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Search: Posts Made By: llamabeast
Forum: Multiplayer and AARs August 22nd, 2011, 08:40 AM
Replies: 33
Views: 6,753
Posted By llamabeast
Forum: Scenarios, Maps and Mods August 22nd, 2011, 08:38 AM
Replies: 406
Views: 145,983
Posted By llamabeast
Re: Endgame Diversity Mod - v1.2 released

The Asynja seems to get a lot of comments, but half of them discuss how massively OP she is and half say how she is hopelessly weak. It's hard to know what to make of the controversy. I guess the...
Forum: Multiplayer and AARs August 19th, 2011, 06:34 PM
Replies: 447
Views: 73,996
Posted By llamabeast
Re: SeaOfInnocence - All ages newb game

Cool. You shouldn't rake away the message that CPCS causes bugs, cos it doesn't. However if you have a different version of any mod to the server, that will cause bugs.
Forum: Dominions 3: The Awakening August 19th, 2011, 10:05 AM
Replies: 7
Views: 2,419
Posted By llamabeast
Forum: Dominions 3: The Awakening August 19th, 2011, 09:16 AM
Replies: 7
Views: 2,366
Posted By llamabeast
Re: Do Miss Chances Stack?

Not sure about your ethereal question Kref, but attack bonus for multiple attacks is only 2 (or rather, a unit's defense decreases by 2 each time it is attacked during a combat round).
Forum: Multiplayer and AARs August 19th, 2011, 06:03 AM
Replies: 447
Views: 73,996
Posted By llamabeast
Re: SeaOfInnocence - All ages newb game

What do you guys think of CPCS by the way? I have been meaning to play some test games with it. I like the idea of the spells but haven't really tested them much. Is it fun?
Forum: Multiplayer and AARs August 19th, 2011, 06:03 AM
Replies: 447
Views: 73,996
Posted By llamabeast
Re: SeaOfInnocence - All ages newb game

Oh, I bet you have a different version of CPCS. Not sure, but certainly worth checking.
Forum: Multiplayer and AARs August 19th, 2011, 06:02 AM
Replies: 447
Views: 73,996
Posted By llamabeast
Re: SeaOfInnocence - All ages newb game

Numahr, it sounds like your version of the mod is different to that on the server. I think your list of castable spells comes from the server, and comes in the form of spell numbers. So the server...
Forum: Scenarios, Maps and Mods August 18th, 2011, 04:45 PM
Replies: 25
Views: 13,573
Posted By llamabeast
Re: Mods fixed for Dominions v3.27

Yeah, I think I should do that. It was meant to be an anti-spam feature.
Forum: Multiplayer and AARs August 18th, 2011, 10:36 AM
Replies: 176
Views: 34,982
Posted By llamabeast
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Yeah, it was all very odd. It waited to be odd until I was on holiday as always. When I got back I couldn't log in to it so I just rebooted and it *seems* to be fine. Mysterious.
Forum: Multiplayer and AARs August 18th, 2011, 09:48 AM
Replies: 176
Views: 34,982
Posted By llamabeast
Forum: Dominions 3: The Awakening August 17th, 2011, 06:34 PM
Replies: 11
Views: 3,655
Posted By llamabeast
Re: Blood hunting with blood 1 mages

:) I did not make it up, but I only found out it's precise meaning this weekend which is perhaps why it came to mind (I thought it meant something like "pretty bad", and actually it means something...
Forum: Dominions 3: The Awakening August 17th, 2011, 08:08 AM
Replies: 11
Views: 3,655
Posted By llamabeast
Re: Blood hunting with blood 1 mages

Gem gens were removed for a number of reasons. Some of them are arguable (e.g. micromanagement), but the most egregious effect of their presence was the disconnection of income from land.

Imagine...
Forum: Dominions 3: The Awakening August 16th, 2011, 05:54 PM
Replies: 11
Views: 3,655
Posted By llamabeast
Re: Blood hunting with blood 1 mages

As I understand it, the reasons for the artifactification of dousing rods were:

1) Including a choice which should *always* be taken is basically a bit broken or at least pointless. Almost without...
Forum: Scenarios, Maps and Mods August 16th, 2011, 04:20 AM
Replies: 63
Views: 23,969
Posted By llamabeast
Re: Conceptual Balance Mod 1.84

I'm away on holiday so haven't seen dom3 for a bit and am getting a bit confused between this thread and the dom3mods thread.

Somewhere someone mentioned giving Ris (a chance at?) earth access. I...
Forum: Scenarios, Maps and Mods August 14th, 2011, 06:43 PM
Replies: 25
Views: 13,573
Posted By llamabeast
Re: Mods fixed for Dominions v3.27

No need to apologise Talrivian, you're quite right!

The mod links from the llamaserver seemed like a good idea at the time, but they are inherently not community-maintainable. I think I should...
Forum: Scenarios, Maps and Mods August 14th, 2011, 02:01 PM
Replies: 25
Views: 13,573
Posted By llamabeast
Re: Mods fixed for Dominions v3.27

Talrivian: You're quite right about the patched-1.84 situation, it is indeed ridiculous. I have been away a lot lately, but I will fix it when I get a chance and annihilate any reference to the...
Forum: Dominions 3: The Awakening August 12th, 2011, 03:33 AM
Replies: 14
Views: 5,009
Posted By llamabeast
Re: Requesting a Pedantic Dom3 Guide

Are you tempted by a friendly multiplayer game? Multiplayer's undoubtedly the way to really learn dom3 - and it's a lot of fun!
Forum: Dominions 3: The Awakening August 11th, 2011, 06:52 AM
Replies: 8
Views: 2,322
Posted By llamabeast
Re: House Rules against the AI

Recently I was asked to write a proposal at work. Writing a proposal is a lot of work - probably the best part of a week full time, and takes a lot of thought. It was to do a piece of work we had...
Forum: Multiplayer and AARs August 11th, 2011, 06:48 AM
Replies: 176
Views: 34,982
Posted By llamabeast
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Just to confirm it was a genuine crash:

Något gick fel!
killslaves: bad cnr
Något gick fel!
killslaves: bad cnr

No idea what this means or how to avoid it.
Forum: Scenarios, Maps and Mods August 10th, 2011, 05:46 PM
Replies: 63
Views: 23,969
Posted By llamabeast
Re: Conceptual Balance Mod 1.84

Hello everyone! :)

I have had almost no time at home recently and it will be the same for the coming week, but just thought I would let you know that I am reading this thread (far too often!) on...
Forum: Dominions 3: The Awakening August 10th, 2011, 10:36 AM
Replies: 2
Views: 6,483
Posted By llamabeast
Re: Crown icons on map?

They are victory points, and they spread dominion as normal. However, they don't contribute towards victory (for your case when using standard victory conditions), so their presence is to some extent...
Forum: Scenarios, Maps and Mods August 10th, 2011, 04:44 AM
Replies: 63
Views: 23,969
Posted By llamabeast
Re: Conceptual Balance Mod 1.84

The difficulty with a changelog is that CBM makes thousands of tiny changes, so if such a log is made it is unreadable. CBM is now ~22000 lines long. Lots of stuff, and even if you can "read mod" it...
Forum: Multiplayer and AARs August 8th, 2011, 09:58 AM
Replies: 146
Views: 28,572
Posted By llamabeast
Re: The Chosen Ones - Intermediate EA Game

That's extraordinary. Was he badly fatigued?
Forum: Multiplayer and AARs August 8th, 2011, 04:39 AM
Replies: 132
Views: 28,605
Posted By llamabeast
Re: EA Tempest - Send Pretenders

Sorry for hijacking your game thread guys. :)

I can't compete with your word count Calahan since I'm writing on a phone. So I'll just say that while I agree that some choices are lost by removing...
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