As we all know now, the 255-system barrier can not be exceeded do to coding issues. However, what about multiple quadrants each were containing 255 systems?
Let me explain:
Right now, we have one quadrant that can have no more than 255 systems.
What about having 5 quadrants with having a connection to the remaining 4. When a player leaves a quadrant and goes to into the Central quadrant, the game loads a whole new quadrant with 255 new systems.
Break down:
A B
C
D E
The game starts in one quadrant, A, B, D, or E, with C being the connecting quadrant. This would give a player something on the order of 1275 systems to explore, and 12750 planets or asteroids to claim. I don’t know if this can work, but if it could, it would open up a whole knew era for Space Empires. It would be the first game of its kind to have multi-quadrant game play. Hell, you could even have wormholes that would move one player from one quadrant to another. These wormholes would then become as prized a possession as anything could become.
I know that my vision has programming flaws, but hey, if I can imagine it, then it can be done. Or at least I would hope so. Perhaps this would be a great feature for SE V.
Gaming has stagnated with the 255 barrier, not just SEIV, but all 4x-space sim games including MOO 3. The only way to circumnavigate this limitation is to allow the player to have multiple levels of game play. Hell with the newer PC’s and CPU’s, something like this should have already been produced.
It would just be very nice if Aaron was the first too do it.
What do you think, good idea, or bad?
[ 06 April 2002: Message edited by: Atrocities ]
[ 06 April 2002: Message edited by: Atrocities ]