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Showing results 226 to 250 of 500
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Posts Made By:
Mobhack
Forum:
WinSPMBT
August 1st, 2022, 12:38 PM
Replies:
17
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
8,480
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
I leave A0 as an HQ element and leave it on the baseline where it might be useful as an observer while it still does its real job of being the conduit to all off-map units. (if A0 is dead or running...
Forum:
WinSPMBT
August 1st, 2022, 12:14 PM
Replies:
17
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
8,480
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
This problem started immediately after I had made the HQ to an artillery piece.[/QUOTE]
And funnily enough - it was further units of the exact same unit class and exact subtype of that unit class...
Forum:
WinSPMBT
August 1st, 2022, 12:11 PM
Replies:
17
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
8,480
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
I simply made the changes in mobhack, then loaded the sample turn 0 game you sent and all was well.
If you are trying to make the changes to a "running" game beyond the turn 0 save you sent, then...
Forum:
WinSPMBT
August 1st, 2022, 12:04 PM
Replies:
17
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
8,480
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
This problem started immediately after I had made the HQ to an artillery piece.[/QUOTE]
Just dont make A0 an artillery piece.
If he is an artillery piece he advertises his location to the enemy...
Forum:
WinSPMBT
August 1st, 2022, 10:59 AM
Replies:
8
Question:
A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
Views:
4,930
Posted By
Mobhack
Re: A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
Yes, basically don't plot a target for aircraft withinh 10 or 15 hexes of the map edge, unless you plan to approach that from far away (an opposite map edge, not the same map edge the target spot is...
Forum:
WinSPMBT
August 1st, 2022, 10:09 AM
Replies:
17
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
8,480
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
1) Making your HQ an artillery piece is not a good idea. In subsequent turns from turn 0, it wont be able to plot artillery, since artillery pieces cannot self-plot and so you have lost the ability...
Forum:
WinSPMBT
August 1st, 2022, 09:47 AM
Replies:
8
Question:
A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
Views:
4,930
Posted By
Mobhack
Re: A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
I havent loaded the savegame to look at, but that makes sense.
A plane needs a certain distance to enter the map in its initial move onto the map surface. If the target hex is insufficiently far...
Forum:
WinSPMBT
July 22nd, 2022, 01:28 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
15,354
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
Map size isnt really relatable to just simple points values.
It's more about technology - big maps arent good if you are a walking army, even if you give yourself 80 turns. An APC based army has...
Forum:
WinSPMBT
July 20th, 2022, 02:52 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
15,354
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
I thimk that I will make a CS tank company and platoon for Israel for the next releaes, together with some appropriate tanks with an emphasis n the HE ammo. These wil lbe cheaper, but better suited...
Forum:
WinSPMBT
July 20th, 2022, 02:22 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
15,354
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
The main point is the 1 hex shot at stunned enemy dug-in infantry.
Dug-in infantry won't pull back (usually) like those hit in the open in other battle types, but they do pull back even if dug-in...
Forum:
WinSPMBT
July 20th, 2022, 11:30 AM
Replies:
31
A new player wants to share some of his thoughts
Views:
15,354
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
Oh yes - one last thing
I could not find any artillery observer whatsoever!
Its always the first thing I buy after the HQ in any force, especially in a campaign core.
As B0, its easy to...
Forum:
WinSPMBT
July 20th, 2022, 11:16 AM
Replies:
31
A new player wants to share some of his thoughts
Views:
15,354
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
Someobservations from the saved game
1) Your map is gigantic for your force size!
2) Your force is not concentrated at one breakthrough point. You have split up into 2 little task forces it...
Forum:
TO&Es
July 6th, 2022, 08:25 PM
Replies:
4
unit icon oob 16 unit 53 incorrect?
Views:
7,464
Posted By
Mobhack
Re: unit icon oob 16 unit 53 incorrect?
Thread moved to the correct sub-forum.
Just checked, and yes it is so in my copy as welll, has the buffalo with portee 25 pounder. Likely a trypo.
Forum:
WinSPWW2
July 6th, 2022, 06:31 PM
Replies:
4
Unit cost calculation
Views:
4,115
Posted By
Mobhack
Re: Unit cost calculation
Simply run the OOB through the cost calculator utility after making your changes in mobhack. The CC can be found on the utilities tab of the game options launcher.
Yes, based in Dundee, Scotland.
Forum:
WinSPWW2
July 6th, 2022, 05:32 PM
Replies:
4
Unit cost calculation
Views:
4,115
Posted By
Mobhack
Re: Unit cost calculation
That help line is in the mobhack help file, and probably dates from before the Cost Calculator programme was written and the cost was a user made-up number.
The CC programme does the cost...
Forum:
Campaigns, Scenarios & Maps
July 2nd, 2022, 09:25 PM
Replies:
677
Sticky:
Scenario reviews
Views:
260,749
Posted By
Mobhack
Re: Scenario reviews
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).[/QUOTE]
SP III did...
Forum:
Campaigns, Scenarios & Maps
June 30th, 2022, 05:13 AM
Replies:
677
Sticky:
Scenario reviews
Views:
260,749
Posted By
Mobhack
Re: Scenario reviews
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
Forum:
WinSPMBT
June 25th, 2022, 11:13 AM
Replies:
6
Bug:
Troops disappear after entering a building
Views:
5,876
Posted By
Mobhack
Re: Troops disappear after entering a building
looks like something to be investigated. On the list.
Forum:
TO&Es
June 22nd, 2022, 05:10 AM
Replies:
3
German Pioneer Rockets?
Views:
6,596
Posted By
Mobhack
Re: German Pioneer Rockets?
The german engineers would haul these thiungs up to take care of bunkers etc on occasion, apparently.
They only have the 2 rounds, and so I have never used them myself since they are a one trick...
Forum:
TO&Es
June 19th, 2022, 04:56 AM
Replies:
770
Sticky:
APC Development and related topics.
Views:
417,470
Posted By
Mobhack
Re: APC Development and related topics.
The 6 vehicle double-platoon really does not fit the 10 item formation formation.
It will likely best be done with a platoon of grunts and then a platoon of carriers, for the human player only. He...
Forum:
After Action Reports
June 5th, 2022, 07:17 PM
Replies:
11
AAR:
Tank Tracks to Pusan
Views:
11,984
Posted By
Mobhack
Re: Tank Tracks to Pusan
Timed objectives really are best on low points values IMHO since they do tot up over time - and especially so if it is to be a grunt fight where they slog on foot!.
And it has been a decade or so...
Forum:
WinSPMBT
May 30th, 2022, 10:21 AM
Replies:
2
Couple of questions...
Views:
3,492
Posted By
Mobhack
Re: Couple of questions...
1) as above - if you get spotted, spot a new enemy, or get shot at, Or an enemy unit assaulted you then you cannot undo a move.
Also, not allowed in a PBEM game. That stops "recce by move then...
Forum:
WinSPMBT
May 23rd, 2022, 06:49 PM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
11,165
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
That seems to have done the trick - hasnt blown u in 12 or so turns AI v AI anyhow.
Oh and that shows up as "Beach landing " when the scenario info button is pressed, so it definately has the...
Forum:
WinSPMBT
May 23rd, 2022, 05:28 PM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
11,165
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
I'll probably run it at a future date with the map text layer code commented out and see if it runs OK.
I have tried map text off, it worked for ten or twelve turns and then bang...
Also this...
Forum:
WinSPMBT
May 23rd, 2022, 03:23 PM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
11,165
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
Right then - downloaded the map Don put up, problem reappears.
Tried my own solution again, and the problem reappeared.
So it seems to be inconsistent, whatever it is and needs more...
Showing results 226 to 250 of 500
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