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August 23rd, 2006, 09:38 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Dom III Gone Gold (Domiiigogo) - (Started)
Settings:
PBEM: 1 turn every 24 hours for first 10 turns. Then, 3 turns per week unless players wish to keep up the pace.
Map: Albatha
# of Players: 5
Starting provinces: 1
Indie Strength: 7
Resources: standard default setting
Mods: Conceptual Balance Mod 5.4
Research: Standard default setting
Graphs: On
Game ends when I have Dom III in my paws, and I have preordered.
Victory condition: Player with greatest number of provinces wins. Ties are possible. (If players vote to keep playing... then we keep playing. I'm easy.)
Players:
Kissblade: R'lyeh
BigJMoney: Ulm
Pashadawg: C'Tis
Bluebird: Ermor
Djo: Machaka
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August 23rd, 2006, 11:28 AM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
I am game, and I'd like to call Ulm as my nation of choice. I'm not a hurry, but I don't really care how many players play, either. Let me know if there is a map I should download for this game.
=$= Big J Money =$=
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August 23rd, 2006, 11:34 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
Ryleh =)
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August 23rd, 2006, 12:29 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
Oh yeah, what are the settings going to be? I'm used to playing stock SP with stock settings, except with Indies set to 5. Do I need to download that balance mod? If so, I'll need to take a look at some things, because I bet it will affect my strategy.
=$=
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August 23rd, 2006, 01:53 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
I'll take C'Tis.
I have not thought much about settings. I'd suggest that we keep it simple. No mods. That way, we won't need to worry about the right versions, etc. We can pick the map once we know how many people are interested.
I suggest the following settings:
PBEM: 1 turn every 24 hours (or faster if players play fast) with extensions granted liberally upon request.
Map: TBA
# of Players: Based on interest
Starting provinces: 1
Indie Strength: 7
Resources: standard default setting
Mods: None
Research: Standard default setting
Graphs: On
Game ends when I have Dom III in my paws, and I have preordered.
Victory condition: Player with greatest number of provinces wins. Ties are possible.
How does that sound?
Pasha
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August 23rd, 2006, 03:02 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
I heavily advise 5.4b balance mods, IMO it just balances the game way better =\. Also I'd like to suggest ruling out death themes.
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August 23rd, 2006, 04:26 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
I am happy excluding death themes, and I am happy using the balance mods, if that is what players prefer.
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August 23rd, 2006, 04:44 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
Caelum if non modded, abysia if modded.
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August 23rd, 2006, 05:38 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
Ermor, please ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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August 23rd, 2006, 05:39 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: 3.0 Gold Waiting Game - Short PBEM (Open)
I'm voting on balance mods simply because the game is too broken without it.
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