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Showing results 251 to 275 of 500
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Posts Made By:
Phoenix-D
Forum:
Space Empires: IV & V
December 23rd, 2006, 04:24 PM
Replies:
32
Problem with system generation
Views:
2,508
Posted By
Phoenix-D
Re: Problem with system generation
Does Type I show up? I'm wondering if SEV is choking on the planets having 0s for their population, storage, etc..
Forum:
Space Empires: IV & V
December 23rd, 2006, 03:40 PM
Replies:
32
Problem with system generation
Views:
2,508
Posted By
Phoenix-D
Re: Problem with system generation
Sounds like the problem I had adding new planet sizes.
What's your planetsize.txt look like?
Forum:
Space Empires: IV & V
December 23rd, 2006, 03:21 PM
Replies:
32
Problem with system generation
Views:
2,508
Posted By
Phoenix-D
Re: Problem with system generation
If the stock ones won't work the problem is with your system generation, not the planets..
Forum:
Space Empires: IV & V
December 23rd, 2006, 03:04 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
315,324
Posted By
Phoenix-D
Re: Balance Mod Available for SE:V
Give it some time. SEV's only been out a few months, and the AI scripts are a hell of a lot more complex and flexible than SEIV.
Forum:
Space Empires: IV & V
December 22nd, 2006, 06:17 PM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
10,611
Posted By
Phoenix-D
Re: Space Empires V Editor 1.4 Released
There's some odd crash bugs as well. I found that if vehiclesize.txt doesn't have at least four entries, the game crashes when you click "new empire".
Forum:
Space Empires: IV & V
December 22nd, 2006, 05:25 PM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
10,611
Posted By
Phoenix-D
Re: Space Empires V Editor 1.4 Released
No. I mean taking the file, sticking:
///
///Stock systems
///
above all the stock systems, and doing all your work above that line, with completely new entries. Then when you're done you...
Forum:
Space Empires: IV & V
December 22nd, 2006, 04:42 PM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
10,611
Posted By
Phoenix-D
Re: Space Empires V Editor 1.4 Released
Simplest method is to leave the stock stuff in, make your own stuff, THEN cut out the stock stuff..
Forum:
Space Empires: IV & V
December 22nd, 2006, 04:20 PM
Replies:
8
The option "No warp points"
Views:
2,332
Posted By
Phoenix-D
Re: The option \"No warp points\"
apparently not, because SEV doesn't make you pick a system, it just gives a list of system names and distances..
Forum:
Space Empires: IV & V
December 21st, 2006, 09:09 PM
Replies:
62
PBW supports v1.20
Views:
6,254
Posted By
Phoenix-D
Re: PBW supports v1.20
I presume other games with the phong set in them are working?
Forum:
Space Empires: IV & V
December 21st, 2006, 03:52 PM
Replies:
65
Space Empires V Pirated!
Views:
9,327
Posted By
Phoenix-D
Re: Space Empires V Pirated!
That won't work. If you kill the generated keys, you kill the real ones as well..
Forum:
Space Empires: IV & V
December 20th, 2006, 07:15 PM
Replies:
5
Bug or by design?
Views:
1,077
Posted By
Phoenix-D
Re: Bug or by design?
I can't confirm this..it won't even let me select the ships tab.
Forum:
Space Empires: IV & V
December 20th, 2006, 05:20 PM
Replies:
65
Space Empires V Pirated!
Views:
9,327
Posted By
Phoenix-D
Re: Space Empires V Pirated!
AT, you realize with a torrent that everyone who downloads also uploads, right?
Forum:
Space Empires: IV & V
December 20th, 2006, 04:03 PM
Replies:
65
Space Empires V Pirated!
Views:
9,327
Posted By
Phoenix-D
Re: Space Empires V Pirated!
No, if your a programmer the real fun is including the actual game..with critical bits missing. Say, it installs and runs fine, but dies with a "Don't pirate me" message a third of the way through....
Forum:
Space Empires: IV & V
December 20th, 2006, 03:47 PM
Replies:
92
Golden Eclipse BETA
Views:
10,350
Posted By
Phoenix-D
Re: Golden Eclipse BETA
Disco planet!
Forum:
Space Empires: IV & V
December 20th, 2006, 03:47 PM
Replies:
195
SFTC
Views:
23,427
Posted By
Phoenix-D
Re: StarFire TC *DELETED*
Post deleted by Phoenix-D
Forum:
Space Empires: IV & V
December 20th, 2006, 03:46 PM
Replies:
195
SFTC
Views:
23,427
Posted By
Phoenix-D
Re: StarFire TC
The datalink thing is possible in SE5; see the Golden Eclipse mod for an example.
Units can be made warp-capable in SE5. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
December 20th, 2006, 02:45 PM
Replies:
195
SFTC
Views:
23,427
Posted By
Phoenix-D
Re: StarFire TC
Se5 covers simultaneous transits quite nicely, actually. You have to order them manually using warp transit order commands for fleets, and in stock there's a 10% chance of inter penetration.
Forum:
Space Empires: IV & V
December 19th, 2006, 08:04 PM
Replies:
195
SFTC
Views:
23,427
Posted By
Phoenix-D
Re: StarFire TC
PES, I'm thinking that the sheer size is going to make it unplayable, just from the scroll you'd have to do to see all the system.
Forum:
Space Empires: IV & V
December 19th, 2006, 07:16 PM
Replies:
3
Are old games still playable with patch 1.20?
Views:
1,371
Posted By
Phoenix-D
Re: Are old games still playable with patch 1.20?
Should be. The patch itself doesn't break savegames and I don't think Kwok made any save-breaking modifications from 1.00->1.01.
Forum:
Space Empires: IV & V
December 19th, 2006, 07:07 PM
Replies:
65
Space Empires V Pirated!
Views:
9,327
Posted By
Phoenix-D
Re: Space Empires V Pirated!
I'm pretty sure that was based on patch downloads, which is an idiotic method. By that measure, SEV isn't pirated as much, because there are less downloads of the patch..never mind the downloads are...
Forum:
Space Empires: IV & V
December 19th, 2006, 06:25 PM
Replies:
195
SFTC
Views:
23,427
Posted By
Phoenix-D
Re: StarFire TC
Read the post again, because it does mention that. http://forum.shrapnelgames.com/images/smilies/happy.gif You need to edit System Radius from Center as well. In your case set it to
410 (the base...
Forum:
Space Empires: IV & V
December 19th, 2006, 05:41 PM
Replies:
195
SFTC
Views:
23,427
Posted By
Phoenix-D
Re: StarFire TC
He was trying to *reduce* the size of the system PES, hence the smaller values.
Forum:
Space Empires: IV & V
December 19th, 2006, 02:41 PM
Replies:
47
SE5 patch 1.20 is out
Views:
7,067
Posted By
Phoenix-D
Re: SE5 patch 1.20 is out
empire options. If you don't know mines are there- if there are no markers- the ships will always move there.
Forum:
Space Empires: IV & V
December 19th, 2006, 02:17 PM
Replies:
47
SE5 patch 1.20 is out
Views:
7,067
Posted By
Phoenix-D
Re: SE5 patch 1.20 is out
Why'd you stick the screenshot in a doc file?
At any rate, unless I miss my guess that's a minefield icon, and your ships aren't moving onto it because they don't want to die....
Forum:
SEIV
December 19th, 2006, 02:52 AM
Replies:
14
placing notes?
Views:
4,515
Posted By
Phoenix-D
Re: placing notes?
I disagree. SE5 windows, and its still useful to have the note feature there. Mostly because the game itself keeps reminders about which systems have notes and they're saved with the savegame.
Showing results 251 to 275 of 500
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