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Search: Posts Made By: Chronon
Forum: Space Empires: IV & V December 14th, 2002, 08:03 AM
Replies: 37
Views: 5,933
Posted By Chronon
Re: PBW League Idea...

I've been thinking about this topic recently, and it seems to me that the best systems for multiplayer games are those that reward winning without overly penalizing the losers (since there are many...
Forum: Space Empires: IV & V December 13th, 2002, 12:02 AM
Replies: 11
Views: 3,724
Posted By Chronon
Re: How many players in a game do you prefer?

I think seven is about the right number of players for PBW and multiplay. Many of the classic multi-player board games, like Diplomacy, have seven players. Seven works well because things stay...
Forum: Space Empires: IV & V December 10th, 2002, 08:12 PM
Replies: 51
Views: 8,438
Posted By Chronon
Re: Xmas Game Wish List

<font size="2" face="Verdana, Helvetica, sans-serif">DavidG, I've been looking for game like this as well, and we may be in luck. Battlefront.com and Fury Software have recently put out Strategic...
Forum: Space Empires: IV & V December 10th, 2002, 07:56 PM
Replies: 11
Views: 2,814
Posted By Chronon
Re: Greetings! A question about espionage.

Aha! Thanks for the explanations everyone. Now I understand what's been happening in my PBW games.

Hmm...now that I see how it works, I realize that I'm in deep trouble in one of my games. ...
Forum: Space Empires: IV & V December 10th, 2002, 06:57 AM
Replies: 11
Views: 2,814
Posted By Chronon
Re: Greetings! A question about espionage.

I am curious about how intel actually works. My intel projects in PBW are always blocked - probably by a defensive counterintelligence three project. Is there any way around that without having to...
Forum: Space Empires: IV & V November 18th, 2002, 11:38 PM
Replies: 11
Views: 2,777
Posted By Chronon
Re: Newbie Question: System Facilities Cumulative?

Yes, it would be nice to see information based on the sector as a whole. It would also be nice if the name of the planet did not overwrite all of the other information, if the actual population of...
Forum: Space Empires: IV & V November 17th, 2002, 08:01 PM
Replies: 76
Views: 13,361
Posted By Chronon
Re: Any One Here Still Play

Wow, Capnq, you still have the old Civilization board game! That's probably a relatively valuable collectors item by now. I've heard the new Civilization board game (based on the computer game!) is...
Forum: Space Empires: IV & V November 13th, 2002, 05:52 AM
Replies: 11
Views: 2,777
Posted By Chronon
Re: Newbie Question: System Facilities Cumulative?

SJ and Baron M, thanks for the info on facilities. http://forum.shrapnelgames.com/images/icons/icon7.gif

What do you do in a max technology game (with no intel allowed) with those planets...
Forum: Space Empires: IV & V November 12th, 2002, 10:21 PM
Replies: 11
Views: 2,777
Posted By Chronon
Newbie Question: System Facilities Cumulative?

Are the bonuses for System Robotoid Factory and System Radioactives Collider cumulative? In other words, do I get a 60% system-wide bonus on radioactives production with these two facilities(30%...
Forum: Space Empires: IV & V November 12th, 2002, 09:42 PM
Replies: 76
Views: 13,361
Posted By Chronon
Re: Any One Here Still Play

The only two games I'm playing at the moment are SEIV and Alpha Centauri - both multiplayer (SEIV's PBW is the best multiplayer venue I've ever played - thanks Geoschmo!).

I think these are the...
Forum: Space Empires: IV & V November 6th, 2002, 11:56 PM
Replies: 61
Views: 11,594
Posted By Chronon
Re: POLL->things we\'d really like in Next Patch (Platinum II)

PaladinX - Thanks for that tip; I didn't know there was a group move order. Will all of your fleets arrive at the same time in simultaneous movement (ie, for PBW games)? I'd hate to have my...
Forum: Space Empires: IV & V November 6th, 2002, 04:27 PM
Replies: 61
Views: 11,594
Posted By Chronon
Re: POLL->things we\'d really like in Next Patch (Platinum II)

<font size="2" face="Verdana, Helvetica, sans-serif">Pax, I agree! Battle Groups, or nested fleets, would be the best way to solve the present quirks in the fleet orders system. From what I've read...
Forum: Space Empires: IV & V November 2nd, 2002, 07:01 AM
Replies: 33
Views: 5,229
Posted By Chronon
Re: using moray

Taera, I did download the Taera set - you're right, there is a lot of good extra stuff there. I would love to see the .mdl for the Taera destroyer. Would you sent it to me at...
Forum: Space Empires: IV & V November 1st, 2002, 11:47 PM
Replies: 33
Views: 5,229
Posted By Chronon
Re: using moray

Taera, After looking at the Bezier patch tutorial Last night, I can see what you mean about their usefulness. They seem extremely versatile.

I am learning more about how the parts of the...
Forum: Space Empires: IV & V October 31st, 2002, 05:56 PM
Replies: 33
Views: 5,229
Posted By Chronon
Re: using moray

Taera, ZA, and Atraikius - Thanks for a fascinating discussion of the possibilities of Moray.

I was just going through the basic tutorial with the sphere, floor and basic marble texture Last...
Forum: Space Empires: IV & V October 27th, 2002, 11:04 PM
Replies: 33
Views: 5,229
Posted By Chronon
Re: using moray

Thanks Captain Kwok. I'll keep working my way through the tutorials in Moray... http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V October 27th, 2002, 08:05 PM
Replies: 33
Views: 5,229
Posted By Chronon
Re: using moray

I am also trying to learn how to use Moray (+POV Ray) to make shipsets. Taera, if Moray can't make complex objects, is it worth learning or should I try a different program? I'm just starting out,...
Forum: Space Empires: IV & V October 17th, 2002, 07:46 PM
Replies: 17
Views: 3,606
Posted By Chronon
Re: One about atmospheres

I'm curious, in PBW what atmosphere/planet types seem to be the most favorite?

Being a contrarian, and picking the least favorite atmosphere/planet type (except maybe ice, which seems to be a...
Forum: Space Empires: IV & V October 5th, 2002, 07:41 AM
Replies: 290
Views: 36,320
Posted By Chronon
Re: Things we\'d like to see in the next patch

<font size="2" face="Verdana, Helvetica, sans-serif">I agree wholeheartedly! I would love to be able to entrust the ministers with the truly tedious tasks like moving population around and have them...
Forum: Space Empires: IV & V September 17th, 2002, 07:36 PM
Replies: 10
Views: 2,210
Posted By Chronon
Re: Newbie question on fighters and capturing planets

Rocket pods it is! I'll start building them next turn... http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V September 17th, 2002, 05:36 PM
Replies: 10
Views: 2,210
Posted By Chronon
Re: Newbie question on fighters and capturing planets

Thanks Geoschmo and Imperator Fyron for the advice and good information on planet capture.

I think I'll go with the ship/planetary weapons rather than the purely planetary ones. That will give my...
Forum: Space Empires: IV & V September 16th, 2002, 10:46 PM
Replies: 10
Views: 2,210
Posted By Chronon
Newbie question on fighters and capturing planets

My first venture into PBW is as a replacement player, and I find myself with an empire that is oriented around fighters. This not my usual play style - I prefer to use fewer large ships - but since...
Showing results 226 to 247 of 247

 
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