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Search: Posts Made By: Ed Kolis
Forum: Space Empires: IV & V July 5th, 2007, 05:28 PM
Replies: 11
Views: 2,587
Posted By Ed Kolis
Re: designs

Perhaps another player is creating a design with the same name on the same turn? I'm not sure what effect that would have, given that SE4/SE5 allows only one design of a particular name game-wide,...
Forum: Scallywag June 27th, 2007, 12:44 PM
Replies: 17
Views: 23,012
Posted By Ed Kolis
Re: New Dungeonbash Coming To Your PC From Shrapne

Ooh, sweet... will this game be available for Linux as well as Windows?
Forum: Space Empires: IV & V June 26th, 2007, 08:35 PM
Replies: 46
Views: 5,709
Posted By Ed Kolis
Re: Finalizing Neostandard

That just made me laugh - a cruiser armed with BB guns! http://forum.shrapnelgames.com/images/smilies/laugh.gif
"Yeah, we're blockading this port, and if you don't surrender we're going to... umm......
Forum: Space Empires: IV & V June 26th, 2007, 08:32 PM
Replies: 6
Views: 1,528
Posted By Ed Kolis
Re: Replacement player in PBW game issue

PM'd javaslinger. I thought I entered my password correctly in all my PBW games...
Forum: Space Empires: IV & V June 26th, 2007, 12:10 PM
Replies: 15
Views: 3,302
Posted By Ed Kolis
Re: Leaving for now

Thanks guys... and sorry again for leaving all those "holes" in PBW games... I honestly don't know what I'm going to do with all the time that I used to spend playing Space Empires, and I might very...
Forum: Space Empires: IV & V June 25th, 2007, 01:04 PM
Replies: 15
Views: 3,302
Posted By Ed Kolis
Leaving for now

I know this may come as a shock to you all, but I think I'll be leaving Space Empires for a while... see, a few weeks ago I tried to dual-boot Linux, but while the installer was resizing my Windows...
Forum: Space Empires: IV & V June 14th, 2007, 02:09 PM
Replies: 94
Views: 14,436
Posted By Ed Kolis
Forum: SEIV June 9th, 2007, 01:55 PM
Replies: 1,421
Sticky: PBW status
Views: 314,416
Posted By Ed Kolis
Re: PBW status

What is up with the duplicate games? Is it safe to submit a turn?
Forum: SEIV June 7th, 2007, 03:01 PM
Replies: 14
Views: 6,538
Posted By Ed Kolis
Re: SE4X is now SE4 Advanced

Hmm, too bad I suck at / don't like AI modding http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: SEIV June 7th, 2007, 02:55 PM
Replies: 1,502
Views: 165,717
Posted By Ed Kolis
Re: The Star Trek Mod - New Version Available

Whoa, that "Lost Empire" thing is pretty neat... reminds me more of a cross between GalCiv (with the diplomatic options) and MOO2 (there is a quite Darlok-esque race, plus this wallpaper:...
Forum: SEIV June 6th, 2007, 04:09 PM
Replies: 14
Views: 6,538
Posted By Ed Kolis
Re: SE4X is now SE4 Advanced

SE4 Advanced? For some reason I expect to see Black Hole Neotanks fighting against cartoony looking infantry on the ground combat http://forum.shrapnelgames.com/images/smilies/wink.gif

edit: after...
Forum: Space Empires: IV & V June 5th, 2007, 01:13 PM
Replies: 1,561
Views: 319,631
Posted By Ed Kolis
Re: Balance Mod Available for SE:V

Or perhaps Aaron just needs to rewrite the combat engine to keep the logic rate *independent* of the framerate... this is how most modern games are developed...
Forum: Space Empires: IV & V June 4th, 2007, 11:48 PM
Replies: 1,561
Views: 319,631
Posted By Ed Kolis
Re: Balance Mod Available for SE:V

I would imagine it controls the ratio between the "frame rate" and the "logic rate" of combat - if you set it to a higher number, the game would (assuming it's actually implemented) compute the...
Forum: Space Empires: IV & V June 4th, 2007, 01:17 PM
Replies: 10
Views: 2,372
Posted By Ed Kolis
Re: SEV 1.38 - new combat log!

How do you delete the logs in a game if you are not a PBW admin? That might be what is holding up my latest KOTH game... if Parabolize knew about this he might be able to fix it!
Forum: Space Empires: IV & V June 2nd, 2007, 02:46 PM
Replies: 10
Views: 2,372
Posted By Ed Kolis
Re: SEV 1.38 - new combat log!

Hmm, I wonder what comes up in the combat details view? http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum: Space Empires: IV & V May 30th, 2007, 03:02 PM
Replies: 46
Views: 5,709
Posted By Ed Kolis
Re: Finalizing Neostandard

I vote large colony ship. I guess Kana's right, freighters are useful as resource ships, but it would be nice to have another size of colony ship.
Forum: Space Empires: IV & V May 18th, 2007, 04:58 PM
Replies: 25
Views: 3,992
Posted By Ed Kolis
Re: OT: Narf has no more wisdom...Teeth. Owie Owie

Yeah, if only surgeons had to go through FDA trials... http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Space Empires: IV & V May 11th, 2007, 12:11 PM
Replies: 3
Views: 1,684
Posted By Ed Kolis
Re: Population Processing Plant

Suicide Junkie has a "Soylent Red" facility in GGmod which goes automatically on homeworlds which turns population into organics - I guess he figures that you can't ship the population off or let...
Forum: Space Empires: IV & V May 9th, 2007, 01:44 PM
Replies: 9
Views: 1,661
Posted By Ed Kolis
New patch (1.35) is out!

Julian just popped by the IRC channel to announce the new patch... grab it here while it's hot! http://forum.shrapnelgames.com/images/smilies/laugh.gif
http://www.spaceempires5.com/en-US/node/3257
Forum: Space Empires: IV & V May 7th, 2007, 01:13 PM
Replies: 7
Views: 1,758
Posted By Ed Kolis
Re: OT- Alien Sunrise

Cool... where'd you get that from? It would make a great desktop background http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V May 5th, 2007, 12:14 AM
Replies: 94
Views: 14,436
Posted By Ed Kolis
Re: \'Space Empires Universe\' (spaceempires5.com) N

For some reason that brings this to mind...

We love you Kwokky, oh yes we do...
We love you Kwokky, and we'll be true
When you don't post updates, we're blue
Oh, Kwokky, we love you!
...
Forum: Space Empires: IV & V May 4th, 2007, 02:39 PM
Replies: 6
Views: 2,919
Posted By Ed Kolis
Re: SE IV: The Antarans of MOO2

Ah yes, the Antares mod... hehe, the one that never got anywhere, the one that got attempted several times for both SE4 and SE5... http://forum.shrapnelgames.com/images/smilies/wink.gif

Hmm,...
Forum: Space Empires: IV & V May 4th, 2007, 01:54 PM
Replies: 6
Views: 2,919
Posted By Ed Kolis
Re: SE IV: The Antarans of MOO2

The Antarans never had a black hole generator... in fact IIRC that was one of the best ways to defeat them http://forum.shrapnelgames.com/images/smilies/wink.gif

Components the Antarans did have:...
Forum: Space Empires: IV & V May 3rd, 2007, 01:28 PM
Replies: 2
Views: 1,335
Posted By Ed Kolis
Re: Modding question

That would only affect the visual effects, though, right? Not the rate at which damage is done... if you wanted that, you would have to set it to have a really short reload time and small damage, but...
Forum: Space Empires: IV & V April 29th, 2007, 03:56 PM
Replies: 17
Views: 3,035
Posted By Ed Kolis
Re: OT: A strategy game in six days...

LOL! Yeah, MOO3 was pretty random http://forum.shrapnelgames.com/images/smilies/tongue.gif
Showing results 251 to 275 of 500

 
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