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Search: Posts Made By: Jubala
Forum: Space Empires: IV & V January 13th, 2001, 06:41 PM
Replies: 54
Views: 8,445
Posted By Jubala
Re: AI Modding Consortium - Please read

I'm in, but I can't promise to always have time. Don't know how much time my courses will take this semester. My tweaking of the AI has so far been centered around getting it to build more base space...
Forum: Space Empires: IV & V January 13th, 2001, 06:25 PM
Replies: 9
Views: 2,765
Posted By Jubala
Re: Tech from planet conquering?

Would security stations help?
Forum: Space Empires: IV & V January 13th, 2001, 06:23 PM
Replies: 17
Views: 3,971
Posted By Jubala
Re: Moral issue on \"Missle Dance\"

Even with increase in speed of missiles I think they are too slow. As stated earlier in this thread a sternchase with missiles just isn't worth it since the missiles will never reach their targets. I...
Forum: Space Empires: IV & V January 13th, 2001, 06:02 PM
Replies: 4
Views: 1,553
Posted By Jubala
Re: Normal vs. Hard strangeness

Tomgs is correct about the typo in the AI design creation files. And it was I who uploaded the fixed files without mods, only a search and replace of the typos. It can be find in the mod forum.
Forum: Space Empires: IV & V January 12th, 2001, 01:54 AM
Replies: 11
Views: 2,408
Posted By Jubala
Re: How can we get MM to answer a simple question here?

Then lets all wish hima a speedy recovery. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V January 12th, 2001, 01:51 AM
Replies: 24
Views: 3,922
Posted By Jubala
Re: Useful Starbases! ? Modders, please respond.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dmm:
The fighters just didn't get any movement for the turn on which they were launched. After that, they had...
Forum: Space Empires: IV & V January 12th, 2001, 01:36 AM
Replies: 93
Views: 14,177
Posted By Jubala
Re: Compiled Questions/Bug List/Wish List

Taqwus, I agree. Very annoying after awhile.
Forum: Space Empires: IV & V January 11th, 2001, 09:54 PM
Replies: 53
Views: 11,141
Posted By Jubala
Re: I\'d rather have MM work on AI as opposed to TCP/IP

imperishable, I can't agree with you there. It's all about finding the right crowd to play it. When I was an active AoW player Online I rarely had problems taking up saved games with 6-8 players in...
Forum: Space Empires: IV & V January 11th, 2001, 10:23 AM
Replies: 14
Views: 3,760
Posted By Jubala
Re: A Desperate Plea to MM for Better Mod Support

Erm, Tomgs, the races are not random. They are all scripted out. They will always be the same and have the same abilites and use the same tech every time you meet them unless you change them between...
Forum: Space Empires: IV & V January 11th, 2001, 10:11 AM
Replies: 3
Views: 1,148
Posted By Jubala
Re: A.I. ships without formations

Got any conlusions yet? And how did you turn off formations?
Forum: Space Empires: IV & V January 11th, 2001, 10:09 AM
Replies: 23
Views: 4,817
Posted By Jubala
Re: Reasons why the AI runs out of resources

I agree totally Daynarr. If the AI would exhibit even a modicum of sense in choosing how to use it's worlds that would improve it's playing by leaps and bounds.
Forum: Space Empires: IV & V January 11th, 2001, 10:07 AM
Replies: 93
Views: 14,177
Posted By Jubala
Re: Compiled Questions/Bug List/Wish List

I raised the idea of natives like in VGAP some time ago but nobody swallowed the bait. Not sure how useful or fun they'd be in SE4 at the moment though. If nothing drastic is changed in the way...
Forum: Space Empires: IV & V January 11th, 2001, 06:28 AM
Replies: 93
Views: 14,177
Posted By Jubala
Re: Compiled Questions/Bug List/Wish List

In the various screens for planetinfo it'd be great if I could sort them by type, ie rock, ice or gas. Not possible at the moment. I also want a function where I can exclude all planets in systems...
Forum: Space Empires: IV & V January 11th, 2001, 06:21 AM
Replies: 6
Views: 2,085
Posted By Jubala
Re: Why no High Score table at end of game?

Just wanted to say I agree.
Forum: Space Empires: IV & V January 11th, 2001, 06:18 AM
Replies: 23
Views: 4,817
Posted By Jubala
Re: Reasons why the AI runs out of resources

I think the two biggest problems in the AI falling behind inresources is that is just awful in deciding how to use a planet, like Eisenhans said and has been wailed over in so many Posts you can't...
Forum: Space Empires: IV & V January 11th, 2001, 06:05 AM
Replies: 15
Views: 2,680
Posted By Jubala
Re: Tactical Combat Solution: Initial Deployment Turn

Eisanhans, I'm glad you like my idea. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif And I do have a fair amount of knowledge in programming, but I'm not sure I would be up to making...
Forum: Space Empires: IV & V January 11th, 2001, 03:30 AM
Replies: 14
Views: 3,760
Posted By Jubala
Re: A Desperate Plea to MM for Better Mod Support

And another thing, savegames should also tell you what mod they are in when you load them. Maybe they should be saved in a savegame folder under the appropriate mod, or better yet, in folder named...
Forum: Space Empires: IV & V January 11th, 2001, 03:28 AM
Replies: 7
Views: 1,737
Posted By Jubala
Re: Getting New Tech by Conquering ??

Which imo needs to be changed so facilites to can be analyzed. And capturing research facilities should give a chance of finding research data in completed fields and/or the field they are currently...
Forum: Space Empires: IV & V January 11th, 2001, 03:23 AM
Replies: 21
Views: 5,184
Posted By Jubala
Re: Difference between PBEM and TCP/IP

Puke, then make that to an option at setup. Simple. Lots of options and evrybody is happy. I can't understand why some game companies can't get that through their heads and give us players tons of...
Forum: Space Empires: IV & V January 11th, 2001, 03:15 AM
Replies: 5
Views: 1,580
Posted By Jubala
Re: Damn this scraphappy AI!

He's talking about Default_AI_DesignCreation.txt or XXX_AI_DesignCreation.txt
Forum: Space Empires: IV & V January 11th, 2001, 03:09 AM
Replies: 14
Views: 3,760
Posted By Jubala
Re: A Desperate Plea to MM for Better Mod Support

I agree completely with you ColdSteel. I have had a similar idea simmering at the back of my mind since the dawn of time (when I found out se4 ws coming and could be moded ...
Forum: Space Empires: IV & V January 11th, 2001, 02:31 AM
Replies: 8
Views: 2,256
Posted By Jubala
Re: Does the AI use boarding parties??

Sorry to spoil your hopes guys, but even if the AI will build boarding ships it will never be able to actually steal a ship. How do I know this? Because I have tried to get a good design of a...
Forum: Space Empires: IV & V January 11th, 2001, 01:30 AM
Replies: 7
Views: 2,544
Posted By Jubala
Re: How\'s this for a start...

KiloOhm, I'd like to try that savegame. If you have made any changes to your datafiles please include them as well so it's playable. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Send it...
Forum: Space Empires: IV & V January 11th, 2001, 01:16 AM
Replies: 6
Views: 1,540
Posted By Jubala
Re: Wanted: Savegame ConVersion!

Well, Don't know who the Orz from Star Control 2 are. Heck, I don't even know what SC2 is so that didn't help much. Kind of surprises me that nobody else seems interested in a savegame converter...
Forum: Space Empires: IV & V January 11th, 2001, 01:13 AM
Replies: 8
Views: 1,888
Posted By Jubala
Re: oh, the abuse

Puke, have you mailed MM about this? They need to know.
Showing results 251 to 275 of 497

 
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