Awakening
June 11th, 2010, 05:11 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
570,913
Posted By
Swan
Re: Bug Thread: Discussion
you can't download the game, you have to physically buy it
Forum:
Dominions 3: The Awakening
June 8th, 2010, 06:06 AM
Replies:
50
Official Vanilla vs CBM debate thread
Views:
11,349
Posted By
Swan
Re: Official Vanilla vs CBM debate thread
in italian is "capisce".
Forum:
Dominions 3: The Awakening
June 5th, 2010, 05:01 AM
Replies:
26
Is this forum really as busy as it claims?
Views:
6,310
Posted By
Swan
Re: Is this forum really as busy as it claims?
I know, speaking for myself, I visit this forum probably (on a conservative estimate) 20-30 times for every post I have, just to read what other people say. It wouldn't be surprising if I wasn't the...
Forum:
Scenarios, Maps and Mods
June 4th, 2010, 05:15 PM
Replies:
57
Mod:
Venexia, the most serene republic
Views:
15,658
Posted By
Swan
Re: Venexia, the most serene republic
i have another problem: i created a new unit but, even if i give to it 2 weapons, it says it has also fist as weapon.
how can i solve it?
Forum:
Scenarios, Maps and Mods
May 25th, 2010, 06:37 PM
Replies:
52
looking for suggestions on crosspath summons
Views:
9,210
Posted By
Swan
Re: looking for suggestions on crosspath summons
well fire bird is too obvious so...
1)a flamethrower soldier
2)a 2shape unit..> a 1hp with low stat unit which looks like mist that burns when hitted
Forum:
Scenarios, Maps and Mods
May 24th, 2010, 04:52 PM
Replies:
52
looking for suggestions on crosspath summons
Views:
9,210
Posted By
Swan
Re: looking for suggestions on crosspath summons
swallow is a weapon already in game, i used it on one of my monsters.
speaking about the giant worm, i made this sprites sometimes ago for one of my mods, maybe they can be useful, even if they are...
Forum:
Scenarios, Maps and Mods
May 16th, 2010, 12:26 PM
Replies:
11
Moding a Goneberserk Unit..
Views:
3,407
Posted By
Swan
Re: Moding a Goneberserk Unit..
maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe.
Forum:
Scenarios, Maps and Mods
May 16th, 2010, 10:28 AM
Replies:
52
looking for suggestions on crosspath summons
Views:
9,210
Posted By
Swan
Re: looking for suggestions on crosspath summons
The 200 hp tank will have no slots, that's a big drawback; plus you have to gor it, it doesn't start as a commander.
Maybe lowering a bit hp/prot or increasing the gem/path cost is a good idea TBH
Forum:
Scenarios, Maps and Mods
May 14th, 2010, 06:25 PM
Replies:
52
looking for suggestions on crosspath summons
Views:
9,210
Posted By
Swan
Re: looking for suggestions on crosspath summons
conjuration9; N2/S2
commander; it's a N3/S3 mage; bite+claw+third eye(mr paralyze), maybe wasteland survival
#hp 200
#size 6
#prot(natural) 19
#def 10
#att 10
#str 20
#mr 25
#mor 30
Forum:
Dominions 3: The Awakening
May 14th, 2010, 05:29 PM
Replies:
40
Dom 3 Limericks?
Views:
11,121
Posted By
Swan
Re: Dom 3 Limericks?
i melted my mind trying to understand the whole amphibrach thing and i guess i completely missed the mood of them.
At least the rhyme scheme was right.
Mind enabling the privte message? i wanted to...
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