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Showing results 226 to 250 of 279
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Posts Made By:
Tnarg
Forum:
Space Empires: IV & V
May 4th, 2002, 06:34 PM
Replies:
8
Warp point-periodic, and warp point-ability required
Views:
2,352
Posted By
Tnarg
Warp point-periodic, and warp point-ability required
Does any one know what these two warp points do, and how to correctly utilize them in the editor. They are found in the system editor Add button and under Warp point abilities? Thanks, if you know...
Forum:
Space Empires: IV & V
May 4th, 2002, 06:24 PM
Replies:
25
Map Editor Manual or Readme
Views:
5,351
Posted By
Tnarg
Re: Map Editor Manual or Readme
I found these abilities listed under specific objects in the system editor. Warp point has I believe eight different abilities, planets have a whole smack of em, star, asteroids, ect. ect.
I'm...
Forum:
Space Empires: IV & V
May 4th, 2002, 03:04 AM
Replies:
25
Map Editor Manual or Readme
Views:
5,351
Posted By
Tnarg
Re: Map Editor Manual or Readme
O.K., I think that I have some items ironed out, but here are a few questions.
1. What is Warp Point-Periodic
2. What is Warp Point-Ability Required
3. What is Point Generation Research
4. How do...
Forum:
Space Empires: IV & V
May 4th, 2002, 01:50 AM
Replies:
25
Map Editor Manual or Readme
Views:
5,351
Posted By
Tnarg
Map Editor Manual or Readme
Does any one have a clue if there is a readme file or a manual to explain the map editor. I'm trying to figure out how the planet abilities, system abilites, and if one can connect one system to...
Forum:
Space Empires: IV & V
May 3rd, 2002, 09:03 PM
Replies:
16
Opionions, greatest AI's?
Views:
2,912
Posted By
Tnarg
Opionions, greatest AI\'s?
I'm just kind of gathering other peoples thoughts on what mod possess the most challenging and intelligent AI. I'm looking for a good challenge and for an AI, that will make me grind my teeth with...
Forum:
Space Empires: IV & V
May 1st, 2002, 06:53 AM
Replies:
16
All race and shipset designers !!!! and other interested peoples
Views:
4,032
Posted By
Tnarg
Re: All race and shipset designers !!!! and other interested peoples
I am an artist by profession; however, in the realm of computer drafting and programing I am equivilant to a chimpanzee. In my free time waiting for new mods to come out and updates to be downloaded...
Forum:
Space Empires: IV & V
April 26th, 2002, 08:24 PM
Replies:
1
Star Wars Mod: works with Gold?
Views:
1,029
Posted By
Tnarg
Star Wars Mod: works with Gold?
I'm just curious if anyone knows if the Star Wars Mod works with Gold without any tweaking. If so is it all clumped into one downloadable mod or is it seperated into shipsets, AI, map, technology,...
Forum:
Space Empires: IV & V
April 19th, 2002, 08:13 PM
Replies:
5,004
Babylon 5 Mod
Views:
622,177
Posted By
Tnarg
Re: Babylon 5 Mod
I've noticed in the Pictures folder that there are quiet a few files for new component art; however, when I load a game it is the regular SEIV components. Am I forgetting to do something?
Also...
Forum:
Space Empires: IV & V
April 19th, 2002, 07:55 AM
Replies:
5,004
Babylon 5 Mod
Views:
622,177
Posted By
Tnarg
Re: Babylon 5 Mod
WHHOOOAAAAHHHH! I just downloaded the core b5mod, and I must say that I can hardly contain myself.
This is super, exactly what I have been looking and waiting for, well not exactly, but pretty darn...
Forum:
Space Empires: IV & V
April 18th, 2002, 03:44 AM
Replies:
111
Proportions 2.1 available
Views:
15,995
Posted By
Tnarg
Re: Proportions 2.1 available
One Last question, does the AI handle the tri-polar wide, and what exactly is the difference between regualr tri-polar. Also should I use all warp points connected on not. The galaxy looks pretty...
Forum:
Space Empires: IV & V
April 18th, 2002, 03:18 AM
Replies:
111
Proportions 2.1 available
Views:
15,995
Posted By
Tnarg
Re: Proportions 2.1 available
Couple of questions: First has it been determined if 2.1 works with the new Gold patch, and is the new gold patch worth downloading.
Second, is there a projected date for 2.2 and what might we...
Forum:
Space Empires: IV & V
April 18th, 2002, 03:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
622,177
Posted By
Tnarg
Re: Babylon 5 Mod
I noticed that this seems to be a pretty extensive project. I was kind of curious if someone on the inside might be able to give a synopsis of what exactly the BAB 5 is going to offer. I suppose I...
Forum:
Space Empires: IV & V
April 11th, 2002, 03:33 AM
Replies:
10
looking for certain ship sets
Views:
2,645
Posted By
Tnarg
looking for certain ship sets
I am wondering if anyone has knowledge on some specific ship sets. Mostly looking for any Babaylon 5 ships, perhaps Robotech: "Zentradi", possibly "Wing Commander", or any other great sets that...
Forum:
Space Empires: IV & V
April 10th, 2002, 05:10 PM
Replies:
7
Long Range Scanners?
Views:
2,194
Posted By
Tnarg
Long Range Scanners?
What exactly do the long range scanners do? Do they detect ships in another sector, or do they detect what a ship is packed with in the same system?
Forum:
Space Empires: IV & V
April 10th, 2002, 08:22 AM
Replies:
111
Proportions 2.1 available
Views:
15,995
Posted By
Tnarg
Re: Proportions 2.1 available
Would a level higher than large fighter, say "shuttle", be unbalanced if one were able to load small boarding parties or landing troops on them?
Also, by adding this 2.1 patch to my newly started...
Forum:
Space Empires: IV & V
April 7th, 2002, 01:40 AM
Replies:
15
Beating the 255 barrier
Views:
3,142
Posted By
Tnarg
Re: Beating the 255 barrier
Considering technology as of now, perhaps this would just be a good AI type game. Which I am pretty fond of. "Hopefully one day they will get smarter and learn to adapt."
As an addition, having...
Forum:
Space Empires: IV & V
April 7th, 2002, 01:29 AM
Replies:
15
Beating the 255 barrier
Views:
3,142
Posted By
Tnarg
Re: Beating the 255 barrier
I have also thought of this, kind of a continually expanding game. My original impression with race age had something to do with this. Complete one game, graduate to a higher race age, perhaps gain...
Forum:
Space Empires: IV & V
April 7th, 2002, 12:59 AM
Replies:
100
Proportions Version 2.0 available
Views:
14,124
Posted By
Tnarg
Re: Proportions Version 2.0 available
Which quadarant type is the best to use in Proportion mod for the AI. I'm trying to edit a generated map to customize my game a bit. Before I do any of this I just want to get find out the best...
Forum:
Space Empires: IV & V
April 6th, 2002, 11:23 PM
Replies:
100
Proportions Version 2.0 available
Views:
14,124
Posted By
Tnarg
Re: Proportions Version 2.0 available
When beggining a new game If I were to pick Player begins with three planets, do all of the other AI player begin with three planets? I have also noticed that playing with computer difficulty set at...
Forum:
Space Empires: IV & V
April 6th, 2002, 11:13 PM
Replies:
5,004
Babylon 5 Mod
Views:
622,177
Posted By
Tnarg
Re: Babylon 5 Mod
Where might I find the sight to download this Mod.
Forum:
Space Empires: IV & V
April 6th, 2002, 10:56 PM
Replies:
16
Stellar Manipulation
Views:
3,262
Posted By
Tnarg
Re: Stellar Manipulation
Warp Point Creation question. So can I utilize the warp point creation in way similar to MOO2's Warp Gates, in which I could move ships from one area of my empire to the other, and perhaps create...
Forum:
Space Empires: IV & V
April 4th, 2002, 08:29 AM
Replies:
100
Proportions Version 2.0 available
Views:
14,124
Posted By
Tnarg
Re: Proportions Version 2.0 available
PvK, how easy is it for you to make changes to your mod? You have a great base and I am enjoying it a great deal. Seems very realistic. I have been toying with the idea of wanting to see a new...
Forum:
Space Empires: IV & V
April 4th, 2002, 08:16 AM
Replies:
8
How easy is it to add a Tech Area to a Mod
Views:
2,117
Posted By
Tnarg
Re: How easy is it to add a Tech Area to a Mod
So are you perhaps implying that you are interested in pursuing such ventures. These do pose interesting strategies and in depth game play. I beleive that if enough people put their heads together...
Forum:
Space Empires: IV & V
April 3rd, 2002, 08:07 PM
Replies:
8
How easy is it to add a Tech Area to a Mod
Views:
2,117
Posted By
Tnarg
Re: How easy is it to add a Tech Area to a Mod
Like I mentioned earlier, this was just a sketch, alot of aspects need to be ironed out. I'm still kind of new to the game. Being that the game is set in the year 2400, I supposed FTL...
Forum:
Space Empires: IV & V
April 3rd, 2002, 12:07 PM
Replies:
8
How easy is it to add a Tech Area to a Mod
Views:
2,117
Posted By
Tnarg
Re: How easy is it to add a Tech Area to a Mod
I possibly may have something on a new advanced racail trait too. I'm trying to resolve all the pros and cons.
Showing results 226 to 250 of 279
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