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World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
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Showing results 251 to 275 of 500
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Posts Made By:
jivemi
Forum:
WinSPMBT
June 27th, 2016, 08:49 AM
Replies:
20
War is boring link
Views:
8,152
Posted By
jivemi
Re: War is boring link
Prefer something between battalion- or regimental-sized forces. Maybe 50-100 individual units/vehicles/batteries total. Much more than that my Godlike concern for each precious instrument of martial...
Forum:
WinSPMBT
June 18th, 2016, 09:53 PM
Replies:
41
game Preferences settings
Views:
12,405
Posted By
jivemi
Re: game Preferences settings
Always default. Can't remember anytime it wasn't.
Forum:
Campaigns, Scenarios & Maps
June 3rd, 2016, 09:34 AM
Replies:
10
Scenario:
#338--Fintel Ridge special woods rule
Views:
6,663
Posted By
jivemi
Re: #338--Fintel Ridge special woods rule
Agreed. It seems to mean "skirting" the woods by only moving into woods-edge hexes. And I've got the same quandary about a small woods (or "copse") with each woods hex being adjacent to a non-woods...
Forum:
Campaigns, Scenarios & Maps
June 3rd, 2016, 08:05 AM
Replies:
10
Scenario:
#338--Fintel Ridge special woods rule
Views:
6,663
Posted By
jivemi
#338--Fintel Ridge special woods rule
Hi everybody. There's a "highly recommended" rule for size 4 and above vehicles in Weasel's Red Army scenario. It says:
"All size 4 and larger vehicles may only move through a single woods hex to...
Forum:
After Action Reports
May 26th, 2016, 01:25 AM
Replies:
14
Red Dawn #263 Antonito
Views:
17,840
Posted By
jivemi
Re: Red Dawn #263 Antonito
Good write-up. Seems like you're becoming an expert at defense. BTW you need only an 8:1 ratio to decisively beat the AI, not 10:1. Also it doesn't matter battle points-wise whether a tank's crew...
Forum:
WinSPWW2
May 14th, 2016, 07:52 AM
Replies:
50
Random Battle Balance
Views:
29,116
Posted By
jivemi
Re: Random Battle Balance
Better save your breath. This guy isn't listening. Personally don't play generated battles but after hundreds of scenarios it's patently obvious that assaults are more challenging than defending....
Forum:
Campaigns, Scenarios & Maps
May 10th, 2016, 08:36 AM
Replies:
171
Sticky:
SCENARIOS!
Views:
144,708
Posted By
jivemi
Re: SCENARIOS!
Interesting. In scenario #77 --Marines Return to North Korea, by CB Blackard--a B-1 bomber dropped its load of 84 500-lb gravity bombs along a trenchline which might've caused 10-15 casualties among...
Forum:
TO&Es
April 27th, 2016, 07:23 AM
Replies:
17
Bending WinSPMBTs rules
Views:
5,220
Posted By
jivemi
Re: Bending WinSPMBTs rules
Well, don't infantry spot better than anything else? Try doing Scenario #61--El Al. You'll find that a paucity of infantry will result in your tank-heavy force being all-but-obliterated by enemies...
Forum:
After Action Reports
April 24th, 2016, 07:33 AM
Replies:
1
Highway 281
Views:
9,760
Posted By
jivemi
Re: Highway 281
Good on yer Old Gamer. Sounds like a real barn-burner. Haven't played it yet but if God gives me strength...and time.
BTW for the information of all hands it's Scenario #259. Cheers and happy...
Forum:
WinSPMBT
April 23rd, 2016, 10:54 PM
Replies:
1
Controversial no doubt but worth watching
Views:
2,050
Posted By
jivemi
Re: Controversial no doubt but worth watching
Yeah. Definitely food for thought. When I mentioned Srebrenica to a Dutch acquaintance he didn't wanna talk about it. BTW did you know Niall Ferguson is married to Ayaan Hirsi Ali, the Muslim...
Forum:
WinSPMBT
April 22nd, 2016, 12:27 AM
Replies:
99
Patch:
WinSPMBT version 10.0b Upgrade patch
Views:
37,452
Posted By
jivemi
Re: WinSPMBT version 10.0b Upgrade patch
Works like a charm. Thanks a million (again!) guys! :up:
Forum:
TO&Es
April 1st, 2016, 10:07 AM
Replies:
10
COIN Aircraft?
Views:
3,528
Posted By
jivemi
Re: COIN Aircraft?
Okey-doke, much obliged, thanks for clearing that up. Next time I won't try to use Paveways on soft targets. It can be taught!
Forum:
TO&Es
April 1st, 2016, 08:45 AM
Replies:
10
COIN Aircraft?
Views:
3,528
Posted By
jivemi
COIN Aircraft?
Pardon my ponderous stupidity, but what exactly does "COIN Aircraft" refer to? In the game manual it says,
"UnitClass 223=COIN Fighter Plane
Clone of Fighter-Bomber, but it is less...
Forum:
After Action Reports
April 1st, 2016, 08:05 AM
Replies:
6
Wild Coincidence
Views:
12,794
Posted By
jivemi
Re: Wild Coincidence
Yuppy-wup. In retrospect ALL blowbacks were my own fault. In the first case (Scen #203) the engineer tank was knocked out by carelessly targeting the strike within 20 hexes of my guys (see Andy's...
Forum:
After Action Reports
April 1st, 2016, 01:33 AM
Replies:
6
Wild Coincidence
Views:
12,794
Posted By
jivemi
Re: Wild Coincidence
Yeah, only reason I said it was "one-sided" was 'cuz the first couple attempts at it my guys got hung up getting through barbed wire north of the first VH. It made sense to try a longer approach...
Forum:
WinSPMBT
March 31st, 2016, 07:19 AM
Replies:
2
Israel
Views:
2,416
Posted By
jivemi
Re: Israel
The Izzies invented ERA? Wasn't aware of that. Anyway good on 'em, they stand like a rock against the jihadi flood tide.
Forum:
After Action Reports
March 31st, 2016, 01:57 AM
Replies:
6
Wild Coincidence
Views:
12,794
Posted By
jivemi
Re: Wild Coincidence
Fortunately less sanguinary progress has been made elsewhere. F Company has secured three buildings, pinning down enemy units with dismounted mech infantry before faster wheeled APCs loaded with...
Forum:
After Action Reports
March 31st, 2016, 01:21 AM
Replies:
6
Wild Coincidence
Views:
12,794
Posted By
jivemi
Wild Coincidence
This is an AAR about Scenario #242—The Fruit Factory by Ulf Lundstrom. It takes the PoV of a ROK Army battalion commander, Lt Colonel Park. Dates and names have been changed to support an altered...
Forum:
WinSPWW2
March 30th, 2016, 03:47 AM
Replies:
2
Question about movement's effect on accuracy of fire
Views:
2,653
Posted By
jivemi
Re: Question about movement's effect on accuracy of fire
Good question. IIRC the game manual says that if a unit moves at least half its MPs a flag goes up. It also says that if you don't move on the turn you fire, but moved on the turn before, you're...
Forum:
WinSPMBT
March 29th, 2016, 08:57 AM
Replies:
99
Patch:
WinSPMBT version 10.0b Upgrade patch
Views:
37,452
Posted By
jivemi
Re: WinSPMBT version 10.0 Upgrade patch
You can say that again. Some cats got it and some ain't. Just one semester of BASIC was enough to convince me that programming was far beyond my puny abilities.
Still, it seems calling Andy a God...
Forum:
WinSPMBT
March 27th, 2016, 10:28 PM
Replies:
99
Patch:
WinSPMBT version 10.0b Upgrade patch
Views:
37,452
Posted By
jivemi
Re: WinSPMBT version 10.0 Upgrade patch
As a proponent of KISS I'd prefer to scrap the proposed change if there's any risk of unintended consequences to gameplay. If it ain't broke don't fix it and all that. Just my two centavos' worth....
Forum:
WinSPMBT
March 24th, 2016, 07:38 AM
Replies:
99
Patch:
WinSPMBT version 10.0b Upgrade patch
Views:
37,452
Posted By
jivemi
Re: WinSPMBT version 10.0 Upgrade patch
Gotta love the 22 new scenarios, along with everything else. Thanks Don and Andy!
Forum:
WinSPWW2
March 18th, 2016, 07:13 AM
Replies:
4
Target hex density in spww2?
Views:
3,592
Posted By
jivemi
Re: Target hex density in spww2?
OK, but in an advance or assault you're gonna need lots of smoke. Within a few turns artillery supplies can be exhausted while onboard AFV rounds or dischargers are often insufficient. Infantry may...
Forum:
WinSPMBT
March 12th, 2016, 10:56 PM
Replies:
7
Vehicles vs buildings
Views:
3,768
Posted By
jivemi
Re: Vehicles vs buildings
Good one! :D
Forum:
WinSPMBT
March 11th, 2016, 07:58 AM
Replies:
3
Forum Activity
Views:
2,392
Posted By
jivemi
Re: Forum Activity
Maybe they're diligently mining the threads for information and tips. SP is as much a research project as a wargame; even grizzled grognards need refresher courses from time to time. With a constant...
Showing results 251 to 275 of 500
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