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Showing results 226 to 250 of 378
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Posts Made By:
Atraikius
Forum:
Space Empires: IV & V
November 2nd, 2001, 07:17 PM
Replies:
17
Possible Bug?
Views:
3,283
Posted By
Atraikius
Re: Possible Bug?
From what I understood, and observed for the ones I used empire files for; the min % determines how many additional research projects are placed in the que along with the current project. 100% means...
Forum:
Space Empires: IV & V
November 2nd, 2001, 04:40 PM
Replies:
17
Possible Bug?
Views:
3,283
Posted By
Atraikius
Re: Possible Bug?
I'm not sure on one of them off hand, but of the other two; one of them only has a 25% once, and it was well past that, and the other only has 33% and 50% with no 25% in it at all.
I only know of...
Forum:
Space Empires: IV & V
November 2nd, 2001, 01:30 PM
Replies:
17
Possible Bug?
Views:
3,283
Posted By
Atraikius
Possible Bug?
Last night I started a new game in which I let the computer randomly pick races instead of manually selecting the empire files. While checking on one of my AI's I noticed that it did not seem to be...
Forum:
Space Empires: IV & V
November 2nd, 2001, 01:10 PM
Replies:
3
Space Orks
Views:
1,461
Posted By
Atraikius
Re: Space Orks
In case anyone is interested, I sent off an updated AI for the UCE to Universal Shipyards this morning. Hopefully he'll have it included in the near future.
Forum:
Space Empires: IV & V
November 2nd, 2001, 01:07 PM
Replies:
25
SOLVED AI TROOP INVASIONS
Views:
5,752
Posted By
Atraikius
Re: SOLVED AI TROOP INVASIONS
Sinapus - I believe it was Rollo and MB that ran into that problem, found it had to do with the AI acting differently when it started as a player controlled race, and then had all the AI turned on...
Forum:
Space Empires: IV & V
November 1st, 2001, 01:19 PM
Replies:
25
SOLVED AI TROOP INVASIONS
Views:
5,752
Posted By
Atraikius
Re: SOLVED AI TROOP INVASIONS
I can't remember if Rollo or M.B. had got either the Vikings or Aquilians to use transport troop ships in fleets, but when I was first getting the AI to invade planets I was finding that in order for...
Forum:
Space Empires: IV & V
October 30th, 2001, 03:37 PM
Replies:
3
Space Orks
Views:
1,461
Posted By
Atraikius
Space Orks
I just posted the newest Version of the Orks in the archives. Let me know if there are any problems.
Forum:
Space Empires: IV & V
October 29th, 2001, 01:49 PM
Replies:
24
AI Text Files Tips & Hints (Modders Please Read!)
Views:
6,732
Posted By
Atraikius
Re: AI Text Files Tips & Hints (Modders Please Read!)
Sinapus - try setting the ship yard component as a must have, and cargo storage as the primary ability - the AI will place the required number of cargo components on, and if enough space is left...
Forum:
Space Empires: IV & V
October 29th, 2001, 01:43 PM
Replies:
20
Getting Burned Out
Views:
5,077
Posted By
Atraikius
Re: Getting Burned Out
If you want to make a single player game a real challenge and mentally challenging - try playing it with your race being completely controlled by the AI, and only making directions by making changes...
Forum:
Space Empires: IV & V
October 26th, 2001, 06:25 PM
Replies:
16
Lego shipset
Views:
2,836
Posted By
Atraikius
Re: Lego shipset
You might want to check out http://www.antonraves.com/lego.html
It is a lego modeler for POV-ray
Forum:
Space Empires: IV & V
October 25th, 2001, 06:14 PM
Replies:
25
SOLVED AI TROOP INVASIONS
Views:
5,752
Posted By
Atraikius
Re: SOLVED AI TROOP INVASIONS
You could check the Aquilians, Space Vikings, and Orks. All three are using tropps to capture planets.
Forum:
Space Empires: IV & V
October 24th, 2001, 04:11 PM
Replies:
24
AI Text Files Tips & Hints (Modders Please Read!)
Views:
6,732
Posted By
Atraikius
Re: AI Text Files Tips & Hints (Modders Please Read!)
In the design creation file:
The Must have at least X, and must have ability fields are placed before any amounts are calculated later in creating the design, and multiple entries for the same...
Forum:
Space Empires: IV & V
September 27th, 2001, 12:00 PM
Replies:
8
Will AI use troop invasions?????
Views:
2,104
Posted By
Atraikius
Re: Will AI use troop invasions?????
Yes, Orks, Aquileaian, and Space Vikings
Forum:
Space Empires: IV & V
August 27th, 2001, 12:26 PM
Replies:
9
SE4 and Warhammer 40K
Views:
2,887
Posted By
Atraikius
Re: SE4 and Warhammer 40K
Dogscoff -
You wouldn't happen to be familiar with 'The Isle' (or previously called 'The Isle of Shagdom') would you? Thats the only place I ever head of it refered to as warhamster.
Forum:
Space Empires: IV & V
August 24th, 2001, 01:06 AM
Replies:
54
Most bang-for-the-buck hard code changes
Views:
12,242
Posted By
Atraikius
Re: Most bang-for-the-buck hard code changes
My three biggies would be:
1) Inclusion of a file detailing what determines the AI's state, and how the ministers are effected by the state that the AI is in, so that the AI's can be modified to...
Forum:
Space Empires: IV & V
August 23rd, 2001, 07:02 PM
Replies:
19
Plasma vs cap ship missle
Views:
4,921
Posted By
Atraikius
Re: Plasma vs cap ship missle
Star Fleet Battles includes a cruse drone variant for long range bombardment, from that standpoint having them move outside of combat would be fine.
Forum:
Space Empires: IV & V
August 23rd, 2001, 04:21 PM
Replies:
22
Anyone try repair ships for the AI yet?
Views:
4,629
Posted By
Atraikius
Re: Anyone try repair ships for the AI yet?
***bump***
Rollo and MB - heres the thread I was refering to.
Forum:
Space Empires: IV & V
August 23rd, 2001, 12:59 PM
Replies:
28
Tech Council
Views:
5,771
Posted By
Atraikius
Re: Tech Council
As a suggestion, why not attempt to follow guidlines similar to what they did for the TDM-Modpack, restrict the mod to modifing the various data files so that any changes could be used by existing...
Forum:
Space Empires: IV & V
August 23rd, 2001, 12:48 PM
Replies:
19
Plasma vs cap ship missle
Views:
4,921
Posted By
Atraikius
Re: Plasma vs cap ship missle
dmm - if you try the Mirak (Kzinti from the SFB board game) you can see what the missiles (actually called drones) can really do. The reason for the fast reload rates is that the drones are fired...
Forum:
Space Empires: IV & V
August 21st, 2001, 12:21 PM
Replies:
17
Atraikius, please read.
Views:
3,904
Posted By
Atraikius
Re: Atraikius, please read.
Rollo - could you send me the save game also?
I only check my work email recently, so please send it to robert.engvall@medtronic.com
BTW, I had to make the Orks so they would always try to be at...
Forum:
Space Empires: IV & V
August 20th, 2001, 04:22 PM
Replies:
20
Updated Borg Variant, Klingons, Romulans and Shadows
Views:
4,878
Posted By
Atraikius
Re: Updated Borg Variant, Klingons, Romulans and Shadows
God Emporer - that what I had done, except I allow them to use up to BC hulls.
Forum:
Space Empires: IV & V
August 20th, 2001, 04:20 PM
Replies:
31
Stupid AI, drop the damned troops!!
Views:
5,832
Posted By
Atraikius
Re: Stupid AI, drop the damned troops!!
Starting a new game tonight, I plan on including both of them.
Forum:
Space Empires: IV & V
August 20th, 2001, 04:19 PM
Replies:
17
Atraikius, please read.
Views:
3,904
Posted By
Atraikius
Re: Atraikius, please read.
- I went to the armed ships myself because I was getting sick of seeing the AI picking off each others lone colony ships, so I got rid of the typical cargo component and cut back the speed on thier...
Forum:
Space Empires: IV & V
August 20th, 2001, 04:08 PM
Replies:
17
Atraikius, please read.
Views:
3,904
Posted By
Atraikius
Re: Atraikius, please read.
Rollo
- I would like to hear any comments you might have, I find that they help a lot in finding problems, or possible problems a lot faster than trying to find them myself.
- I don't consider...
Forum:
Space Empires: IV & V
August 20th, 2001, 12:40 PM
Replies:
9
SE4 and Warhammer 40K
Views:
2,887
Posted By
Atraikius
Re: SE4 and Warhammer 40K
I posted The Orks (at least as close I as could come to them - and still waiting on my brother to finish up the speech since he's the devoted ork player) in the Mod Archive here, and they are also up...
Showing results 226 to 250 of 378
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