Re: Question about movement's effect on accuracy of fire
Good question. IIRC the game manual says that if a unit moves at least half its MPs a flag goes up. It also says that if you don't move on the turn you fire, but moved on the turn before, you're firing on the "half halt." Which is surely better than firing AND moving on that same turn, after moving the turn before.
So to (try to) answer your question, I'd say that you're better off moving full MPs the first turn and none the second, instead of half MPs on each. My experience is that if you move AT ALL before firing accuracy goes down, although going just one or two hexes doesn't affect it too much.
A useful tactic is to pop out of hiding, fire a shot or two (or three, if you've got an experienced crew and MPs remaining) at moderate or longish range, then return to your lair or another suitable hiding place and wait for the next turn. The "reverse" function (hitting the "8" key} can come in handy if you've come out more than one hex, since it keeps your frontal facing while retreating, but it takes more MPs to do that so take care.
Last edited by jivemi; March 30th, 2016 at 03:56 AM..
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