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Search: Posts Made By: BigJMoney
Forum: Multiplayer & AARs September 12th, 2006, 02:14 PM
Replies: 137
Views: 45,851
Posted By BigJMoney
Re: Dom III Gone Gold (Domiiigogo) - (Started)

Ouch! I learned the hard way not to set a mercenary army to Fire and Retreat. I didn't realize retreating mercs don't come back. I also learned that shortbows have surprisingly long range. I had...
Forum: Dominions 2: The Ascension Wars September 12th, 2006, 02:10 PM
Replies: 29
Views: 8,049
Posted By BigJMoney
Re: How the heck do I...?

@Cadeceus
No, missile weapons restock between each battle; I'm sure even multiple battles in the same turn.

=$=
Forum: Dominions 2: The Ascension Wars September 12th, 2006, 02:07 PM
Replies: 19
Views: 6,095
Posted By BigJMoney
Re: Vengefull Witch

I was pretty sure that's not possible. As Arralen said, the curse event tells you exactly how many troops were cursed, and it's only a handful. Read it word for word. Does it literally tell you...
Forum: Dominions 2: The Ascension Wars September 12th, 2006, 02:33 AM
Replies: 19
Views: 6,095
Posted By BigJMoney
Re: Vengefull Witch

I suggest you keep track of every single curse event message you get. Keep a pencil and some paper handy. During the course of your game, record exactly how many troops it tells you have been...
Forum: Dominions 2: The Ascension Wars September 12th, 2006, 02:26 AM
Replies: 29
Views: 8,049
Posted By BigJMoney
Re: How the heck do I...?

#1) You want the score graphs. They display a lot of things; among them, a graph to show "who's who" in the wide world of real-estate. Locate the score graphs under statistics.

#2) No idea. I'm...
Forum: Dominions 3: The Awakening September 12th, 2006, 01:55 AM
Replies: 29
Views: 4,448
Posted By BigJMoney
Re: Leadership levels upped, I see?

True. What's funny is how I never do this is SP, but only because I don't always enjoy winning a game as efficiently as possible; which is to rely on summoned armies. I can certianly see how, even...
Forum: Dominions 3: The Awakening September 12th, 2006, 01:46 AM
Replies: 33
Views: 5,265
Posted By BigJMoney
Re: terrain and combat

Negative reinvig and encumbrance would be similar, right? The only difference being that encumbrance affects you during spell casting and melee combat, while negative reinvig would affect you each...
Forum: Dominions 3: The Awakening September 12th, 2006, 01:03 AM
Replies: 49
Views: 6,244
Posted By BigJMoney
Re: The Demo

I never read that post originally, but my gut feeling was correct. Pirating did play at least some hand in the desire to only print the manual, rather than create a PDF. I am horrified to see that...
Forum: Dominions 3: The Awakening September 12th, 2006, 12:49 AM
Replies: 26
Views: 3,855
Posted By BigJMoney
Re: Another idea that struck me while writing an A

Graeme, I was not asking you to edit your post. I was asking you to "update your [personal position on the matter]". Besides, the post in question was one you posted after I made my clarification;...
Forum: Dominions 3: The Awakening September 10th, 2006, 05:28 PM
Replies: 796
Views: 60,189
Posted By BigJMoney
Re: Screenies!

I'm scratching my head and wondering if anyone in their right mind would ever play a crone. Of course, I'm a Dom3 noob, and I'm sure those spells that extend life, etc. would make it viable. I'm...
Forum: Multiplayer and AARs September 10th, 2006, 05:23 PM
Replies: 390
Views: 45,498
Posted By BigJMoney
Re: Silent Seas AAR

Might even be better than that. I think the fire bless applies to all melee attacks, not just weapons. So the kick would be fire based, as well. The kick would definitely benefit from quickness.
...
Forum: Dominions 3: The Awakening September 10th, 2006, 05:18 PM
Replies: 22
Views: 3,983
Posted By BigJMoney
Re: What new feature/nation/spell/etc...

Simply put, I'm excited about learning to play a new game. With the economic and magic changes, I hope it will play very differently but feel familiar. I'm hoping the result will be that people can...
Forum: Dominions 3: The Awakening September 10th, 2006, 05:07 PM
Replies: 796
Views: 60,189
Posted By BigJMoney
Re: Screenies!

Start old? Wait a minute, you can't be saying pretenders can get afflictions and die from old age, can you?! Also, the main change CB implemented concerning the crone/hag was the ability to heal...
Forum: Dominions 3: The Awakening September 10th, 2006, 04:57 PM
Replies: 5
Views: 1,487
Posted By BigJMoney
Re: Question about the new castles system:

@Agrajag
I guess there shouldn't be. I don't know why, but I just didn't put 2 and 2 together. Yeah, all I'm asking is if there is some way to know how defensible (I think that's a good term) the...
Forum: Dominions 3: The Awakening September 10th, 2006, 04:54 PM
Replies: 15
Views: 2,689
Posted By BigJMoney
Re: Question about Twiceborn and death from old ag

Very neat mechanic. Very neat.

=$=
Forum: Dominions 3: The Awakening September 10th, 2006, 04:51 PM
Replies: 33
Views: 5,265
Posted By BigJMoney
Re: terrain and combat

@Fate
Superb! That is so simple, it's genius. All units fighting in mountain or forests start combat with (let's start the experiment with...) 10 fatigue. Units with proper survival don't. It's...
Forum: Dominions 3: The Awakening September 10th, 2006, 04:41 PM
Replies: 26
Views: 3,855
Posted By BigJMoney
Re: Another idea that struck me while writing an A

The pretender raises dominion, regardless of what province he's in. If he is 3 provinces away from province X, he might actually raise dominion in province X, and he might not raise it in the...
Forum: Multiplayer & AARs September 9th, 2006, 06:55 PM
Replies: 137
Views: 45,851
Posted By BigJMoney
Re: Turn 17 is out.

Month 9 – The Year Of THE HAG

If you were to have visited Linshire one month ago, you would have had no idea that this was the same land. What was once a dry desert basin had become a verdant...
Forum: Dominions 3: The Awakening September 9th, 2006, 06:26 PM
Replies: 33
Views: 5,265
Posted By BigJMoney
Re: terrain and combat

I was sort of thinking that too, Nerfix. I'll say though, that I see no problems with swamp being the only terrain that actually bestows penalties in battle.

=$=
Forum: Dominions 3: The Awakening September 9th, 2006, 05:49 PM
Replies: 49
Views: 6,244
Posted By BigJMoney
Re: The Demo

*injects things into his arm*
Forum: Dominions 3: The Awakening September 9th, 2006, 05:47 PM
Replies: 33
Views: 5,265
Posted By BigJMoney
Re: terrain and combat

Here is how I look at that: just because a province is a wooded province doesn't mean commanders will choose to wage a battle in the woods. They'll probably find an open field. This is pretty much...
Forum: Dominions 3: The Awakening September 9th, 2006, 05:35 PM
Replies: 26
Views: 3,855
Posted By BigJMoney
Re: Another idea that struck me while writing an A

Yeah, I know about the autotax feature, which is one of the reasons I got caught in a semi-contradiction above. On one hand, I was trying to place my idea in the light of Dominions 2 when I said,...
Forum: Dominions 3: The Awakening September 9th, 2006, 12:30 PM
Replies: 5
Views: 1,487
Posted By BigJMoney
Question about the new castles system:

Do the "defence value"s of castles translate more literally into gameplay now, or are there still a few castles that have equal defence values but might be tougher than others due to its hardpoints...
Forum: Multiplayer and AARs September 9th, 2006, 12:25 PM
Replies: 390
Views: 45,498
Posted By BigJMoney
Re: Silent Seas AAR

That's still not bad. If the euqations I've seen on these forums are correct, you could have:

1000 supply turn 1
500 supply turn 2
333 supply turn 3
250 supply turn 4
200 supply turn 5
166...
Forum: Dominions 3: The Awakening September 9th, 2006, 11:58 AM
Replies: 796
Views: 60,189
Posted By BigJMoney
Re: Screenies!

Yeah, did they incorporate any of CB's ideas regarding the crone/hag? I used the vanilla crone before, but after CB came out, the hag was just kickass.

=$=
Showing results 251 to 275 of 402

 
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