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Showing results 251 to 275 of 500
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Posts Made By:
narwan
Forum:
Campaigns, Scenarios & Maps
November 12th, 2006, 09:53 PM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,389
Posted By
narwan
Re: New Scenario: SPANNOCCHI\'S DREAM II
Two remarks (after viewing the Austrian set-up at start):
You've given fortresses C0 through E2 40 rounds sabot ammo for the 105 m68 gun. Unfortunately that gun has an APCR value of 0 so these...
Forum:
WinSPWW2
November 7th, 2006, 12:33 PM
Replies:
34
kwk 38 cannon or machinegun
Views:
6,498
Posted By
narwan
Re: kwk 38 cannon or machinegun
Or to be more precise, that's not a summary of the thread, but just of your opinions as voiced in this thread.
And as you probably know already, work on WinSPWW2 is currently halted, and has been...
Forum:
Campaigns, Scenarios & Maps
November 6th, 2006, 10:02 PM
Replies:
7
Designing a Pursuit Combat Mission
Views:
2,429
Posted By
narwan
Re: Designing a Pursuit Combat Mission
Maybe put neutral objective hexes behind the enemy forces. They should go for those, perhaps leave some troops to hold you back. Put the more valuable ones the furthest back. Make them harder to...
Forum:
WinSPWW2
November 6th, 2006, 09:59 PM
Replies:
2
Smoke Ammo sound missing
Views:
1,750
Posted By
narwan
Re: Smoke Ammo sound missing
How's fast artillery set?
Forum:
WinSPWW2
November 4th, 2006, 04:42 AM
Replies:
2
They won't stay bailed out!
Views:
1,847
Posted By
narwan
Re: They won\'t stay bailed out!
Are they still supressed when they bail out? If so it is possible that they are pinned and hence won't move. The suppression could still be low enough though to allow them to pass the check to...
Forum:
TO&Es
October 25th, 2006, 08:08 PM
Replies:
14
No russian 85mm AA gun ?
Views:
3,257
Posted By
narwan
Re: No russian 85mm AA gun ?
It is outside the SCOPE of the game, ie has NO PLACE in the game, therefor it isn't there. That other people who make other games think otherwise is up to them.
So it has nothing to do with code...
Forum:
WinSPMBT
October 22nd, 2006, 10:23 PM
Replies:
18
Poll:
WP/Nato: Infantry discussion !
Views:
3,355
Posted By
narwan
Re: WP/Nato: Infantry discussion !
And all of that would never have been the case since the available infrastructure and logisitics base could not accomodate the use of such huge forces over such a large area (particularly with...
Forum:
WinSPWW2
October 19th, 2006, 01:28 PM
Replies:
12
WinSPWW2 Minimum AI purchase points
Views:
3,740
Posted By
narwan
Re: WinSPWW2 Minimum AI purchase points
What year would that be?
Forum:
WinSPMBT
October 18th, 2006, 03:36 AM
Replies:
18
Poll:
WP/Nato: Infantry discussion !
Views:
3,355
Posted By
narwan
Re: WP/Nato: Infantry discussion !
That has more to do with the incorrect use of the defending units. If those squads hit byt the RPO and heavily supressed have no covering fire to protect them from exactly what you describe they...
Forum:
WinSPMBT
October 17th, 2006, 01:30 PM
Replies:
18
Poll:
WP/Nato: Infantry discussion !
Views:
3,355
Posted By
narwan
Re: WP/Nato: Infantry discussion !
If you compare squads ona one by one basis the RPO is indeed a big plus. But gamewise you an't simply compare on a squad vs squad basis and look only at it's weaponload. Unit cost is equally...
Forum:
WinSPMBT
October 16th, 2006, 07:39 PM
Replies:
18
Poll:
WP/Nato: Infantry discussion !
Views:
3,355
Posted By
narwan
Re: WP/Nato: Infantry discussion !
Well, it's tough to compare the two since there's a staggering array of different nations and within nations different types of infantry formations to pick from.
Why I think NATO has (on average)...
Forum:
WinSPWW2
October 15th, 2006, 09:24 AM
Replies:
1
Close assaulting an immobilized turretless vehicle
Views:
1,353
Posted By
narwan
Re: Close assaulting an immobilized turretless vehicle
True, but remember that for very green and inexperienced troops they may not realise there's little danger. Don't forget that although it's not modeled in the game in RL there would always be the...
Forum:
WinSPMBT
October 13th, 2006, 02:25 PM
Replies:
111
Red Army = most effective force !
Views:
16,105
Posted By
narwan
Re: Red Army = most effective force !
Double Deuce is absolutely right. While the red army MAY have a small edge in the seventies, prior to the appearance of thermals and NATO's 120mm guns, once these do make an appearance the tables are...
Forum:
TO&Es
October 12th, 2006, 01:05 PM
Replies:
19
Panzerfaust 3 IT-600
Views:
5,316
Posted By
narwan
Re: Panzerfaust 3 IT-600
Should there be any dutch files that need translating (on this or other OB issues) feel free to get it touch with me.
Narwan
Forum:
WinSPMBT
October 12th, 2006, 01:00 PM
Replies:
3
SZO forum?
Views:
1,193
Posted By
narwan
Re: SZO forum?
This one works for me:
http://sp.xtreme-gamer.com/
Narwan
Forum:
WinSPMBT
October 6th, 2006, 02:05 PM
Replies:
12
Tank Speeds too slow?
Views:
2,312
Posted By
narwan
Re: Tank Speeds too slow?
If they could move at only 4 mph then it is not the 'combat mode' that held them back but terrain since regular infantry can move 3 hexes over clear terrain giving them a speed of 6mph. So if they...
Forum:
WinSPWW2
October 1st, 2006, 09:23 PM
Replies:
34
kwk 38 cannon or machinegun
Views:
6,498
Posted By
narwan
Re: kwk 38 cannon or machinegun
Don't put words in my mouth. Size of burst, accuracy of weapon and HEK are all related. What I said is that IF one would want to change the burst size you'd have to think of the other two too. Just...
Forum:
TO&Es
September 30th, 2006, 01:07 PM
Replies:
36
Future Combat Systems ---- USA
Views:
5,358
Posted By
narwan
Re: Future Combat Systems ---- USA
8 kilometres is medium range???? http://forum.shrapnelgames.com/images/smilies/shock.gif
Forum:
WinSPWW2
September 30th, 2006, 01:04 PM
Replies:
34
kwk 38 cannon or machinegun
Views:
6,498
Posted By
narwan
Re: kwk 38 cannon or machinegun
I didn't mention what I thought a reasonable size of burst would be but I was thinking about 5 rounds. But I didn't realise that the ammo was mixed, which almost halves the effective ammo load (as...
Forum:
WinSPWW2
September 29th, 2006, 07:55 PM
Replies:
34
kwk 38 cannon or machinegun
Views:
6,498
Posted By
narwan
Re: kwk 38 cannon or machinegun
Same problem still exists, it won't model the auto fire with AP ammo. For the types of vehicles using this weapon getting on target quickly was fairly important as they were fairly vulnerable...
Forum:
TO&Es
September 13th, 2006, 02:09 PM
Replies:
2
Artillery dates ANZAC
Views:
1,679
Posted By
narwan
Re: Artillery dates ANZAC
1934? Shouldn't that be 1944?
Narwan
Forum:
WinSPWW2
September 13th, 2006, 02:05 PM
Replies:
2
Map Numbers
Views:
1,653
Posted By
narwan
Re: Map Numbers
Battle location number refer to a specific (but broad like 'Normandy', 'Kursk', 'Western desert' or even whole countries) geographical area on which the RANDOM generated map for the set-up is based....
Forum:
WinSPMBT
September 11th, 2006, 06:05 PM
Replies:
28
My first post with some questions
Views:
4,956
Posted By
narwan
Re: My first post with some questions
The "N" key will cycle through units whether in the normal game screen or in the targetting screen.
Narwan
Forum:
TO&Es
September 10th, 2006, 01:31 PM
Replies:
33
ME262 wrong guns?
Views:
9,288
Posted By
narwan
Re: ME262 wrong guns?
And try it with other armored vehicles that have less armor (in the 1-5 range) around it and in its own hex and with open topped vehicles around it and in its own hex (HT's especially). I've no idea...
Forum:
TO&Es
September 10th, 2006, 01:21 PM
Replies:
9
2 Pounder AA GUN ???????
Views:
3,557
Posted By
narwan
Re: 2 Pounder AA GUN ???????
Source:
http://www.quarry.nildram.co.uk/37-40mm.htm
This bit about the 2pndr AA and 1.5pndr:
The Interwar Years
Between the wars the need was recognised to equip warships with automatic...
Showing results 251 to 275 of 500
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